Something is wrong with Map Drop rates...

Yo can we talk real here, how the fuck are more casual players gonna enjoy end game there are players who did not stabilize until freaking lvl 97?! I my self at 93?!

Yeah there are more maps then you need to run at a certain point but how can you defend the grind and luck spree it takes one to get there.

From what I can see and know some people are so disheartened they are stopping the game this should tell you something about it not being enjoyable.

Look at it this way you need more exp to get to 100 from lvl 94 AND now you cannot get a map pool that easily. No need to slap players in the face twice just saying.

You need luck, currency, skill/knowhow and hard work just to get to freaking end game?!

I get that T16 should not drop like candy but you at least should be able to farm T14 and T15 to get them with out spending currency at zana and rolling for mods on maps that is what you should be doing to maximize your profit and exp not just sustaining a map pool.

Especially now that you need a huge map pool if you are doing elder farming since he appears randomly.
I for one at level 93 have yet to have maps manipulate him properly in the red maps with worrying about having to buy maps.

What I am saying is its doable but its just not fun and there in lies the problem, imo the very thing you should be doing in the game should not be the main currency sink and that is what it feels like.

I dont even wanna think about if i played SSF I hope its not as hard.
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nononononono wrote:
I feel like the people complaining about no map drops are doing red maps with less than 100 atlas bonus.


I think its more that it only takes one bad luck streak to wipe out your reds then to actually get a supply again you have to get lucky, not break even.

that does happen but it can take a long time and when T10's do nothing for you it basically feels like your times being wasted (which it is to a degree)

I mean i just did 6 corrupted T14-11's and got 1 T6 out of the whole lot, thats gonna take some bonza drops from whatever I run next to fix. In Harbinger league beachhead dropped enough being OP and all but here i'm just gonna grind 10s until i get a lucky streak again.
Last edited by Draegnarrr#2823 on Jan 8, 2018, 2:27:03 PM
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Draegnarrr wrote:
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nononononono wrote:
I feel like the people complaining about no map drops are doing red maps with less than 100 atlas bonus.


I think its more that it only takes one bad luck streak to wipe out your reds then to actually get a supply again you have to get lucky, not break even.


Thats true, but I think its more than that.

People do underestimate what RNG means.
If this was a boardgame and you were allowed to roll a dice (say a D6) for each completed map. And if you roll a 6, you get a map drop. Now if you were running 12 maps (which is roughly in the range of many mentioned sample sizes in this thread) you´d expect to get 2 map drops.
But you wouldnt be surprised, if you dont roll a single 6. It happens and people are used to this kind of stuff because everyone has rolled a few hundret or more dices in their lifes and they know the odds.
They can simply calculate it.

PoE doesnt tell you the odds.
You cant calculate drops chances and thus player resort to expectations.
"I should have gotten a drop for all I´ve done but I didnt, so game has to be broken"

That is - to me - the bottom line.
Reality does not reflect expectations and leads to frustration.
Just dont expect stuff and you´ll be fine.
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donlup wrote:

You need luck, currency, skill/knowhow and hard work just to get to freaking end game?!


Umm... yes? Isn't what you stated here the point of the entire game or am I not understanding the context? knowledge, luck, and currency is how you "beat" other games so why should this game be different?

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donlup wrote:

I get that T16 should not drop like candy but you at least should be able to farm T14 and T15 to get them with out spending currency at zana and rolling for mods on maps that is what you should be doing to maximize your profit and exp not just sustaining a map pool.



How does the underlined part make sense? Here is the big issue. Many of the players that seem to be complaining don't understand that having "t14s on farm" was never ever a thing in POE. Before sextants especially. Even with double-beyond, corrupted mapping of t13/t14 you would STILL drop down to 11/12 for a while to rebuild a pool. It's how it has ALWAYS worked.

That being said, there is a second part of this game that people fail to understand. Characters require two types of investment: Gear investment and Progression investment. You have to PAY for xp or PAY for gear. That is the trade off. First you pay for your gear... then all or most of your currency will most likely be sunk into paying for XP (zana mods, buying maps, buying chisels/sextants)... It's how it works. It is what keeps currency leaving the game. If this were not the case, Exalts would be 200 chaos every league and buying power would diminish.

What people are asking for simply can't be possible. Items and bases alone are too profitable at higher tier maps to require little to no investment from the player. It has to be this way.

^ What he said.

For me the final 3 (now 2) shaper fragments are driving me crazy. I was able to get 7 fragments by myself but after that no way in hell. I need 3 of the same map to progress. One so I can push elder influence onto the map, another to get the fragment, then a third to beat it AGAIN so I can push elder influence back onto the map just so I can then push it to the next tier map. Rinse and repeat for the next tier. That's roughly 15c for tier 13, 30c for tier 14, and 22c for tier 15 since I only need to do that one twice.

Is this really what they wanted? To me this is really tedious. I liked being able to just beat a map and move on. I really don't like having to go back and beat these maps again to get the elder influence back. I see tons of people in chat trying to find others with elder influences at t11-t15 so they can leech a free shaper fragment and avoid this.

I also feel like I'm being held hostage until I get my final fragment as I don't want to run about half the maps on the atlas (or at least the ones worth running) because it will screw up my elder influence. I've never felt more forced to buy maps. Even when I'm sitting on a ton of maps I still have to buy them, because they aren't the "right" maps.

I am not a fan of tedious mechanics that can be completely bypassed by a guild or group of players. Seems really punishing to solo players. My only option is to cough up a bunch of chaos.
@LowBudget780 and @MikeHoncho I could not agree more you might have hit the nail on the head far better then what I ever could :)

@Prisus Its not like a disagree with there should be a costs but atm its just to much for me at least read what the two other poster above wrote they put it far better then my ramblings.
once i got to over 100 map clears i started getting very good drops. Swimming in tier 11's, using only 1 chisel and alch. You can probaly skip the chisel for tier 11 like in older leagues tbqh.

You will need to alch however, and sometimes do *some* annoying mods for the pack-boost. Curses are good now since you an flask them away.

Tier 12 can probably be maintained also, but after that it will be rarer. Thats ok I guess. You can easily get to lvl 92 just running 11-12. Rest is just for some personal achievement IMO.

Getting the maps you want however, and trading is a PITA and i doubt it will change. Everythan is foine for the GGG guys. Also I really hate the Elder spawning mechanic where you need to friggin buy their shit stash tabs or trade like a retard. Hope it goes away. Not so happy about vaaling reds now either since your hard earned new tier red can get busted beyond belief.

Yeah Horizon Orbs (not Harbingers though, no +1) would really help with the new atlas and all the related mechanics. GGG should consider bringing them back, and make them as rare as Chaos/Vaal imho...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
As rare as chaos and vaal? You do know vaals are rarer than chaos and chaos are common as fuck.
Since my last post (a few days ago) I STILL have NOT seen any map drops higher than a t9, Second character in. One level 89 and one lvl 91 and I am STILL not in t10 maps. I ALCH EVERYTHING add fragments, chisel, roll increased pack size, beyond monsters.....and ZERO returns. I'll get 5-7 map drops in t3-7 but NOTHING above that. Maybe if I'm lucky I will get ONE t9. Getting EXTREMELY annoying! I do NOT want 100 t3-7 maps thats complete BS. Even if I upgrade all my maps I will only get t3-7 drops.

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