Why do we not have an auction house? Time for a new game?

Grab a coffee and enjoy.


Spoiler
"
Chris wrote:
Today's news post describes some minor changes to the trade online API we have made and mentions the beta launch of an official trade site (which has a similar featureset to community trade sites but also supports our non-English-speaking users). If you have been linked directly to this manifesto post, then please read the news post first.

This manifesto post is for players who are interested in hearing more about our philosophy and reasoning behind trade and the direction of these changes.

Items Matter. Trade is Important.

When we started developing Path of Exile in 2006, we identified several key design pillars. These are fundamental philosophies chosen to guide our design decisions throughout development. One of these was that "items matter". Items are a player's reward for playing Path of Exile. They're the primary way of measuring progress in a league. A person with vastly more in-game wealth has often played longer than someone with a higher level character. They also matter because if a player had better items, then they'd be able to build more powerful characters, play harder content, and be viewed as richer and more successful within the game. The acquisition of items is why people play Action RPGs. Chances are, if you're reading this, you understand why it's important that items matter because your Path of Exile items mean a lot to you as well.

For items to matter, it's important that they can be traded to other players. It's important that you could give the item to the other player, if they were able to convince you into it. For this reason, almost nothing in Path of Exile is bound to your account. Even in Solo Self-Found mode, which doesn't allow trading, items can be moved at will into the regular trading leagues so that you can benefit from their value if desired.

The ability to trade any item is a fundamental part of why people enjoy playing Path of Exile - if you're lucky, you can find amazing stuff that you can trade for all the items needed to create an entire new character build.

Consequences of Easy Trade

So given that we love trade and feel it is critical to Path of Exile's formula, why is there so much debate around trade in this game? Most of it stems around whether trade should be easy or not. While easy trade sounds great on paper, there are some important considerations!

Easy trade reduces the number of times a character improves their items.
People who are heavily engaged in trade perform fewer item upgrades to achieve their final build. They get there in fewer steps, because they can easily buy items that are close to what they need. Simply put, their character progression is more about trading than it is about getting items from monsters. We believe that it is more fun to slowly and iteratively upgrade a character over time and to have a longer journey to gear a character up. Knowing that a monster could drop something that improves your character is a great motivator for playing one more level!

Easy trade means reducing drop rates
Compare two hypothetical games. In the first game, trade is very difficult. The majority of items that can't be used by your character are not traded to other people. In the second game, trade is very easy. Many of the items that you can't use are traded to other people for items that you can. In the second game, because of trade, you have a much higher acquisition rate of useful items. While that sounds great if you want instant gratification, in reality it means that the second game either receives reduced drop rates relative to the first, or ends up being a whole lot easier and less challenging to achieve goals in.

Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.

The significant differences in character power and player progression caused by trade has already created a situation where Path of Exile is very hard for some players and quite easy for others. Some people never stand a chance of seeing some of the Atlas of Worlds content, while others can rather quickly defeat it and are looking for new challenges. We're tentatively okay with the degree to which this occurs currently, but it would be much worse if trading were made substantially easier.

Easy trade allows for greater abuse by automation
Another topic is automation. While we work hard to stamp out bots and abusive behaviour, it would be hard to completely eliminate the damage caused by a few trade bots with access to a fast trade system. If they have the ability to search out and buy items without having to talk to another player, then there would be some very large-scale economic consequences that would not be good for regular players.

Trade in Path of Exile

From the start, we knew that Path of Exile needed the ability to trade items and that we had to be careful not to make it too easy. We had seen what happened in other Action RPGs when characters could be upgraded trivially. We added trade chat and a secure player-to-player trade screen so that people could negotiate transactions and complete them without counterparty risk.

With insufficient foresight into how it'd eventually affect trade, we also added the ability to link items on the official forums. Linking items is a way of showing other players that you actually own an item, because the system automatically checks that you still have the item in that form and marks it as verified. This system was intended so that players could show off their awesome finds to other players, in a similar way to the in-game item linking system. Because items matter so much in Path of Exile, it was important that we provided many ways to prove ownership of items. We even intended to allow people to Tweet their items from within the game, though never got around to implementing this feature.

