Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.71%
Yes, but more rare
961326.21%
No
1763148.07%
Poll closed
"
Korynel wrote:
I am sad. So sad and dissapointed.

GGG added the dead-nets and moreover the rare-dead-nets.... and also without any comment on the huge amount of clear feedback that ppl think it is not a good solution.... and we took the time to participate, to debate, to actually care. And then they make the decision to add it without even addressing the masses of players who gave valuable feedback.... well it might not regarded by valuable by GGG. Sad. (Did I miss anything?)

And they do this after a hasty 24-hour poll with biased and very limited options. No matter the huge amount of creative suggestions and ideas from the community. All this is simply ignored by GGG.

Two things are obvious from the poll and the posts:

1. We need improvement of the capture experience and solution for summoners (and other builds having a real problem but not the speedkilling-lazy-to-slow-down or lazy-to-weapon-swap-so-I-one-shot builds).

2. The dead-net is NOT the solution (we suggested many other ways though).

GGG did not solve the problems with the new nets.

Now what? There are nets which allow you to completely ignore the league mechanics and they are rare. What does it mean? That the whole problem is not addessed. How can SSF summoners live on? How can any everyday (has-a-real-life) summoner be viable? .... how does this help the average player? No ways at all.

What does it accomplish then? The rich guys with clearspeed builds can afford to buy as much as they want and they can rely on it. That is all. So they can make more currency faster and just don't care about capture mechanics. While the average guys still have to slow down and basically whoever is not rich enough to buy many nets... well they are still s***ed. Aren't they?

At least if these nets were bound to char like shaper orbs then it would not allow the rich to rely on them either.

In my previous post (I took the time to write a quite long one because I cared) I praised the idea of the league and explained how it opens up new possibilites and even a new sub-type of builds (the capure-specialist to rise beside the lab-runner, boss-killer etc.). Now these new ways is all cancelled by GGG it seems. So much for GGG caring for build diversity.

It this now an official statement from GGG that in PoE never ever will be anything else really important except stacking stats and running faster and one-shotting everything before being one-shot? They kill their own initiative for something new just because some builds have difficulty and ppl start crying after just two days.... and GGG didn't take the time to investigate the problem and just leaving half of the community sore after a poorly executed over-constrained hasty poll.

Do they really listen to us or just pretend listening by doing just anything?

I know I may sound a bit dramatic but.... GGG it is up to you to prove that you really listen.

I want to believe! ;)



This one nailed it for me.
Good choices need time, and I would like to add: quality management and contingency planing.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
Dear GGG,
Did you see PoE Trade? Already many NecroNets are on sale. Its price will be more down. We can buy NecroNets as much as we need. It is common. Not rare. The action that capture beast without killing it has became completely wasteful.
What did you want players to enjoy in Bestiary league?
NONONONONO
They just ruined the gameplaay about capturing beasts.
FFS i just thout it was nice but then nono some high DMG ppl are wwhining. SO WHAT
Is was hard at times capturing but now. wwhat the hell just run kill capture.
Why not just capture all when killed or maby have a loot sukking mekanisem that sucks all the loot even before you kill them then it will take only 5 sec to clear a map. !!
"
Synopse wrote:
"
Korynel wrote:
I am sad. So sad and dissapointed.

GGG added the dead-nets and moreover the rare-dead-nets.... and also without any comment on the huge amount of clear feedback that ppl think it is not a good solution.... and we took the time to participate, to debate, to actually care. And then they make the decision to add it without even addressing the masses of players who gave valuable feedback.... well it might not regarded by valuable by GGG. Sad. (Did I miss anything?)

And they do this after a hasty 24-hour poll with biased and very limited options. No matter the huge amount of creative suggestions and ideas from the community. All this is simply ignored by GGG.

Two things are obvious from the poll and the posts:

1. We need improvement of the capture experience and solution for summoners (and other builds having a real problem but not the speedkilling-lazy-to-slow-down or lazy-to-weapon-swap-so-I-one-shot builds).

2. The dead-net is NOT the solution (we suggested many other ways though).

GGG did not solve the problems with the new nets.

Now what? There are nets which allow you to completely ignore the league mechanics and they are rare. What does it mean? That the whole problem is not addessed. How can SSF summoners live on? How can any everyday (has-a-real-life) summoner be viable? .... how does this help the average player? No ways at all.

