Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

No
1762348.07%
Yes, but more common
942825.72%
Yes, but more rare
960926.21%
Poll closed
It would be cool to throw net while attacking. Lot of time i waas close to death cuz of oppurtunity to stop attacking and throw a net in the middle of 123213 monsters
Well... how about adding a "Resurrect enemy" skill or item? So that you can revive any dead enemy and retry capturing it, and always capture a "live" enemy.
My wishlist: Hi-res digital artbook
Allow spaces in character names
Vulkan and Linux support
Opensource the game
"
jerot wrote:
"
Pokopensuke wrote:
"
Besovskii wrote:
all who say NO just hate summon and totem builds.


Actually, they just don't play a summoner or totems, so they are just ignorant.

If they don't like the dead beast capturing net, just don't use it. It's very simple.


I'm playing ED Contagion which suffers from similar problems, the point is if theres a net for dead monsters you have 0 chance to fail capturing anything. It becomes a totally thoughtless mechanic, you can't screw up, you don't have to think about anything. At that point why even have nets be consumable, or have nets at all. Just give us the monsters we beat. And if thats how the league plays out, its a stupid mechanic that adds nothing interesting to the game.

There are solutions that solve totem and minion problems without making the mechanic brainless.


GGG should leave the current nets and if players don't like the dead beast capturing net, just use the current nets and don't use the new one. Everyone is happy, right?
No

Just because I like it with the actual difficulty.
But the problem is to target the beast. Please come with an easier throwing net mechanic.
I want the beast alive. But Not being able to target it in the middle of a pack is very annoying.
Honestly if the game wasn't already so tedious then I would say no keep it as it is. But because of how you guys design your game it only makes sense to rather not add any more tedium and just let us capture these creatures dead. I think it would of been cool if it wasn't completely outside of how you guys have designed your game.

Also nets should not have been consumables, it should of been another item you could find with special properties that you equip. The crafting is really cool though and would be a great addition to SSF, I hope you guys keep it in but change it up a little.
Since capturing live beast mechanic is pretty shitty its better we catch them dead!
Trust your mind and strengthen your abilities!
Longer capture window on netet beasts, killing them first kinda take the fun out of it but wiht builds like totemancer if you wanna capture beast you need to deactivate your totem then throw the net and then place the totem agin and hope that you can kill it fast enoght. 3 sec too kill the beast while neted is perffekt.
Maybe just add like 2-3 seconds after killing a beast to use nets. Now we just kill instantly yellow beasts and while fighting red beasts there's a lot of summoned shit to even see which one to capture and beast health bar..
OR just disable all drop when beast is killed and captured after that.

Options:
1) beast killed + captured <3s = beastiary bonus + no item drops (0)
2) beast captured before killing = bestiary bonus + item drops
3) beast killed + not captured >3s = no bonus (or just item drops?)
If enraged - add +1s to use nets

Time to use nets after killing beast:
- yellows - 3s
- red - 7s
- hugher tiers - 10s

Maybe something like that ?
Also what if someone using culling strike - it's harder to catch when they die <10% hp.
I suppose I can always choose not to capture road kill, but still, this just seems counter intuitive to the whole lore of the league.

Though I do agree that the single target click and animation time of throwing the net makes it rather clunky especially as a summoner when you have no way of "holding back" your damage output. Perhaps having pressing "v" auto target the nearest highest level or rank beast in the vicinity? Probally hard to code but would be so much less clunky.
It should work as Soul Trap from Morrowind.
1) you cast a net
2) monster doesn't get stunned, there's only visual indicator that it will be captured when killed in some time window
3) If you succeed, Einhar appears. If you don't, recast net on enraged monster or just kill it

Simple as that. And I don't think that catching dead monsters should be allowed - it's like scrapping the whole mechanic.

Report Forum Post

Report Account:

Report Type

Additional Info