Before long, people used item linking to set up shops within the trade forums. This was expected, because the goal of item linking was to prove ownership of items (so that people could know that you still have the item before they make you an offer). These shops became complicated and people made tools that let users manage their shops and post to them efficiently. So far, so good.

Then came the forum-scraping bots. Smart community members worked out that they could automatically crawl the forum and insert all of the items into a database, creating an instantly- and accurately-searchable index of all items for trade in Path of Exile. There was nothing we could do about this, because it's almost impossible to stop people gathering information from a public website.

A trade ecosystem evolved where players would search for items on trade websites to quickly find what they need, but would have to manually contact the user in-game to perform the trade. While this was a lot quicker than before, we grew to accept it but were worried about one aspect in particular: To create trade forum threads easily, users would download third-party programs and enter their account details (or at least web session IDs). While these tools and their authors never took advantage of this in an illegal way, it was a potentially dangerous situation for our users and we really needed an official solution. We made it so that Premium Stash Tabs can expose their contents to trade sites on a public API.

So that's where we are today. It's easy to list items for trade, easy to search for items, and is often quite frustrating to complete a trade. This remaining frustration is the only thing standing in the way of trades being basically instant. While we understand that this sounds like a positive thing, we are very concerned regarding what will happen if that does eventuate. We have to prioritise the long-term health of Path of Exile.

The Trade Market

The version of Path of Exile published by Tencent in Mainland China uses the "Trade Market" rather than a system of exposing items via public stash tabs and forum posts for searching on web pages. This system is also in use on the Xbox One version of Path of Exile - as you can imagine, web page searches and textual trade conversations aren't well suited to the controller input of a console.

On the trade market, we're experimenting with the opposite end of the trade spectrum, where it's very easy to complete trades but more difficult to find the exact item you're looking for. You can search broadly by a specific item class or type, but have to look through a lot of search results to find the one you want to make an offer on. This system intentionally makes the search process harder and the trade process easier, for quite a different trade experience. We're not planning to bring it to the international PC version of Path of Exile.

The Role of Solo Self-Found Mode

Players who don't engage in trade are at a significant progression disadvantage in Path of Exile. However, some people are happy for the game to take longer to complete and enjoy the challenge that comes from living off the land. Historically, these players could choose to play alone, but would receive no recognition and had no way of proving that they had done so. Anyone could accuse them of having traded, invalidating their accomplishments.

We officially added support for a Solo, Self-Found mode in Content Update 2.6.0 (Breach League). This optional mode allows players to create characters that can't trade or party up. They have separate ladders to show how long they lasted in this mode before opting to convert back to regular characters. It's important to note that even in this mode, items can be easily moved back to the regular game to be traded (albeit not for any advantage in SSF).

While this mode eases the situation for people who purposefully never engage in trade, it was not intended as a precursor to us making trade massively easier in the regular game.

Today's Changes

As mentioned in today's news post, we are changing the "Online API" to expose the AFK status of players. This API is currently consumed by community trade sites, so it's easy for them to add functionality to allow users to filter searches to just online players who are currently available to trade. In addition, players in DND mode are no longer shown as online, because it would be impossible for them to receive any messages sent to them.

We have also launched an experimental version of our own trade site: www.pathofexile.com/trade. Please try it out and give us feedback!

The goal of our trade site isn't to fundamentally change how trade works, it's just to provide an alternative to other community sites for players who want to have options (or use a language other than English!)
Life goes by like a fart in the wind.
Waaaa I actually have to play the game to earn stuff... in the game.

I mean ya'll are babies sometimes
"
Shagsbeard wrote:
Maybe one of you AH supporters could answer me this: What's the point of having an alch orb that makes your item into a random rare if you can go to an AH and buy one with the stats you want for one?