What does it accomplish then? The rich guys with clearspeed builds can afford to buy as much as they want and they can rely on it. That is all. So they can make more currency faster and just don't care about capture mechanics. While the average guys still have to slow down and basically whoever is not rich enough to buy many nets... well they are still s***ed. Aren't they?

At least if these nets were bound to char like shaper orbs then it would not allow the rich to rely on them either.

In my previous post (I took the time to write a quite long one because I cared) I praised the idea of the league and explained how it opens up new possibilites and even a new sub-type of builds (the capure-specialist to rise beside the lab-runner, boss-killer etc.). Now these new ways is all cancelled by GGG it seems. So much for GGG caring for build diversity.

It this now an official statement from GGG that in PoE never ever will be anything else really important except stacking stats and running faster and one-shotting everything before being one-shot? They kill their own initiative for something new just because some builds have difficulty and ppl start crying after just two days.... and GGG didn't take the time to investigate the problem and just leaving half of the community sore after a poorly executed over-constrained hasty poll.

Do they really listen to us or just pretend listening by doing just anything?

I know I may sound a bit dramatic but.... GGG it is up to you to prove that you really listen.

I want to believe! ;)




Nailed it. !!
"
Korynel wrote:
I am sad. So sad and dissapointed.

GGG added the dead-nets and moreover the rare-dead-nets.... and also without any comment on the huge amount of clear feedback that ppl think it is not a good solution.... and we took the time to participate, to debate, to actually care. And then they make the decision to add it without even addressing the masses of players who gave valuable feedback.... well it might not regarded by valuable by GGG. Sad. (Did I miss anything?)

And they do this after a hasty 24-hour poll with biased and very limited options. No matter the huge amount of creative suggestions and ideas from the community. All this is simply ignored by GGG.

Two things are obvious from the poll and the posts:

1. We need improvement of the capture experience and solution for summoners (and other builds having a real problem but not the speedkilling-lazy-to-slow-down or lazy-to-weapon-swap-so-I-one-shot builds).

2. The dead-net is NOT the solution (we suggested many other ways though).

GGG did not solve the problems with the new nets.

Now what? There are nets which allow you to completely ignore the league mechanics and they are rare. What does it mean? That the whole problem is not addessed. How can SSF summoners live on? How can any everyday (has-a-real-life) summoner be viable? .... how does this help the average player? No ways at all.

What does it accomplish then? The rich guys with clearspeed builds can afford to buy as much as they want and they can rely on it. That is all. So they can make more currency faster and just don't care about capture mechanics. While the average guys still have to slow down and basically whoever is not rich enough to buy many nets... well they are still s***ed. Aren't they?

At least if these nets were bound to char like shaper orbs then it would not allow the rich to rely on them either.

In my previous post (I took the time to write a quite long one because I cared) I praised the idea of the league and explained how it opens up new possibilites and even a new sub-type of builds (the capure-specialist to rise beside the lab-runner, boss-killer etc.). Now these new ways is all cancelled by GGG it seems. So much for GGG caring for build diversity.

It this now an official statement from GGG that in PoE never ever will be anything else really important except stacking stats and running faster and one-shotting everything before being one-shot? They kill their own initiative for something new just because some builds have difficulty and ppl start crying after just two days.... and GGG didn't take the time to investigate the problem and just leaving half of the community sore after a poorly executed over-constrained hasty poll.

Do they really listen to us or just pretend listening by doing just anything?

I know I may sound a bit dramatic but.... GGG it is up to you to prove that you really listen.

I want to believe! ;)




I had hope for this league with all the whining meta kids on Reddit and all the twitch players crying. FINALLY! A league that was not catered to the meta kids! Then you tossed up a poll brought on by those whining meta kids. And after it was voted to not happen, you chose to listen to the meta kids and put it in anyway. Well, good for you, now your playerbase can compose entirely of meta kids. I'm out.
Last edited by Polkin on Mar 13, 2018, 8:11:01 AM
Thanks for adding these nets. Now I can capture as a Slayer more adequately.

Previously, red beasts refused to be captured while being at more than 20% hp, and when they had less then 20% - they were obviously dead due to Bane of Legends skill.

To all the people whining about necro nets: if you don't like using new nets - then don't use them, lol. It is as easy as that.
Last edited by Dark_Nero on Mar 27, 2018, 2:04:55 PM

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