Do people want this game as slow as Titan Quest?

The pace in general isn't bad at all.
But for some reason league hype seems to die out within 2 weeks or so every single time.

I don't think the problem is the general pace.. it's something else.. not quite sure what though.

In my case ; i got depressed after spending 600ish chaoses (~3 batches of 200) into fusings and not getting my 6link.

Next league i'll just save the 1500 stupid fuses now that i know the game hates me.
As someone without much life , i'm alright with this ; but i damn well know it's exactly things like this that make a lot of people lose interest mid-league.

it feels like the game is out to get you, to make you suffer, to starve you, to suck your currency dry. (As far as hardcore goes anyways, have no interest in softcore ez mode)


Might want to reconsider the balance between love/hate in this love/hate relationship.

*meanwhile the streamer with many views does it within 25 fuses no problem ;)

**suggestion: items could remember what happened to them overtime and eventually give pity-rng-boost when someone has been too unlucky. (if youve put more than 1500 fuses on an item overtime, it should start getting better chances at 6linking.)
Last edited by teksuoPOE#2987 on Feb 13, 2018, 10:56:48 PM
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Nephalim wrote:
The ideal speed is what is currently achieveable now.

People talk like everyone and their dog is doing T16 maps in 60 seconds. These players are the minority. The vast majority of players are doing just fine doing 2-6 minute maps. What remains is the small vocal minority that seems to think clear speed has been killing the game for the past 2-3 years.


This. Absolute truth.
I am quite frequently not so miserable as it would be wise to be - T.H. White

As playtime approaches infinity, access to content approaches unity.
- Azraeil (2014)
Does it need to be slowed down? Right now the game is pop a map Zip Zip Zip, pop a map Zip Zip Zip. It's like having 5 seconds of sex with 200 different people every night.


GGG would have to allow custom leagues to fix it, because for many people even two minutes a map is too long. How fast you can go is their only measure of achievement. There's a relatively simple solution to all of this if the game's underlying code permits it. I don't think it does, or they would have used it instead of some of the other adjustments they have made.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Feb 14, 2018, 1:28:57 AM
The first thing I did when I started to farm Titan Quest somewhat seriously:

I installed a mod called x10 (every monster/boss is multiplied by 10).

With this mod, the game was even more crowded than fully sextanted 8mod PoE maps.

Only did this "for challenge", of course, not for free loot and xp. ;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
I think a mode inbetween SC and HC would help, SSF really just RNG hell the game isn't any harder on your t1 builds that don't need any gear.

Problem with HC is people tailor their gameplay to make the game easier or harder. There's really zero risk in running shaped vaults, and getting there you just run easy rolled white/yellow/reds. You can even pay for act 10 kitava/uber lab as well. There is literally zero risk once a good build gets to certain point running even crazy vaaled maps unless it's got a hardstuck can't run mod for your build (unless you go fight a lich and desync into exploding crystals like me :^).

The problem with SC is you only lose XP, and really if you are at 0% you lose nothing for dying. What ends up happening is you just kinda steamroll content and don't have to be careful at all most of the time. So you build up tons of wealth and gear really fast. And whenever you get bored and reroll a character all that GG gear from your other character gets dumped onto the new one which for most people in HC isn't the case since they lose their items. Game balance around HC also has to be taken into account, so in a sense SC does suffer from HC even existing.

Some kind of mode where you don't outright lose your character, but there are harsh penalties for dying or the content is significantly harder, but I don't see how it could be harder without fundamentally changing the mechanics of the game.
"
Prisus wrote:

Feel free to go make your own topic then and list your own arpgs to create the proper scale...
no, Im fine where I'm at

I just pointed out that your scale is off and not representative of most arpgs out there. where does speed like diablo 1 without mods even fit on your scale ?
what I like about i_no's posts is that there's a clear correlation between her interests and post coherency

its like when people ask me why I play early 90s games and consider overwhelming majority games today utter trash.

I could go on a rant that today's 'gamers' have severe case of add, shun challenge, prefer instant gratification anytime they can receive it, view games as pure entertainment instead of problem solving, have a baseless sense of entitlement, and take every opportunity to attention whore any chance they can get....


but, a link to i_nos posts does the job SO much better than a ton of words would ever do <3
"
grepman wrote:
what I like about i_no's posts is that there's a clear correlation between her interests and post coherency

its like when people ask me why I play early 90s games and consider overwhelming majority games today utter trash.

I could go on a rant that today's 'gamers' have severe case of add, shun challenge, prefer instant gratification anytime they can receive it, view games as pure entertainment instead of problem solving, have a baseless sense of entitlement, and take every opportunity to attention whore any chance they can get....


but, a link to i_nos posts does the job SO much better than a ton of words would ever do <3


When you do hard shit tell me

OHLOLOLOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
I'll beat wizardry iv for the 20th time while instrumental to incarcerated scarfaces plays in the background. does that count ? <3
As a fairly new player I don't have much knowledge about the older leagues speed, but honestly I can see why most people dump the game 2-3weeks into the league. It feels way too easy to achieve damage that is fully capable of 1hitting everything in T10+ maps with no issues at all.


A crazy notion; Most (if not all) of the bosses while leveling are harder than the t10-t13 bosses in the game.

When I started playing I assumed endgame would mean depth, hard bosses, tanky & hardhitting mobs that required me to jump back a tier or two mapwise to gear up and then proceed climbing.
That did not happen at all. I made a GC Miner, invested like 20c and I can steamroll pretty much everything up till t13 without any survivability or DPS issues at all. The depth really isn't there progression wise, I see loads of builds including a 2m+ DPS on shaper, but honestly who the hell needs that?

Another thing that from a new players perspective made me quite surprised, was that higher tier maps didn't have better loot than lower tier maps. Another issue that imo lowers the standard of depth and progression, if you can farm shaped channels with shitty gear till the league ends, whats the point? Just making new builds after clearing the lackluster endgame content over and over for 3months?

IMO, t10+ should have harder hitting mobs & a shitload of HP that increases exponentially for each tier, as well as a higher drop multiplier for x drops. Which would require players to actually GEAR UP before being able to clear the higher tier maps efficiently and therefor rewarding them for progressing further. And keep in mind, it could affect the speed of progression (but at the same time reward players who progressed further gearwise), but not the actual gameplay speed.

Just my two cents.

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