Something is wrong with Map Drop rates...
Here is what you can do: vaal and run only shaper/elder maps(buy them if you run out). Sell the non-influenced ones. You'll build up a good pool in no time. Elder portals especially drop stuff like motherfuckers.
Last edited by Johny_Snow#4778 on Jan 13, 2018, 9:12:47 AM
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157/157 and i'm having issues sustaining t14.
To all the people that think this is normal or "right" you are out of your mind if you think anyone would put up with this. There is clearly an issue right now. With a friend we tried a different approach. Running some spider forests + 1xT11 arachnid tomb in case of lower tier drop and no t12s unlocked (105% atlas completion). He is 46% quantity 36% rarity + bisco's (20%+ 116% increased rarity and 96% quantity). We are sextant blocking and also Zana rolling 8 mod maps for exactly 0 refunds in the past 8 maps. If you think that this is acceptable then once again you are out of your mind and I stay behind my statement that this is not okay. Running without bisco's the day before that we would get 1 refund in 11 maps with 1/2 arachnid tombs. |
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Quantity off your gear doesn't help with map drops.
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What is annoying me is that I am having difficulties unlocking more red maps. Instead of getting a neighboring locked map, I always get the same old red maps I already unlocked in another branch.May have something to do with the +1/+2 bonus from Atlas Completion.
Or am I expected to rummage through the trades and throw currency at people for the missing red maps? Instructions unclear. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" The trick to avoiding this is to collect all the maps of a tier before you run any of them. As you complete a tier, the maps that aren't cleared become less and less likely to drop. Gathering up a full set before you start is a quicker way to finish it. |
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" Mf doesn't improve map drop rates as mentioned above. When you run maps in a party, the individual party members' Atlas completion also effects map drops. |
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For real, maps drop rate is not right. Because when you run 5x 140%quanity t14 maps and get not a single t15 drop at 150/157 bonuses, it means something is wrong with this game.
As well as map bosses are unrewardable at all. Noone will ever risk to lose 10% exp at t14-15 map to kill a boss and get 2x rares. Why not give map bosses increased chance to drop maps? PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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5 maps? Really? You're basing your entire point on the outcomes of five maps?
That's luck. Good or bad. You can't even guess at fifty much less 5. |
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Mapping, without investing into mapping, is not very good right now. There is probably to many misconceptions about what investment actually means. Anyway the game offers you plenty of options to make your maps drop more maps, if you don't use them then don't complain. You guys are like complaining that driving a car without using gas should be buffed, because you don't like gas.
Last edited by Miská#0911 on Feb 17, 2018, 5:06:08 PM
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It is important to remember the German word TANSTAAFL:
There Ain't No Such Thing As A Free Lunch Meaning you only get out of PoE mapping as must as you are willing to sink (I always hate the work invest) into it. Then you must also be willing to be constantly smacked down by RNGesus all the time. If you understand the uber rng in PoE then you can map without bad rng (the norm) driving you insane. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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