Please remove the mystery boxes because it's Hazard Gaming
I don't have an issue with mystery boxes themselves - as they've pretty much become a thing in any game that requires microtransactions to survive.
However, one should never need to gamble to get a desired object - anything in a box should also be available for purchase at a reasonable price. Now if a company wants to put something in a gambling box for initial release and then put it in the store fine - but it almost becomes a predatory practice if the item is only exclusive to gambling boxes. Yep, totally over league play.
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The RNG nature of the game has already selected for a population that are prone to take risks and gamble, so obviously a loot box gamble will sell incredibly well.
I expected a higher moral standard, but if it's what keeps the lights on I'll take it. |
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Its just a bit of fun. theyre $3 boxes, like who cares? Really?
I could buy 100 of them and not give a shit, Ive spent more than that on a night out raving that I cant even remember because I was off my face, more times than I can remember, every other weekend for a decade. 10 loot boxes is the price of a pizza delivery, and a lot more healthy, its the price of 6 pints of beer, and a lot more healthy... I mean we can go on with these comparisons. People get so carried away with their moralising nanny state mentalities now days. Oh but what about that 1 guy out of 50,000 whos irresponsible and spends more than they can really afford... Well that guy can go get help for his issues and come back and join the real world when hes sorted himself out. Were not gonna run this world as if every adult is a baby who needs to have all responsibility taken away from them just in case one person out there happens to need that, just grow up and deal with it for goodness sake. If youre that guy then go get help. If youre not that guy then get off your high horse, stop looking to get your nappy in a twist on behalf of imaginary people you just made up in your head who theoretically need protected from a $3 purchase in a video game thats only reward is a cosmetic skin. Get some perspective. If youre looking to have a winge theres plenty of things going on this game worth winging about that dont involve loot boxes, things that actually matter to real people like us who play the game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Let's say between black and white we can have gray. Mistery boxes could remain with same tweaks, like they can't drop more than one pice of the same gear set pice, skill appearances, ecc.. and more than (like) 4 pices of the same ho decoration, pet, ecc. This could fix the frustration everyone feels finding for the third time the same glove appearence ! This would also contribute to make Mistery boxes less hazard.
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I dont really mind the boxes, I mean sure there are those that are vulnerable but that is true of everything in life. Some people eat too much - should we try to limit the amount they can buy? People get addicted to games of all kinds, should we limit that? I do agree with what someone above wrote that people do have to take a certain amount of responsibility for their own actions (Unless they are children - then their parents/guardians/whoever should take their share of the responsibiltiy).
My biggest problem with mystery boxes is that most people want the MTX, not the hideout stuff and so saying that for 30 points you get 110 points worth of stuff is fine, but most of the time you don't really want the item that you get. If all the items were desirable to begin with, I don't think I'd have any problems. Also, if kids really are taking their parents credit cards without permission to buy points for mystery boxes then there isnt actually anything GGG can do about it. Even if they just sold the stuff, those kids would still do it :S |
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" this has been talked about but GGG would have to raise the price dramatically to if they wanted to get rid of dupes I dont see any any key!
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Good Lord - I spend the day listening to pod casts and videos about this crap, and now here it is in my hobby.
I've spent my fair share of cash on phone games I like as well as this game. I look at it as ways to support freemium games I enjoy, in the hopes of seeing similar games in the future. But I simply don't give 2 shits about MTX. Regardless, this is not a kid's game. And the only time a game (or a State) can be held responsible for dealing with the excesses of it's players (populous) is if it manipulates said players (populous) on purpose. There are no pay-to-win in the boxes here. And don't give me the cosmetic shit like Jim Sterling spouts - you want to look pretty, spend all your money, I don't care. As long as it does not affect gameplay, dandy. But as soon as game-changing stuff is added in those boxes (Hi, Star Wars BF2) that is a different story. Side story - there was a time when video lottery machines (basically slot machines) were allowed to be in every corner store. A lot of people got into a lot of trouble because they were too accessible. THAT was manipulation. Finally that was outlawed and relegated to the bars and casinos where they belong. I think that is a thin, but still effective, comparison. |
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" The suggestion was offered in order to show an example of GGG providing players with a tangible, practical, reward for their loyalty and enthusiasm for the game and its community, but without hazarding their business model. In fact, it supports their business model, since stash space is always at a premium. Undoubtedly, the large stash tabs are greatly prized. They're probably a very good seller. It would not be reasonable to suggest that a flagship product be given away for free. The purpose is to encourage play, support good public-relations by providing a very nice reward, which can be used by all and doesn't rely on personal taste or equipment, all while encouraging players to "keep playing" to help fuel the business model. It's a win/win/win sort of reward for all involved. However, there is a caveat I didn't consider - It's possible to complete the main campaign in a few hours. So, instead, the reward should probably be only given to those who successfully complete all quests. (The completionist/explorer/whatever achievement.) On current League Rewards: Yes, sorry I forgot about that. (Will quote in an edit.) On the inconsequential monetary outlay and "let people spend their money on what they want" - That's beside the point. At this time, "Loot Boxes" are considered a predatory practice by game developers/publishers. The "bad press" on this subject has driven some governments to act directly against game developers and publishers. Very real laws and regulations are starting to be enacted. These are the sorts of laws that, if enforced, can cause very real, very tangible, law-enforcement authorities to do very real, very tangible, things, like kick in the door of game developer's office, confiscate development materials, files, emails and hardware and put very real, very tangible, handcuffs on suspected violators of such laws. Continued bad press and negative exposure could result in actions taken by governments that go beyond "Loot Boxes" and deep into the realm of "In-Game Purchases." This could threaten the foundation of a game's business model, entirely, literally putting some game developers out of business, overnight. Overnight. Gone. No more game, no more jobs for that studio and possible civil liabilities that drain the studio's coffers, overnight. This is not subject that can be easily dismissed and it is one that must be seriously considered by any game developer/publisher that offers in-game item purchases. A "Loot Box" that offers random rewards, much like all of the most controversial "Loot Boxes" in other games that have drawn the attention of journalists and lawmakers, alike, should not be in the product portfolio of any game developer that is serious about ensuring their businesses longevity. Not at this time, not in this current business environment should a developer consider this sort of product strategy. It's just not smart. Despite my enjoyment of this game, I have no pity for any developer that blatantly disregards the writing on the wall in favor of a little bit more money... Play stupid games, win stupid prizes. The situation, right now, for New Zealand: http://www.ign.com/articles/2017/12/18/new-zealand-gambling-regulator-deems-loot-boxes-not-gambling That's a relief, right? No. Why is the government of New Zealand even responding to this situation? Why are people even asking a nation's government such a question? When such questions become loud enough to attract the official attention of a nation's government, they are serious questions, indeed. And, this is about vidyo gamez... As long as game developers continue to hazard this qustion, this will become a more serious issue that demands more responses from the government. "Self Regulation" needs to be in evidence to help prevent more serious government response. |
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" It is tricking what does the definition have to do with it, the entire premise is dishonest the fact we accept it doesn't change that. Just because a trick is pervasive or we accept it doesn't stop it being a trick, if loot boxes didn't generate additional revenue than selling the goods direct nobody would do it, the fact multiple developers use it is a very strong indication that it is vastly superior wallet mining to conventional means. |
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" lol, the definition of words doesn't matter. . .probably the stupidest string of words I've ever read. . . what exactly is GGG tricking players into? they post the Odds They post the schedule of when the timed exclusives will be available in the regular store they post the fact that you can get duplicates. they give all the information needed to consumers to make educated, personal decision on whether the boxes are worth buying or not. |
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