Path of Nerfs

rip spectres
Harvest Master Craft Service in Harvest My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Harvest Masters 8 level Crafting All Service all crafts mods
Best Harvest SC Master Craft Service Harvest SC in HSC craft!
Master Crafting Service in Harvest HSC PM: TreeOfDead
"
Funinyourgame wrote:
^Tl;Dr
Stop nerfing everything for the sake of a few. Everyone SHOULD have fun with their own build AND shouldn't be punished for not playing a few select "Meta" builds. Its a PvE game, not a competitive PvP game, nerf should a last resort, not a common practice.

"Everyone will play the same thing" is not a reason, it's an excuse. Buff the others abit AND nerf to problem build a bit so builds are a bit more even. Double and Triple nerfing is not fixing the problem, it just make some people feel bad for having fun and frustrate others that might have found it on their own.


Thanx for that. I think my head was boiling red at the time and I ranted on for a chapter length. Im pleased I did not however debase myself to cursing and what not.

Pretty much what you said in your TL:DR.

Some people spend time to make their builds work. Then get nerfed and the only new way their build can be viable is with a 20ex item.

And to add, I like having difficulty in a game. I don't want a D3 repeat where I am practically falling asleep on the keyboard (no exaggeration, Ive fallen asleep twice playing D3 and that was it for me).

I like how one of the suggestions I mention is in fact one of the things they are doing for Delirium. Shaper takes less damage start of each phase and tapers off over the next 8 seconds. Sirus during an attack animation takes 80% less damage. Things like that control the op builds and force them to actually use skill to play the fight and counter the mechanics of the fight.

And I would also admit, necros are just way too buff, and probably the single build that is rather easy to get going compared to others. So slight nerfs there is ok in my book.

But to outright call the game easy... lol... thats just a clown statement in my book :D
Blighted chests silently nerfed, did run 12x T13+ maps on 3.10 and got 1/3rd of the value of the items I was getting before.
example:
2 x silver Oils in 13 maps, no golden
1 x level 21/0 gem
very few stacked decks

Anyone else notices?
stupid me for buying 70 of them before end of last league.
"
HazaRdReborN wrote:
"
Funinyourgame wrote:
^Tl;Dr
Stop nerfing everything for the sake of a few. Everyone SHOULD have fun with their own build AND shouldn't be punished for not playing a few select "Meta" builds. Its a PvE game, not a competitive PvP game, nerf should a last resort, not a common practice.

"Everyone will play the same thing" is not a reason, it's an excuse. Buff the others abit AND nerf to problem build a bit so builds are a bit more even. Double and Triple nerfing is not fixing the problem, it just make some people feel bad for having fun and frustrate others that might have found it on their own.


Thanx for that. I think my head was boiling red at the time and I ranted on for a chapter length. Im pleased I did not however debase myself to cursing and what not.

Pretty much what you said in your TL:DR.

Some people spend time to make their builds work. Then get nerfed and the only new way their build can be viable is with a 20ex item.

And to add, I like having difficulty in a game. I don't want a D3 repeat where I am practically falling asleep on the keyboard (no exaggeration, Ive fallen asleep twice playing D3 and that was it for me).

I like how one of the suggestions I mention is in fact one of the things they are doing for Delirium. Shaper takes less damage start of each phase and tapers off over the next 8 seconds. Sirus during an attack animation takes 80% less damage. Things like that control the op builds and force them to actually use skill to play the fight and counter the mechanics of the fight.

And I would also admit, necros are just way too buff, and probably the single build that is rather easy to get going compared to others. So slight nerfs there is ok in my book.

But to outright call the game easy... lol... thats just a clown statement in my book :D





Totally agree with this 2 guys!!!!!!!!
\/

Sorry for my poor english!!

/\
Nerf after nerf after nerf. GGG, I think its time you made us a promise for POE2, NO MORE NERFING!!

If you cannot adequately test something prior to releasing it, DON'T RELEASE IT.

Stop rushing to push out content, its making you look bad especially those on your QA team (if you even have one).
GGG....do you even play your own game!?!?
PS: Not my real player account, just one use for posts n such.
Hey,
I totally agree with the previous comment, it's becoming too much.

____________________________________
Appvalley TutuApp Tweakbox
Last edited by burbigo1 on May 20, 2020, 3:41:58 PM
About Xp nerf for a casual-noob player like me the top level was 90 so if they want to make it harder for that 5% of player is ok, and the rest of us if we want to do it, we will need to improve cause if other players can do it we could do it, too.
We just need to learn how hahahha but that is for me the best thing of POE after years playing I learn something new everyday so it never get boring.

About the rest of nerfs I really don´t mind, after the nerf to leap slam + multistrike I´m vaccinated against painful nerfs so whatever comes after is ok for me, this way we need to look for new metas and secret undiscovered builds
Hey guys. This happens all the time with POE. Funny thing is every other game I play online works perfectly. But POE always says the fact that other game run perfectly is meaningless to them.

After all these years with THE EXACT SAME PROBLEMS I think I may be reaching the end. I'm done with this league. Perhaps MTX sales might be up!
Hey guys,

I hope I found the correct subforum for this Question.

So I think we all agree, that the current purposeful harbinger / endbringer stacking is breaking the game a bit and a lot of Players are hoping and anticipating nerfs.

My question: Does any1 maybe know in what way those will be processed?

There are plenty of builds that stack some cluster nodes (for example low tolerance on some Poison builds, Burning bright on some fire-dot-builds, etc...) and I found a certain build that uses such a mechanic, though it is of course not nearly as broken or stupidly OP as the herald-stacking. I wonder if it will be possible to play that build in the next Season or if GGG will eliminate putting in multiple of the same nodes alltogether.

Any Infos on that subject are highly appreciated, thanks in Advance!

And on that topic I would like to share my personal opinion as well: I really hope there won´t be a limitation to the numbers of nodes and cluster-jewels that you can stack because - as I said earlier - that would basically nerf the Herald-Stacking but it would also destroy a multitude of builds that rely on those mechanics without being broken and OP af.

I feel that taking away the option to stack multiple nodes over vast areas of the tree, especially in combination with megalomaniac or voices, will be a huge step back from the recently gained customization that the 3.10 Update brought to the game. And I would personally like to enourage you guys to have a detailled look into that to prevent OP-Stacking-Options like we have in the current meta through nerfs or limitations to specific nodes while maintaining build variety and options to personalize builds as much as possible.

Thanks for listening!
Last edited by Vennto on May 3, 2020, 9:42:57 AM
Because getting level 100 as a human being with a life wasn't hard enough. Guess I can ditch that goal from now on. Tuning for racers while thousands of normal players can no longer reach max level in a league. Sick!
Last edited by loudpinks2000 on May 5, 2020, 2:52:27 AM

Report Forum Post

Report Account:

Report Type

Additional Info