Incursion Timer

Without a time component it's not nearly as exciting.
IGN: Arlianth
Check out my LA build: 1782214
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NotYourMom wrote:
Without the timer, everyone could enjoy all the content but now you're shutting out everyone who isn't a meta-slave.


That is fundamentally not how PoE works, and it hasn't since its inception. Access to all content is not implicitly given to every player, it is a reward for being successful at the game.
Last edited by Abdiel_Kavash#5296 on May 10, 2018, 10:45:46 PM
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NotYourMom wrote:
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bwam wrote:

btw:
i don't copy other ppl's builds but am fine. so your claim = refuted :P


I see you're only playing meta skills which all builds pretty much the same though


bah, 'meta' -- i play what's fun to me. idc what's in vogue. i see something i think will be fun, i go for it. like Scorching Ray totems back before they fixed 'em (in Abyss League), for ex.

calling bwam a meta player. pfaah.
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Abdiel_Kavash wrote:
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NotYourMom wrote:
Without the timer, everyone could enjoy all the content but now you're shutting out everyone who isn't a meta-slave.


That is fundamentally not how PoE works, and it hasn't since its inception. Access to all content is not implicitly given to every player, it is a reward for being successful at the game.


But why is "being successful at athe game" the same as "only doing clearspeed builds"? If I do a slow build that can do all regular content just fine, but can't to timed events, why should that be considered a failed build? It makes no sense. In bestiary people complained about killing beasts too fast, so they made them tougher and added necro nets just so no one would have to adapt and become "successful".
In Incursion, what is there to do? Making it easier to extend the clock and giving longer time to complete the area will just make speedsters complain about it being too easy.

The idea that only speed builds are successful builds will without a doubt be the end of PoE
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Abdiel_Kavash wrote:
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NotYourMom wrote:
Without the timer, everyone could enjoy all the content but now you're shutting out everyone who isn't a meta-slave.


That is fundamentally not how PoE works, and it hasn't since its inception. Access to all content is not implicitly given to every player, it is a reward for being successful at the game.


The hell you talking about. They only started to add timers and clear speed meta in recent leagues. Before you could the slowest build in the world and you could do every content. Having a good build and being successful doesn't mean going zoom zoom.

As to the topic at hand, it's Breach 2.0 (or 3.0? was Abyss Breach 2.0?) which means the lower level Incursions and rooms for the temple will be easy for any build (ie. first 2-3 breachstones with timers that were easy for vast majority of builds) and then they will require increasing amounts of high dps and movement speed.

We don't have much info yet on if you're supposed to reach/unlock up to the final room every time or if that depends on your success in the Incursions. One good thing that will help for clearing quickly is the removal of drops in Incursions, since many people who clear slowly are further slowed by looting pinatas, whereas speed meta won't stop for anything under a chaos orb.
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Namcap wrote:
The hell you talking about.


Quoting a post from 2013, emphasis mine:

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We want it to be difficult to obtain the higher tiers of Maps. If players complete several Maps successfully and are lucky with Map drops, they can obtain Maps that are potentially too high level for them to complete. It’s reasonable for them to chose to trade these Maps to more advanced players who are able to handle that content.


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Our end-game has to cater to both groups of players. Both regular and power players need to be challenged in different ways, so that they feel the need to continue to improve their characters. Our Map system allows players to pick the difficulty that they encounter. As you’ve seen in this article, players can create and obtain harder versions of Maps that offer more challenges and more rewards.


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Namcap wrote:
Having a good build and being successful doesn't mean going zoom zoom.


Who is to define what a "successful" build is, if not GGG?
Nowhere does it state that they only define fast builds as successful though.
When I saw the timer I knew this league is not for me. I am an adult, I play video games for fun and I want to enjoy the story and lore of it.

Rushing through maps, skipping loot and interesting rooms is just not my thing and super boring.

Breach was the worst league they ever did, shame they have to repeat this a 4th time now. D3 did the same mistake with their timed content and it didn´t work out well for them.

D1 and D2 were so good, because you could actually kill stuff with a tanky char and still get loot. Being forced to copy that one speed build that works, is nothing but a nuisance.
So quick question, WHY WOULD YOU STOP? All loot drops when you finish anyway and there is nothing else to do when you are in that timer other than killing stuff. If you build can't kill and you only stare at monsters then it sucks. You literally have no reason to stop. It's not like breach where you might get lots of drops and have to sacrifice the timer. And of course if you die expect to loose the event because dying and failing should not be rewarded.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Theres another bigger problem with pushing clear speed, it ruins any real difficulty when everything dies in a second and stops you from engaging with the mechanics of monsters and bosses.

When was the last time you actually worried about what mods rolled on a rare mob?

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