Incursion Timer

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鬼殺し wrote:
Tension. Or the simulacrum thereof.

This is hardly a new mechanic in gaming and it's proven to work. Stick a timer in and make that timer tick up when you get a kill -- instant intense action.

They use it a lot in Warframe and I quite like it there, but that's a shooting game with over-the-top space ninja melee and tech-magic so I enjoy the feeling of desperation and wholesale mowing-down of relentless hordes. I am not the biggest fan of it in a game that seems to care very little about the RPG bit of its self-designated 'ARPG' status.


Damn, just realized you're The_Scourge. BUSTED, YOU'RE GOING TO JAIL BUDDY! FOR A LONG TIME!

Otherwise yeah, I am rather worried about the opposite of OPs problem. I think they'll feed into participation awards and it'll be no tension after a few runs for the majority because you'll realize that it's pretty hard to run out of time.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Ygidua wrote:
When I saw the timer I knew this league is not for me. I am an adult, I play video games for fun and I want to enjoy the story and lore of it.

Rushing through maps, skipping loot and interesting rooms is just not my thing and super boring.

Breach was the worst league they ever did, shame they have to repeat this a 4th time now. D3 did the same mistake with their timed content and it didn´t work out well for them.

D1 and D2 were so good, because you could actually kill stuff with a tanky char and still get loot. Being forced to copy that one speed build that works, is nothing but a nuisance.


Want lore? Play Planescape Torment... POE motto is: IF YOU HAVE EVERYTHING UNDER CONTROL, YOU ARE NOT MOVING FAST ENOUTH" xD
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NotYourMom wrote:
it's still only tension for meta-slaves as anyone else will just skip these altogheter.


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Katastruff wrote:
Dont look at it, problem solved.

how is the problem solved? it's still going to punish people who can't kill fast enough even if you don't look at it.


Why do you care ?
Life goes by like a fart in the wind.
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Abdiel_Kavash wrote:
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Namcap wrote:
The hell you talking about.


Quoting a post from 2013, emphasis mine:

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We want it to be difficult to obtain the higher tiers of Maps. If players complete several Maps successfully and are lucky with Map drops, they can obtain Maps that are potentially too high level for them to complete. It’s reasonable for them to chose to trade these Maps to more advanced players who are able to handle that content.


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Our end-game has to cater to both groups of players. Both regular and power players need to be challenged in different ways, so that they feel the need to continue to improve their characters. Our Map system allows players to pick the difficulty that they encounter. As you’ve seen in this article, players can create and obtain harder versions of Maps that offer more challenges and more rewards.


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Namcap wrote:
Having a good build and being successful doesn't mean going zoom zoom.


Who is to define what a "successful" build is, if not GGG?


I see nothing in there that says racing against a timer is what GGG intended. Nor how having a build that clears slowly could not do all of end game.
I personally think it's a great pressure cooker mechanic.

PoE is not a game that's designed around making you feel welcome and "chill".

You are forced to make quick, critical decisions that could be the difference between dying or not (especially on Hardcore).

It also opens you up to more weak spots from which you can die if you push too hard or desperately.


I'm sure the timer isn't gonna award "meta-slaves", you have more than enough time to clear rooms with any decent build you create as long as it doesn't have terrible DPS or bad movement speed, in which case, you should reconsider starting another build altogether.


Please stop whining, no personal offense to anyone, but constant whining puts devs in a bad spot and has ruined a lot of games in the past.

If you want to play a game where you're unkillable and have all the time in the world to dominate anything the game throws at you then go play Warframe (a great example of a ruined game that had so much potential, but now is beyond casual because people wouldn't stop whining instead of getting better).


Accept what the league mechanics are and shape your build around it, that's what makes the game interesting in the first place.

Last edited by Acaste7#4977 on May 11, 2018, 7:33:43 AM
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Acaste7 wrote:

PoE is not a game that's designed around making you feel welcome and "chill".


It is tho, only content that barely makes me not chill is killing Shaper. If it wasn't I'd already have a neckbeard and eat Cheetos all day but I still go to gym 6x per week right now.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
What's with this "you have to be a meta slave to have good builds" fixation? Vast majority of the ingame content can be done and enjoyed with any build that is not going out of its way to be stupid, e.g. picking cold damage nodes when using skills that do fire damage.

If you stop a bit (no problem since you don't seem to want to go zoom zoom fast, right?) and think about what is important for the build you are making and how to best use the skills you picked for it, your build is already going to be good enough. Sure, you're probably not going to mow through screenfuls of mobs with a single mouseclick without any further minmaxing, but you will be able to play decently.

And that is exactly how it should be, methinks.
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman
Breach have timers... Chayula timer is pure gold for non shit builds and make his item expensive
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NotYourMom wrote:
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I_NO wrote:
Don't make shit builds?

EZ

says the clearspeed and meta-slave


You both fail though.

Don't make shit builds? Requires a vast amount of PoE experience and knowledge, more so when it comes to making "non current optimal strategies" function on an adequate level.

Which is exactly why you (I_NO) always go META, because there is absolutely no danger or skill/time investment required to optimize an already blatantly META build.

As for NotYourMom, you fail by not defining what clearspeed and meta-slave means. META? Everything has been meta so far and I_NO is basically correct when she says "don't make shit builds" because non-meta builds can be optimized to perform adequately.
A meta build/user will roflstomp these timers and probably complain on the forums about how boring it is after a week or two.

But GGG won't be able to balance the timers around those tier:1 builds simply because the vast majority of players can't obtain these builds.(time constraints, currency constraints as a result of the former and knowledge before the builds become public)

Also, there is an internal limit to the timer(mob count) so if we assume some builds are exponentially faster then the only relevant actor is what the baseline mob count is and time allowed when killing 100% of them.
If we assume 150 mobs for 150 seconds inside a single room, what does it mater if a tier:1 build clears the entire room in 30 seconds and a tier:2 build clears it in 60 seconds.

They gain 30 seconds over the other player, but that's exactly why they are called
Most
Efficient
Tactic
Available.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
So it's like a breachstone, but faster because you don't need to stop and loot.
Looks pretty damn cool in my opinion.

And what kind of build would you need to play to fail at this... c'mon now.

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