Something is wrong with Map Drop rates...

Same problem 92 running T10s - IMO they tuned these map drops to people to sextant block and then more pack size 6+ sextant on a chosen map and guys maintain then. It's completely unfair to people who just want to progress and complete an atlas 100% and not fuck with engineering let alone running 3000 Atolls or Vaults in a row.
Git R Dun!
The interesting Question is:

If there are no map droping for anyone how comes so many people, including myself (and i never use any sextants), are able to sell them to you?

And im really impressed this Thread made it so far!
Well, I'm starting to run out of ideas here. My atlas is at 156/157 atm, and since I'm mostly done gearing, I can now afford to invest more money into maps, so I chisel every T14+ map to 20% quality, apply at least 1 sextant, reroll until I get at least 70-80% quantity, and usually throw a random Zana mod on top of it. And guess what - high-tier map drops are still shit :( I consider myself lucky if I can get 1-2 T14+ drops out of 3-4 T14+ maps I run. At this point, I'm really not sure what else to do. Maybe some of those players who've been talking down to everyone else here and telling them to "learn to play" would care to share the actual strategies they're using to maintain high-tier reds?

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Nogonoma wrote:

If there are no map droping for anyone how comes so many people, including myself (and i never use any sextants), are able to sell them to you?

Are you running, pardon my French, rotas? If so, that would explain a lot of things, because rotas let you run 6 maps for the price of 1.
Fuck master rotas. Fuck any kind of rotas, for that matter.
Last edited by DGTLDaemon#6150 on Jan 6, 2018, 3:34:58 AM
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DGTLDaemon wrote:
Well, I'm starting to run out of ideas here. My atlas is at 156/157 atm, and since I'm mostly done gearing, I can now afford to invest more money into maps, so I chisel every T14+ map to 20% quality, apply at least 1 sextant, reroll until I get at least 70-80% quantity, and usually throw a random Zana mod on top of it. And guess what - high-tier map drops are still shit :( I consider myself lucky if I can get 1-2 T14+ drops out of 3-4 T14+ maps I run. At this point, I'm really not sure what else to do. Maybe some of those players who've been talking down to everyone else here and telling them to "learn to play" would care to share the actual strategies they're using to maintain high-tier reds?

"
Nogonoma wrote:

If there are no map droping for anyone how comes so many people, including myself (and i never use any sextants), are able to sell them to you?

Are you running, pardon my French, rotas? If so, that would explain a lot of things, because rotas let you run 6 maps for the price of 1.


No, i prefer playing alone. Chisel, alc, sometimes a vaal and always a zana mod.
What obviously no one is really willing to understand is the fact that we are not meant to sustain t14 and above so easy. You always have to drop one Tier. But i never have to go below t12 (like many people stating Here).
There DEFINATELY is something wrong with this patch... In harbinger i had t12 vault and t13 gorge as only t12-13 and i managed to sustain them without issues with 55 goddamn atlas completion... I decided to play standard now and i have 115 atlas completion here. Vault as only t14 and Lava lake as only t15. I farmed like 50 t13-t16 maps and i got only ONE shaped vault drop. Also only one lava lake.
Last edited by jekoff#4716 on Jan 6, 2018, 6:24:26 AM
You can't compare this league to harbinger, especially if you trade. Night and day. There's a good reason why most of Harbinger didn't make it into the core game.

I can't imagine much of Abyss will either.
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Shagsbeard wrote:
You can't compare this league to harbinger, especially if you trade. Night and day. There's a good reason why most of Harbinger didn't make it into the core game.

I can't imagine much of Abyss will either.


I dont really think there were good reasons to not put some things from harbinger into the main game, harbingers? sure, upgrading maps to higher tier and beachhead dropping tons of high level maps (as well as being great for XP) needed to go, but horizons were fine, they basically just removed the tedium of trading or selling/buying same tier maps, engineer and some other orbs were fine too, they just werent "popular." As if Blessed Orbs or smth are popular or what...

Also, all we hear is "you cant compare this league to Harb/Legacy/Breach" etc, but Abyss DOES provide alot of extra mobs and extra zones on maps and we have access to breaches in addtion to that, Abyss should easily be comparable with Breach, the fact that it isnt really close should tell you something
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Sarevokcz wrote:
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Shagsbeard wrote:
You can't compare this league to harbinger, especially if you trade. Night and day. There's a good reason why most of Harbinger didn't make it into the core game.

I can't imagine much of Abyss will either.


I dont really think there were good reasons to not put some things from harbinger into the main game, harbingers? sure, upgrading maps to higher tier and beachhead dropping tons of high level maps (as well as being great for XP) needed to go, but horizons were fine, they basically just removed the tedium of trading or selling/buying same tier maps, engineer and some other orbs were fine too, they just werent "popular." As if Blessed Orbs or smth are popular or what...

Also, all we hear is "you cant compare this league to Harb/Legacy/Breach" etc, but Abyss DOES provide alot of extra mobs and extra zones on maps and we have access to breaches in addtion to that, Abyss should easily be comparable with Breach, the fact that it isnt really close should tell you something


You do realize you are asking to take away trading in a trade centered game. Horizons weren't fine at all. They destroyed the map market completely.
All this seems like a joke!
it is absurd that to progress in the art you are OBLIGED to buy the preche maps in the t10 fall t2 and t5!
a player from my guild has paid more than 200 chaos for red maps! ABSURD and shameful!
I do not start to buy maps to please the GGG rather abandonment POE!
When I was talking about ninja nerfing map drop many said that's RNG. BULLSHIT. GGG time to time increase or decrease map drop rate. That's how it it and how it always was. Get red map is miracle now but BS yellow maps drops like rain.

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