VP+Reflect
" People are constantly saying that you don't need too much DPS to fast clear. I actually agree with that - my sunder glad has DPS that is so low that most people would laugh on it, but i can still clear T15 in a minute or two, depending on the layout. But really, some builds are better for race events, while others are inferior. Maybe i'd prefer to play blade flurry in turmoil but sunder has a way superior clearspeed, so i had to choose sunder. |
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" Alright, then I'll say it. It's really simple to deal with reflect. Just take it into account. |
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" Already told you a few pages back. Use point blank / far shot or split your damage or use a safe AoE skill since you don't need overkill damage or any other option that seems suitable for your build. And if you make it a DoT reflect wouldn't be effective against the very thing it's supposed to be strong against (high damage direct damage builds). So it makes no sense. " No. They are very different. To survive Volatile you had to raise your effective elemental hit points through the roof and this was not possible for a lot builds that didn't use Kaom's Heart (or ES back then). Reflect has many different counters depending on your own type of attack (small faster attacks or 1 big strong), attack damage, choice of Ascendancy and so on and so on. Instant rips through reflects points back at you. Volatile often didn't when a Devourer popped up beneath and instantly blew you up. " Then lower the damage on your AoE skill. TS + GMP + Chain increases clear speed and is reflect safe. Adapt, adapt, adapt. " You misunderstand. Slayers today do not need VP to survive reflect. Not even if they go for elemental damage. The new VP is very similar to current Slayer Leech. Therefore reflect is not gonna be a problem when VP is changed. Again - I gave you the tools on how to combat reflect without VP. If you for some reason can't handle it well have fun playing totem builds / chaos builds / other 100% reflect proof builds. I'll just stick to simple math, solve the problem and keep playing bow builds with balanced defense and offense. |
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" I gave you some calculations based on what you wrote. I don't know your setup. The math is correct (besides armour. Should have explicitly stated that you can soak a maximum of 10% of your armour score, not that 20000 equals 2000 soak). You can do the similar calculations with the correct numbers for your own build and adapt accordingly. If you 1-shot yourself with 8k hit points the mistake is your own. Even as a Berserker. Last edited by Frankenberry#0590 on Nov 20, 2017, 5:08:18 PM
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" Then use Kaom's heart, what's the problem? " It's damage WAS relatively low already. If i wanted even lower damage, i'd just play phys cyclone slayer and be safe from almost everything. " Somehow i don't think so. You did not bother doing so when you had Vaal Pact and just prefered the easy route, which was smart and allowed you to compete with other builds that can do great damage and don't fear reflect. I don't see why you would want to gimp yourself and still have a GOOD chance to die from reflect. |
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" Dude. I don't even why I bother with this discussion. You have a long line of claims grabbed out out of thin air and you back them up with zero valid arguments or zero calculations. I have already showed you how you can outleech reflect damage without VP. With the new VP it's going to be even easier to survive reflect without instant leech. It's really simple math but somehow you just ignore facts and go "fakenews" on this thread. A) It's a bad thing if every build needs to use Kaom's Heart. But it's not a bad thing if many different builds have many different ways of countering reflect. B) ... So you damage was low but somehow you still needed VP to survive reflect when you had sibyl's, yugul, primeval force, pathfinder nodes and possibly 82% max resist with flasks up? LOOOOOOOOOOOOOOOOOOOOOOOL. Bullshit alert xD C) I didn't bother playing without VP lately. Doesn't mean I haven't dealt with reflect for years without instant leech. Last Mayhem I was #4 champion without VP on a bow build. So yeah, I can deal with reflect just fine without VP. And who is talking about gimping yourself and still having a good chance to die from reflect xD? You can do efficient builds with every Ascendancy class just fine and deal with reflect easily. You just gotta know how (which for some reason you refuse to accept). Oh well. I guess you are just one of those people that jumped on forum bandwagon of "reflect is hard" and when a streamer shows you how to deal with it then you can finally accept reality. |
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I have 5700 life and 76 fire res and can withstand a volatile (and reflect) head-on in t12+ maps, using a melee cleave build relying mostly on non-vp leech (and blind. BotR. pretty sure volatiles cannot be blinded).
You don't need to be super-tank for them. rawr. fear me.
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" Old volatiles. They used to do higher damage on average, and their damage was tied to the damage of the monster that caused it, so it depended on what the particular rare was... sometimes it could be incredibly high damage, sometimes it was laughable. The new volatiles are much more reasonable, especially since they started making noise... it's not just a raw hp/res check to survive them now as a melee. Last edited by Shppy#6163 on Nov 20, 2017, 8:31:04 PM
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" Glass cannons already dominate both SC and HC ladders. See Turmoil HC, Ziz and Havoc ran builds with ZERO defense and crushed the race. 177
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" Calling someone's arguments invalid doesn't mean they are. Zero calculation? Ok here you go: Flicker strike character with 40000k DPS. Something you would expect from a pure glass cannon. variables: M = 0.2 - reflected damage multiplier R = 0.55 - reflect reduction multiplier from yugul + fortify D = 0.6 - dodge multiplier B = 0.85 - basalt multiplier A = 0.87 - AA multiplier 400000 * 0.2 * 0.55 * 0.6 * 0.85 * 0.87 = 19522 19522 damage per second. I think we better reduce our damage to 200k: 19522 / 2 = 9761 Damn. Let's add lightning coil: Total reflected: 200000 * 0.55 * 0.6 = 13200 Phys part: 13200 * 0.7 * 0.85 * 0.87 = 6832 Lightning part: 13200 * 0.3 * 0.25 = 990 6832 + 990 = 7822 OOOOK. Let's split our damage and add phys to lightning (not counting added damage to simplify): Total reflected = 13200 Phys part: 6600 * 0.7 * 0.85 * 0.87 = 3416 Lightning part: (6600 + 6600 * 0.3) * 0.25 = 2145 3416 + 2145 = 5561 Ok, let's have topaz flask: Lightning part: (6600 + 6600 * 0.3) * 0.19 = 1630 3416 + 1630 = 5046 Good. With the new VP, IF we can get there after taking all the crit chance nodes to sustain frenzy charges, we can partially outleech that. Let's say we have 7k HP. Very unlikely for a glass cannon (lol a glass cannon with 200k dps) with lightning coil, but... 7k * 0.4 = 2800 So after one second, we're down only to 7000 - 5046 + 2800 = 4754 life. Well that's mych more than half of our life pool left. All with lightning coil, yugul, fortify, basalt, phys to lightning, full dodge, topaz, AA, VP and hell know what i've forgot already. Now let's see what mods we can't do now: - Phys reflect - Elemental reflect - Vulnerability - No leech - -12% resists - reduced flask charges gained - dodge chance is unlucky - most likely elemental weakness because with LC it's hard to overcap resists properly All suffixes. What this means is that we'll have to reroll maps A LOT more than someone with reflect immunity. And sure as hell we can't do corrupted maps. So i've just lowered my DPS to something laughable, got LC, full dodge, 2 flasks, AA, splitted my damage, added fortify, took yugul - all to barely survive reflect and be unable to run most maps. Now, yes, it would be much easier if i also had sibyl's. But hey, just like you i don't like mandatory uniques. And i don't think that this build is SO BAD that i have to wear it simply to survive. |
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