Path of Exile: Betrayal Patch Notes

So you nerf quillrain but dont buff explosive arrow really? What the fuck.
now let the salty tears flow
In thE BeTrayal ChallEnge League, you will investigate the ImmoRtal SyNdicAte, whose sinister operations have begun to appear across WraecLast and ORiath.
Help the newest master, Jun Ortoi, as she investigates the disappearance of several prominent exiles in relation to the sudden rise of the Immortal Syndicate. She will aid you as you seek to dismantle Syndicate fortifications, halt the transportation of Syndicate resources, prevent the Syndicate from destroying vital evidence in their research compounds, and fight off their attempts to assassinate you.
Track your progress on the Investigation Board, and force the Syndicate members you defeat to Bargain with you, betray their allies, face interrogation or be executed. Use the information you gain from these actions to raid Syndicate safehouses.

Anyone else noticed this? If you look carefully the words "ETERNAL ORB" are embedded in the message. Possible re-introduction of them??
Last edited by SanguineLaw on Dec 4, 2018, 9:05:50 PM
Tectonic Slam
Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).

What it means? Only every 3rd attack will have increased aoe and damage? Or every attack will have increased aoe and damage while you have endurance charges, but 35% chance to consume one?
Last edited by Vampiruga on Dec 4, 2018, 9:06:41 PM
Most of these things are great, thanks.

Already updated.
There is alot of content here and opens up a world of ideas.. instead of focusing on things like OMG Molten strike lost 3 projectiles.. its also got base damage buffed. New COC meta incoming. Imagining old school molten strike with coc, and mjolner for 15 spells a second lol. Toss in some discharge :) Looks fun af! :)
dnut_00 wrote:
a_k_a wrote:
Neferpitou12 wrote:
So toxic rain is basically dead with quill rain nerf?

how does 40% nerf early game make it dead???


LOL. It's now 40% less ALL Damage. Which means that anything you do, while using QR is going to have 40% less ALL Damage -- so, the skill most used with QR, Toxic Rain, is going to deal 40% less: hit damage, pod damage over time etc.

Perhaps get a clue?

Don't talk about clues when you completely missed the fucking point.
And how does it kill the skill? A fossil and mastercrafted bow was ~+30% stronger anyway?
Does the Quill Rain nerf kill poison-based Pathfinder builds?
Was arc / arc totem / arc trap affected in any form boys? I'm looking but it doesn't seems like it, some ppl said rip arc on the comments..

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