Patch 3.2.2b Notes

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ZaM wrote:
Cmon guys, could you not have the extras be added as a bestiary orb in the inventory instead?

Or at least give us the choice to pick which beast to discard...

Assuming bestiary league will only be temporary and not become a permanent thing then they should of just added possible upgrade to the beast holding cells or just increased the capacity. THEN added a warning that you only have room for 2 more beasts until full and not a warning once you are full just in case you need to catch 2 beasts back to back.
Last edited by PrinceCuddles on Apr 5, 2018, 6:22:40 AM
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Added a gore surge effect to Gore Glacial Cascade.


Hopefully someone slaps you in the face GGG ... Do you actually feel proud of yourselfs?
What players who bought the mtx actually wanted was that the fucking initial cold animation should be either removed or fit to the gore effect. Now you add some surge? Seriously are you fucking kidding us?
Since AGES one can read about it in the forum or reddit, you add something nobody ask for BUT NOT the thing people actually asked for!!!
This is insulting ...
Corona Solaris just couldn't add flat Cold Damage. Nooo. Because then, people might want to duel-wield it OH for Frost Blades. But nooo
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
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bwam wrote:
Corona Solaris just couldn't add flat Cold Damage. Nooo. Because then, people might want to duel-wield it OH for Frost Blades. But nooo


Frost blade is a melee skill so it does not work with wands...And you cannot use a wand offhand with a melee weapon...

A thing that sometimes annoys me in maps is when I encounter a yellow or red beast with the life regen mod and the vitality aura mod... There may be builds that are able to kill those things but there are moments when you can´t even damage them. they cannot be dangerous for yourself but they suck when you have to deal with it. Could you somehow limit the monster regen rate please?

Edit: More importantly: what are the two new uniques... maybe something that allows me to get rid of my unique amuletts... like loreweave is for rings?
Last edited by griffinzero on Apr 5, 2018, 7:38:35 AM
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Bex_GGG wrote:
  • Added a warning message when capturing a Beast if your Menagerie has reached maximum capacity for that Beast type.

GGG, this is the second time you needed to fix notification for a clunky system. Instead of these overly verbose notifications, why don't you just give us something like this?...

Captured Beast: Deathwidow the Mangy
Giant Arachnids capacity: 51/60
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Can you add in a chat box system for Xbox players in the next league please?? Us console plebs wish to be able to talk to each other. These changes looks good though nice job.
meh
Last edited by Teyphon on Apr 5, 2018, 8:57:50 AM
Can we get a fix for the Atoll/Plateau crashing next patch,

Thanks in advance
How to fix bestiary:

- Remove net capture mechanics completely and add crafting drops from the relevant mobs. (legendaries and rares with the proper mods)
- Remove the zoo and altar.
- Add a beast crafting bench for the hideout.
- Bonus: Mtx stashtab for beast crafting currency.

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Nonamenate wrote:
Fixed a rare bug in the Elder encounter where Zana ran away while channelling her protective bubble.


Took you 4 months...
#BringBackOriginalScionPortrait
#BringBackOriginalAscendantPortrait
#BringBackCruelMerciless

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