Path of Nerfs

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CocoonMaN wrote:
Love a dev that makes the game they want to make.. [Removed by Support] Good stuff GGG.

[Removed by Support]


Right, why would they make what people want them to? Fuck the game's whole fanbase who made GGG what they are!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
I like the nerfs, not realistically hitting 100 anymore, but wasn't planning to anyways, vaal pact always felt EH
Path of Warchief totem
- Super Saltyajin God -
"we're not afraid to nerf game elements that are too powerful and are harming Path of Exile."

"This was one of the most heavily-requested nerfs in the history of Path of Exile"

Sadly seems maybe more afraid of not implementing what loudmouths on reddit were asking for. :(
If you guys had any brains you would stop trashing the things people are enjoying because they are stronger than the things you trashed in the past, this game gets filled up with more and more garbage items and mechanics every patch due to you guys overnerfing, just more things to throw on the pile of fun detected, removed from the game.
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Ozmozy wrote:
it feels bad for the queen of the forest nerfs, hope the legacy don't get too expensive

And still with 100%ms cap
Never a lvl 100 feelsbadman
vaal pact nerf was long overdue
ez nice nerf
"
Hell_Noki wrote:
Path of Warchief totem


3.1.1

-- Nerfed Warchief totem, another build that people are using to get past Act 10.

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