Something is wrong with Map Drop rates...
" I don't understand your reasoning at all. It feels to me like you are saying 'I can't have it, nobody can'. There will always be a 'best' way to do your atlas. If you don't enjoy a certain way then do it another way. But leave the choice for everyone. |
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" Sextants are exceedingly strong. The difference in map sustain between heavily sextanted maps and sextant free maps is enormous. My problem with sextants is that it is absolutely unsustainable to run constant max sextanted maps without trading, and having to trade for a regular currency you require to map is just straight up not fun. Hence the endless threads about map sustain now that harbinger's incredible ease of map sustain has ended. I have a feeling the majority of people complaining about map drops are not properly abusing sextants, as it is almost impossible to drop down tiers when you are applying them. I can totally understand this viewpoint. They are complicated, require a lot of planning of what you're going to map beforehand, require endless trading to maintain and are incredibly obtuse in mechanics (why is sextant blocking a thing! please GGG). I love just being able to slam a few chisels if need be, then an alch/transmute and then reroll dangerous mods as needed before jumping in. Having smooth and consistent gameplay does not detract from the enjoyment of the game. Last edited by Doomstryver#5188 on Dec 29, 2017, 10:22:18 AM
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That's fine. Play the way you like. I play SSF. You might not. Great.
Some don't like using sextants. Too much management, not enough killing monsters. Great. What you can't do is complain that your ruleset is less efficient than another. That's on you. Map drop rate is fine. SSF players are "finishing" the game... how ever they define it. This is more about the players than about some arbitrary number. |
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" You misunderstand me. I am not complaining for my sake. I have been pretty damned lucky with map drops this league, and now I have started abusing sextants I'm quite comfortably entrenched in red maps. I am complaining for the sake of people who don't necessarily know/want to know how to use sextants. Of course its not pure altruism - I'd love to see sextants changed so they aren't mandatory for map sustain, since I find them unfun. |
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Yep. I rarely use sextants. Have had 25 or so drop this league. I don't have any particular plan to use them until I notice I haven't... kind of like Prophecies. The game's fine without them or with them. Just don't compare your results with someone who uses them strategically.
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Well, of course everybody can play the game as he likes. You are not "forced" to do anything in a strict sense in PoE. But i think it's fair to assume, that most people try to play a game in a "winning" fashion. In PoE there is no doubt that at the moment a shaped atlas with a few fully sextanted maps (with correctly blocked sextant spots) is giving you by far the most loot and xp/h as well as the best map sustain. In other words the game heavily incentivizes an approach to the engame, wich is not only repetetive to the maximum, but also actively rewards you for ignoring 99% of the content. In a way the game rewards you for NOT playing the game. If you ask me, this is a problem.
dedadadadedoodoodoo is all i want to say to you
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People define "win" differently. I happen to agree with you on that. As soon as I get to the point where I'm doing too much of the same thing over and over, I start up fresh with a different goal in mind.
Last edited by Shagsbeard#3964 on Dec 29, 2017, 11:41:38 AM
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" They are also exceedingly expensive. And the part about having to trade for a regular currency? You find all your own chisels? Alchs? scour?. Seems to me sextants are exactly like other heavily used map currencies. You need to trade to sustain all of them. And guess what, that seems to be intended. This is what Shags is getting on about. You are the one that wants the game to change to your gamestyle. I mean you are fine with chisels/alchs etc it seems. Someone else might want to just throw on 1 transmute, and find everything else a chore. There is no end to what people prefer, and everyone prefers it a different way. This is not a game problem, but a you problem. |
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I'm at around ~90 atlas complete now and I think I had to buy at least half of them. I think the flow of the game severely diminishes when you start filling out the atlas. Up until then it's easy to know where and what to do and it's nonstop. Then you start mapping and it's awesome. And then for the first time you can't do what you're supposed to be doing and you have go to trade. And then to run one map you have to PM something like 5-10 people until someone responds. It doesn't ruin the game but it does ruin the flow, imo.
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" That's true and not true. If one single strategy is objectively giving the best results, it's the "winning" strategy in a colloquial sense of the word. Of course you can say "i don't care about results." But that's the same as to say "I don't care, if i win." That's perfectly fine of course. To give a clear example: I'm a slightly above average chessplayer (2200 Elo). When i play against a Grandmaster, i try to get myself into the mindset: "I've got nothing to loose, let's play an interesting game without 1-move blunders, and i'll be happy no matter the outcome." So if i loose a nice game without superobvious mistakes, i'm "winning" by my definition. There is no doubt though, that the grandmaster will score the point in the tournament table - just like the guy with the shaped atlas will have better gear, more currency, more maps and higher level characters. dedadadadedoodoodoo is all i want to say to you Last edited by tweedledee111#4983 on Dec 29, 2017, 11:56:42 AM
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