AH or trade chat does not effect this - it's still trade - you still get stats you want. AH would eliminate about 1000 scams and delays in trade is all but then present new scams like trade bots. I understand both sides to this issue but still wish we had AH because im too busy to screw with people. I'd rather be playing game than messaging 100 people for a single map that never reply.

I decided to play SSF rather than do so.
Git R Dun!
Last edited by Aim_Deep on Jul 15, 2018, 11:54:17 PM
It would be far too easy to manipulate the market with instant, uninterrupted access to the marketplace.
The difference between having to whisper and trade hundreds of people, to clicking buyout on a few hundred items at an AH is immense.

Yes, people do this now, they monopolize certain items, flip currency etc. But it takes time and effort.
If you haven't ever tried to maintain the market on a single item, let alone multiple, then you have no idea what I'm talking about.

Imagine if everyone was able to do it in 2 minutes. The market would be a complete clusterfuck of the price fixed shit that no-one buys because mugs watch a 3 minute "how to make currency easy price-fixing the AH" video on youtube. (right now this only applies to a handful of items, but it's also well known)
You know OP there are some questions that will remain unanswered, like when Half life 3 will be released or when does americans will be enough educated to stop voting for a guy with the wrong haircut, or even how is it possible that in 2018 some kids arn't able the name 10 differents fruits or how to cook some eggs by themselves.


When it come to trading in PoE it's kinda the same thing, i personaly stopped to expect anything on this area, enjoy the game for a few days at each leagues then pick another game and move on.
Trading has been the #1 reason i left every single league after a month or so, i have not much interest into playing SSF either even if i do sometimes, did it killed me ? no.

I can recommend you a bunch of games to fill the two months left if you are in the same situation, according to the legend a few players ( 6% probably ) enjoy the system we have now at a point they could jump over the window if GGG was going for an AH instead and since i don't want to be responsible of the death of anybody, i will respect their choice, i don't want to be a monster.

Does this game need an AH ? I don't think so. Does it need something that save us some time that could be used ingame in a more interesting way than sending stupid copy pasted messages ? probably.

Just wanted to tell you that you can use this approach aswell :)
Hf :)
Last edited by Heli0nix on Jul 16, 2018, 1:57:42 AM
"
Lvgamer wrote:
GGG DON'T want a AH because they won't sell stash tabs... SIMPLE as that. GREED.


Selling stash tabs is the only thing that keeps the game running and is the main income source for the game that is free to play. how is that greed?
"
Rameldria wrote:
"
Lvgamer wrote:
GGG DON'T want a AH because they won't sell stash tabs... SIMPLE as that. GREED.


Selling stash tabs is the only thing that keeps the game running and is the main income source for the game that is free to play. how is that greed?


Not to mention his statement in nonsense. They allowed SSF and you dont have anything to sell so no tabs to buy. Like I have 157 tabs but use like 4 SSF.

Currency
Maps
GG
Staging (gems i use, cards, higher end essense, etc).
Git R Dun!
Last edited by Aim_Deep on Jul 16, 2018, 3:04:57 AM
"
Aim_Deep wrote:
"
Rameldria wrote:
"
Lvgamer wrote:
GGG DON'T want a AH because they won't sell stash tabs... SIMPLE as that. GREED.


Selling stash tabs is the only thing that keeps the game running and is the main income source for the game that is free to play. how is that greed?


Not to mention his statement in nonsense. They allowed SSF and you dont have anything to sell so no tabs to buy. Like I have 157 tabs but use like 4 SSF.

Currency
Maps
GG
Staging.


It goes without saying that everything he said so far is bullcrap,but this one in particular hit my nerve
This got me thinking. If they wanted to sell more tabs and were greedy they'd hook up standard. Thats the only place you need a lot of tabs for us hoarders. Like I have 3 pages of 6L, 4 pages of helmets etc. Going SSF league I'm sure the biggest impediment for a long time was they wouldnt sell much because you dont save anything IMO.
Git R Dun!
"
PatienceGG wrote:
So unless you log on daily then you are missing out on huge profits to be made.



This is all what arpg is about right? Sound like you should invest in real life market instead.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302

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