This game needs an automated, in-game trading system
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I'll make something very clear to you people trading is fucking terrible sure but anything automatic will make it worse.
It's not hard to make a program to fuck with the automated shit too group did it in Diablo 3 quite easily and they can do it here along with other groups. You open the automatic shit and I promise you it will open more problems than before. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Sep 13, 2017, 1:14:18 AM
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" Cool, as right now there are no problems and groups don't already @#^* with the "system". /s They should be careful and address said problems, but we all know that you should already see PoE as a worldwide MMO ARPG, and that might entice interaction on a 24 H basis between people from all around the globe, so a smaller test regarding items that go up to a set amount of currency, in a space like character inventory to be asynchronously traded might bring more relevant data. The same for "currency", be them orbs, essences or especially maps. And the "automatic %*&#" should always exclude the trades that should require "human interaction", like very expensive stuff. Heck, even a delay to relisting like on Steam market should be implemented on all tiers, starting from "currency" to end game items if a regulated "market" will become a reality. But mostly, itemisation like in trading/rolling/crafting that brings 0 amount of danger should get a lot closer to the content farming that actually requires to face content and a chance at death. This is the hugest problem at the moment in my humble opinion. PS: I see you are restarting the 40 challenges streak, but how does it feel to kill so many Rhex-es? PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Sep 13, 2017, 1:28:04 AM
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" Yes, and you were debunked by many people, including me, and the last response from you was to call everyone a casual noob that needs to GTFO back to Blizzard (incredible argument). " Ok, I've been a bit of an asshole myself which gets us nowhere, so I apologize. Let me try to explain again why you are wrong. PoE is already no longer what it used to be. I don't think I need to explain why, there has been quite a lot of fundamental changes in 3.0 that completely changed the game. And it has never been so popular, the statistics of the online players speak for themselves. So being afraid of something new is clearly irrational. To address the selfishness claim... It's a bit ironic. You see, there is a massive influx of completely new players. As if the game wasn't already intimidating enough for them with the monstrous skill tree, hundreds of skills, vastly more difficult gameplay compared to other arpgs and many other factors, now you want to introduce them to a broken flawed economy with essentially no trading system BUT extremely dependant on trading and to do that they need to learn it from a third party fan made websites using third party scripts. Because it is convenient for you who have been doing this for years. And for some "random Blizzard noobs" like me who have been doing it for... well, since day one. Do you see who is the selfish one here? An automated AH will not "fuck everyone" who likes trading in any way. What, you think that you and others who like to do it the "old way" will just stop doing it? Obviously not. But it will tremendously help new players to progress and will most certainly get old players like myself to come back from SSF and start participating in the trading again while avoiding the annoyance and the broken system right now. Also it will help people who are not playing 12-16 hours a day to be able to make some currency and progress too. For example even if I wanted, I don't really have the time to trade online due to work. So I can't afford to be online more than 4-6 hours tops per day, only weekends. And before you jump the "lol casul noob" train, I do have 24 challenges this league (1 less than you) which according to the recently posted statistics is the top 5% of the population of the players, so let's drop the "lol casual noob" part, shall we? So essentially people who don't spend 16 hours online are being punished by not being able to trade because... well, in a game that trading is essential and even encouraged by the devs, there is really no trade mechanics to begin with. Just to show how ridiculously fucking annoying trading is right now, here's your current trading system: https://www.reddit.com/r/pathofexile/comments/6zlwvm/when_all_listings_are_the_same_price_fixer_0/ https://www.reddit.com/r/pathofexile/comments/6zmegd/be_careful_when_buy_a_deaths_opus_on_hsc/ https://www.reddit.com/r/pathofexile/when_people_change_the_copied_message_from/ https://www.reddit.com/r/pathofexile/comments/6zlwix/nah_not_price_fixing_at_all/ And this is just few examples I found in 5 sec from yesterday. There are literally dozens of these every single day. Is this your "awesome" trading system? Well, I wonder why people hate it... And could you stop it with the "player interaction" already? You copy/paste some text from some website and send it to someone and that's it. Wow, so much "interaction" indeed... We are not asking to limit the trading options, in fact it's just the opposite - EXPANDING the available options by including a better way for new players to do it and bringing back old players who are annoyed beyond reason with the trading right now and are simply not doing it or retreating to SSF. Effectively more people trading in a far more conveninet way. How the hell is this a bad thing? Last edited by Drakaris#6404 on Sep 13, 2017, 3:19:45 AM
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" No, there really isn't. I have played both games with so many hours that there isn't any impactful difference. In PoE i find an item on PoE.trade, I message a guy, he 95% of the time messages me back in 5-10 seconds (sometimes longer due to him having to switch leagues) and then we trade and I have the item. I am sorry, but there is no real big difference. D3 may have felt worse, but little of this was due to how the AH was designed and instead it was because of other reasons. i.e. at the time, D3 didn't have any seasons or leagues and so the D3 economy got saturated way too fast. PoE does have leagues, so this problem is less visisble unless you are in standard. Also itemization in D3 is really crude and simple, so purchasing upgrades was "much" easier because it was blatantly obvious what was an upgrade (i.e. everything being stack sticks in D3) Last edited by deteego#6606 on Sep 13, 2017, 3:13:03 AM
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Hi guys :) OP here :) thanks for all your responses and interactions :) nice to know my thread was seen and heard :)
I'm not gonna address all the specific opinions, I'll just give mine. I love poe and I play alot of it, but tbh I don't feel like grinding for hours to find a unique drop of one item I need. since I've done poe.trade, which I discovered recently after recently joining PoE, I found it made the game more fun for me. I get the weapons I want and enjoy them. One thing I do like is that some items, like Atziri's Disfavour which I really need, is on poe.trade for 350 chaos or for a few exalted. I currently don't have that currency (which is a good thing). I like the idea of economy and of getting higher tier and quality maps to try find expensive items to sell or use. In general, I think trading happens. we can't take it away. Trade chat is extremely difficult to use. I think poe.trade was a good thing. An automated trading system as I described in OP, is to me a good solution, as it just takes poe.trade and eliminates the middle-man, the annoying parts of visiting the hideout, having to leave your game to go do a trade, etc. I don't see how that messes things up any more. If trading itself is not to peoples liking that's an entirely different story. I personally enjoy it and I think an automated trading system could even have some sort of economy control. ie the more scarce an item the more it might have a minimum cost. or something to that nature. because my only thing about poe.trade is alot of stuff goes for 1 alch or even lower stuff for alteration? like... um ok i can get a unique for 3 alt...wtf so to me if GGG took control of the economy by giving a min and max selling limit, that might be cool. providing you still have freedom to choose your price to suit you (ie i might want some chisels so i'll put it up for those instead of chaos). I love the idea of trading. i come from a diablo 2 background and I dont know if they had trading but back in the day my internet wasn't even ADSL so that never happened. I either had to farm, or get a friend to LAN with me. and i dont think its better. i think it was more archaic and i prefer doing it this way. what might be nice is to have some sort of label on your character to show you've never traded? kind of like having a hardcore char is a badge of sorts. that way people who dont want to trade can make a non-trade char and be proud of the fact that they grinded. perhaps also if we had an automated system, one could sell an item for much more if they got it in a drop rather than a trade. or even more so, items could have a "trade quality" that diminishes (ie: mint condition etc). so that when its traded more it loses quality or becomes more expensive or something. just some thoughts. overall, to me if ggg had more control i think it'd be better, rather than having rogue 3rd parties trading while they try and make it harder for us. cos trading to me, will happen. thanks alot :) hope ggg can see this :) |
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