Incursion Timer

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Ygidua wrote:
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Even back in D2 unless you were running something with a specific niche job (warcry goldfind barb, or uber keys runner) you needed to have solid waveclear for trash mobs.


Not really.

You could let the waves run past you if they were too hard, or you could tank them to death. DPS was never a thing at any Diablo game except D3.

My first char at D2 was a melee amazon, took ages to take down Diablo, but I did it.

Timers in games are always a poor design choice. No matter if we talk WOW, D3 or POE. Games are supposed to be fun, supposed to be relaxing, we run timers all day if we work, we don´t need that in our free time as well.


Let's revisit that for a moment.


Act 1 The Pit - WAVECLEAR
Mephisto - single target since you could just tele
Council - single target kinda works but can get pretty dangerous to kill one by one depending on mods
Diablo - To unlock the seals WAVECLEAR
Baal - WAVECLEAR because of his minion hordes
Cow Level - WAVECLEAR
Ubers - still had to WAVECLEAR while getting keys


I think you have different memories of d2 than the rest of us. Sure you could finish fights in D2 with poorly designed characters - you can generally do that in Poe now. But for any reasonable farming you had to waveclear endlessly because most runs would be fruitless. Taking 15 minutes to kill diablo would be wasteful given how likely you were to actually get something that wasn't a trash unique. Damage was always a thing, because it gated even the acts just as it does in Poe.

Even in D2 the bottom line was efficiency. There were countless hammerdins not just because of its waveclear and single target - but also the fact that magic immunes were the least likely monster to face. Given that I really hated the spinning hammers, I've long forgotten how irritated I used to get. Even as a dual elemental sorc or barb with physical and an elemental damage type you could still run into mobs that had immunities to your damage types.

I did kill Uber Diablo at least once on a character that wasn't optimized for it - given how long it took, it made me realize I needed to adapt and improve so that more specialized fights don't take forever and a day.

On the same token I also had a goldfind warcry barb to fight council and hork to make gambling efficient - he could complete other content but my other characters could do that better.

My keys runner was a kicksin (because not hammerdin) and while she had reasonable waveclear she was OPTIMIZED for single target boss killing, since that was her purpose.

Sure, you could avoid some waves - but it was entirely impractical to avoid waveclearing all the time - unless you planned on getting carried to baal, getting carried by bot run baal runs only to build a character that just ran Mephisto and nothing else.
Yep, totally over league play.
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Ygidua wrote:
"
Even back in D2 unless you were running something with a specific niche job (warcry goldfind barb, or uber keys runner) you needed to have solid waveclear for trash mobs.


Not really.

You could let the waves run past you if they were too hard, or you could tank them to death. DPS was never a thing at any Diablo game except D3.

My first char at D2 was a melee amazon, took ages to take down Diablo, but I did it.

Timers in games are always a poor design choice. No matter if we talk WOW, D3 or POE. Games are supposed to be fun, supposed to be relaxing, we run timers all day if we work, we don´t need that in our free time as well.


So basically you had a bad build.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Are the timers super strict or something where you need to be clearspeed meta to beat them, or can a build with average clearing speed still do it? If it's the first, and not the later, then I kinda agree, it's a shit mechanic.
Last edited by MrSmiley21#1051 on May 12, 2018, 9:12:33 PM
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MrSmiley21 wrote:
Are the timers super strict or something where you need to be clearspeed meta to beat them, or can a build with average clearing speed still do it? If it's the first, and not the later, then I kinda agree, it's a shit mechanic.


From watching the videos they were keeping up with the timers with some pretty crappy damage. It really doesn't look that bad. People just hating
I do not get the mindset of going to extreme ends. It isn't a "slow-down-the-entire-playerbase" vs "we-need-a-timer-so-the-playerbase-feels-rushed", I love killing monsters at my own pace without being pidgeonholed into one or the other.

I was as much against bestiary majorly slowing us down, and disfavoring builds that could not control their damage, as I am against timers to make players feel rushed/feel like they need a meta build/disfavor tank and tactical builds.

Now I doubt the timers will be superstrict as they have never been, but GGG really made a mistake with bestiary about non-damage-controllable builds. So I don't think the timers will be an issue for anyone.

I am just in general against timers. I hate the look and feel of them.

Did GGG show anywhere what happens if the timer runs out and we fail?... really curious about that. But it will probably be in monday's incursion FAQ. Really hope it won't be an oba's death thing haha
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sarannah101 wrote:

Did GGG show anywhere what happens if the timer runs out and we fail?... really curious about that. But it will probably be in monday's incursion FAQ. Really hope it won't be an oba's death thing haha


You just get thrown out of the incursion.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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SeCKSEgai wrote:
"
Ygidua wrote:
"
Even back in D2 unless you were running something with a specific niche job (warcry goldfind barb, or uber keys runner) you needed to have solid waveclear for trash mobs.


