Do people want this game as slow as Titan Quest?

Increasing exp needed is quite the opposite of slowing the game down.

To remain efficient you need to build even faster builds.
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MogIy wrote:
Increasing exp needed is quite the opposite of slowing the game down.

To remain efficient you need to build even faster builds.


^This.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
It depends on how you look at POE. If you insist on the (A)RPG label, then it's waaaaay too fast. In a "real" RPG, you crawl through dungeons, try not to aggro too many monsters at once so as not to get swamped and prepare for boss fights.
If you accept POE as an action shooter, it's totally fine. Zip from group of targets to group of targets and get through the level as fast as possible.

Of course, there are any number of games on the scale between "dungeon crawler" and ""action shooter", but POE these days is firmly on the side of action shooters.
I personally don't like it, but then I started playing POE way back when specifically because I wanted a dungeon crawler.
May your maps be bountiful, exile
"
The_Scourge wrote:

I'm a little insulted you'd even imply I'm taking the easy way out here. Don't do that. I do not deserve it.


So don't bring me "easy" answers like "this is PoE now" if you don't want me to call you out on it :P

PoE IS whatever the next patch notes says it is, and the boldness of the developers.
Bring me some coffee and I'll bring you a smile.
"
kaladinbridgefour wrote:
Instead of slowing the game down, what if the 1-95 experience curve was increased by about 70 percent? It would put meaning back into the leveling process.

No way! Just increasing xp required to level handicaps the casual players even more and just makes the no lifers low lifers (will GGG mods decide that this is too derogatory too?) only play the fastest mob clearing and map speed running builds. That would definitely ruin build diversity for everyone (not just casuals that aim for the level 90 softcap goal in the challenge league).

Ok, so more xp from 1 to 90 levels is bad. Continuing to increase xp from 90 to 100 to "attempt" to slow the PoE junkies and their hyper speed running of maps to get to 100 < 1 week just means only the fastest of the fast map clearing builds are used. Higher boss health and damage? No and no because most map bosses are being skipped now and more one-shot deaths just leads to more frustration and anger with more players saying "WTF I got one-shot again? Fuck this shit!" and perma-quit.

If GGG is to do anything about this it would have to be a move toward slowing down the whole of game play. It couldn't be a patch where "all speed is reduced by 50%" as there would be a massive backlash from players and an even bigger mass exodus so it would need to be slowly phased in over several challenge leagues (maybe take a whole year). Either that or GGG should just quit worrying about a handful of level 100 builds in the first week and just focus on bringing us new endgame things to do. Endless map running with the 40/40 challenges thrown in has burned us out. Chasing the Elder in maps is interesting for awhile but casuals don't play PoE enough hours to get 15 of the special map fragments to get a shot at the Elder battle in a 3 month league so that doesn't help 99% of players. Chasing uniques is just more rng grinding frustration same as rng crafting gambling to make better gear is.

I do know that every game has a "game over man" time for everyone and PoE is getting closer to the end of any desire to play for me (I haven't run out of new builds/skills to try but with dozens already tried this too is nearing an end on the "interesting things to do in PoE" scale) but at 5 years and counting this is one game that has kept me on the merry-go-round longer than most. But since I know I'll never catch the brass ring (reach level 100 on any build ever) the endless round and round, up and down motion of the endgame has become a monotonous drudge ad nauseum.

I hope GGG is fully aware that many long time casuals are nearing the end of their PoE playing days if nothing new is injected into the endgame soon.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Feb 15, 2018, 9:10:18 AM
"
The_Scourge wrote:
"
Phrazz wrote:
"
The_Scourge wrote:
It's too late now. This is what PoE is.


That's the boring, political answer. The square answer.

It's too late to "physically" slow down the game, I agree. But it's never too late to (in some way) tune the rewards for players choosing to interact with what's out there. They can even start adding more uniques with movement speed cap, adding higher offensive or defensive stats than other uniques. More vendor recipes for people choosing to pick up rares. Higher vendor rewards for certain affixes on rares - maybe based on affix tier?

Nothing they can do? Meh...


it's the I've been doing this since closed beta and it's only gotten worse over five years and oh yeah I have more feedback posts here than anyone by a fucking *mile* answer.

I'm a little insulted you'd even imply I'm taking the easy way out here. Don't do that. I do not deserve it.

You kind of are, though. You don't think that more people giving the same feedback might have more weight with GGG than a single person giving the same feedback for years?


As for slowing the game down: of course it's physically possible. GGG have total control over every aspect of the game. They could nerf speeds as much as they want, if they wanted. We just need to get them to start wanting.

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