Statistical customisation invites tinkering, and the passive tree does not allow it
"I think you're misrepresenting the skill tree. Players will build towards a certain weapon type, for example, a caster, a wand user, a bow user, etc... For a given weapon type, there is almost always a large "core" of skills which nearly everyone takes, and a variety of "branches" which you can choose to take or not to, according to your preferences. With that scenario, it is in fact, easy to respec, because you will only ever be respeccing your "branch" points, and not your "core" points. For example, I've been planning out caster builds for Templar, Witch, and DEX/INT, and all three of them take almost all of the same passives, usually the Witch, Templar, and DEX/INT starting caster passives, along with the Power Charge passives. All of the rest of the passives are just a short branch away from that core of passives. I think you'll find that this system gives you enough points to take the great majority of useful passives for whatever your build is, and the rest of the points are spent on a few remaining offshoots which can be mixed and matched. It lends itself perfectly to "tinkering", and the current respec system. I can certainly attest to that since I've been using the respec system to try out various keystones. Personally I think the reason people are making such a fuss out of this is because they're low level and haven't realized how many passives you'll actually get, and that many of their "mistakes" could possibly just by rolled into their final build with no problem. If I recall, the devs said somewhere that they intend players to complete the initital campaign at max difficulty at around level 80. At this point, I would expect that they would have completed their weapon type's "core" of skills, and would have a fairly limited set of new branches left to possibly obtain. I expect that players who are complaining are upset because of non-issues, such as that they chose one branch of "core" skills over another, even though there's no reason not to just take both eventually. Last edited by Strill#1101 on Feb 24, 2012, 10:57:48 AM
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" Yeah, you people always go overboard about respec. No one asked for a respec which allow to change completely our build on a whim and screw the PvP (though it would really be hardcore for once, like GW). We asked for something a little more useful, like in Titan Quest. I'm in the same boat as ManiaCCC like I already said, I won't play this game with the current system. Some friends of mine joined me in the beta, and the first advice I give them is "yeah... don't spend your passive points right now, we'll just play the game for now...". At the end of our session of 3 or 4 hours, I tell them to press P, and there starts the headache. I show them and online and offline passive skill tree planner to help them plan something and answer question for a few more days. And after putting a few points in it, they get more skills and they think they screw their builds... yeah... not good... PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" I'd also get a headache if a friend of mine introduced me to a game like this with that advice. |
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What would you suggest?
"hey here's is a key for the beta, install the game so we can play." "what? you want to spend 2 more hours to plan your build, huh ok..." Or I can just let him screw his build so he can cry in a little corner when I tell him he should reroll a new character, like you all tell us here... Awesome, thanks for the advices! PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" I would quickly introduce him to what weapons and skills currently exist in the game and then give some basic suggestions on what kind of nodes he probably want to look out for. The way you put it he will get a negative view of the game before he's even started playing. I don't think that's fair to neither the game or the person wanting to try it out. Last edited by tokiih#2377 on Feb 24, 2012, 6:54:27 PM
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Didn't need to introduce weapons, he wanted to play a witch.
I gave him some advices for which skills he should take, but my knowledge was also limited because I only played a witch up to level 25. He wanted to try minion + cold (I also told him that he may not raise corpse if his cold spells shatter the enemies, but it's not a problem since I was playing with him). After investing a few points and playing a little bit further into the game, he thought the minions really suck, they die too quickly and have some AI problem. Well... too bad, his skill tree was already screwed. About the end game stuff and which keystones would be useful, I couldn't answer that aswell... If you need to have a master degree in PoE to play this game and hold their hand while they play, it's ridiculous. Yep, you told us multiple time "this game doesn't hold hand" and you have to screw your first character. PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" Oh yeah, there was a (annoying) bug with minions in this non-bug-free (self-stating!) beta stadium, thats neither a problem with the skills (only with their temporarily usability) nor a problem with the passive tree or respecs. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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I guess if he feels the same way with the final game, he'll just have to reroll, right?! :D
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" They redo anyways for climbing up every new ladder (ok, with all that speed of rushing lately it lost on comman interest), equal how good they know that boring way through, they levelled in endless Baal/Chaos runs, equal how boring... The fun in a new ladder beside the own position in it, is also to find your first unique (and make a build of it if its useful in an uncommon way), to do your first fights against Big D himself (qithout being perfectly equipped!), to find your need-to-have items for your most loved builds, the next better rune (or the last one missing for a runeword...) " Its a slightly different thing; but there is also a "demand" for drugs or criminal things in the world, but thats NO reason to legalize such. As long as you have no ability to move chars between accounts, and as long they prohibit to deal with complete accounts (at least, if done for money) it should be equal how much demand exists. " Thinking was meant as "planning your build, your decisions" " A lot of people there stat that they dont like to play the content of the game (before endgame), and they try to make the impression they were a majority in the players base... so, shouldnt GGG actually stop developing content (like act 3) or even shut down the game completetly - just to satisfy them? ^^ invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Summoner is not a such good example, cause this build lacks some special abilities beside supporting your own attacks. So, if there's nothing added for this in the future (but, maybe happen) he truly made a bad decision if he sticks playing (self-passive) "conductor" style. If he's also pleased with a more active char (like a D2 bonemage) he could get nice supports (blockers with kill ability) by them for his own (probably) ranged attacks. Summons are not useless, but with some different behaviour than in other popular games. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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