Not really.

You could let the waves run past you if they were too hard, or you could tank them to death. DPS was never a thing at any Diablo game except D3.

My first char at D2 was a melee amazon, took ages to take down Diablo, but I did it.

Timers in games are always a poor design choice. No matter if we talk WOW, D3 or POE. Games are supposed to be fun, supposed to be relaxing, we run timers all day if we work, we don´t need that in our free time as well.


Let's revisit that for a moment.


Act 1 The Pit - WAVECLEAR
Mephisto - single target since you could just tele
Council - single target kinda works but can get pretty dangerous to kill one by one depending on mods
Diablo - To unlock the seals WAVECLEAR
Baal - WAVECLEAR because of his minion hordes
Cow Level - WAVECLEAR
Ubers - still had to WAVECLEAR while getting keys


I think you have different memories of d2 than the rest of us. Sure you could finish fights in D2 with poorly designed characters - you can generally do that in Poe now. But for any reasonable farming you had to waveclear endlessly because most runs would be fruitless. Taking 15 minutes to kill diablo would be wasteful given how likely you were to actually get something that wasn't a trash unique. Damage was always a thing, because it gated even the acts just as it does in Poe.

Even in D2 the bottom line was efficiency. There were countless hammerdins not just because of its waveclear and single target - but also the fact that magic immunes were the least likely monster to face. Given that I really hated the spinning hammers, I've long forgotten how irritated I used to get. Even as a dual elemental sorc or barb with physical and an elemental damage type you could still run into mobs that had immunities to your damage types.

I did kill Uber Diablo at least once on a character that wasn't optimized for it - given how long it took, it made me realize I needed to adapt and improve so that more specialized fights don't take forever and a day.

On the same token I also had a goldfind warcry barb to fight council and hork to make gambling efficient - he could complete other content but my other characters could do that better.

My keys runner was a kicksin (because not hammerdin) and while she had reasonable waveclear she was OPTIMIZED for single target boss killing, since that was her purpose.

Sure, you could avoid some waves - but it was entirely impractical to avoid waveclearing all the time - unless you planned on getting carried to baal, getting carried by bot run baal runs only to build a character that just ran Mephisto and nothing else.


You mix things up here.

At POE you need certain builds to beat shaper, kill certain map bosses, uber atziri, lab...

Not having those builds, locks you out from content. Same applies to Breach like leagues, it´s all about the speed you kill things, because if you are too slow, you lose and don´t get any rewards.


At D2, you were pretty free on how you wanted to play. If you had a barb that needed 10 minutes for Diablo, then you still could kill him and gain his loot. There were no timers or restrictions on how fast you had to be and this is what POE should focus on as well.

If someone wants to battle a breach for 10 minutes, so let him. What is so bad about that?

This is not about efficacy it´s about actual access to content and at POE you lose that access, if you don´t run specific builds and this is a bad game design.
timers are good for games where is all about the reflexes, POE is more about building a char than anything else and a timer will do nothing but screw with builds that have low clearspeed

would be much better if content itself can be done at any pace but those who finish it fast get some extra, something similar to lab Leaderboard rewards.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

it'd be nice to have some additional information about the timer from GGG but the FAQ didn't really touch on this subject.

Is it because they're still contemplating it or because they simply no longer cares about non-speed junkies?

Besides the un-originality of the league, the only thing I can see people complain about is the timer so it'd make sense for them to adress the issue a little more in detail.
I very much see this league presenting the same issues as Breach (i.e. barring low movespeed and/or low clearspeed builds from even seeing league content) for obvious reasons, but for the time being I will HOPE they implement this in a way that's not as punitive. I remain skeptical though.


However, let's face it, GGG doesn't really care about helping low speed builds. All you have to do is look back at their changes during breach and their changes during bestiary:

Bestiary was something approachable for slower builds that mass clear builds had a slightly harder (but nowhere near impossible) time interacting with. GGG bent over backwards even effectively killing the theme of capturing just to placate the clearspeed freaks with necro nets and the like.

Meanwhile breach content was much harder (to the extent of impossible, in some cases) for slower/lower clear builds (or those gated by cds), yet GGG hasn't lifted a single finger to ease that, even a year later.

The clearspeed crowd is whiny and loud, and GGG listens to and caters to them. They don't give a shit about the rest.
Last edited by Shppy#6163 on May 14, 2018, 11:33:47 PM

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