This game needs an automated, in-game trading system

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DivineChampion wrote:
Convenient trading system is #1 priority for developers of any MMO game, but not for GGG - they have irrational fear of it. But difference between in-game trading system (where buyer is not forced to contact with seller) and current trading system (poe.trade) is only lack of trade scammers and afk. So, in fact, GGG is protecting trade scammers...

Also, one more thing: creating the ability to get rid of scammer in your hideout requires N time to develop, and it is still not implemented. Creating in-game trading system requires 10.000*N time to develop, and i don't think they are able to do it even if they want to.


other games have ingame tech that compensates for trading and so easier item aquirement.

do you really want item degradation over time or monsters stealing your gear?

they're "protecting scammers"? i'd rather say by making the game easier they attracted alot of people who don't understand games and want no challenges.



age and treachery will triumph over youth and skill!
Whats the obsession about punishing? Why just not to do convenient trade system and to have actually play the game, this is not a trading/stock simulator tho. Or may be you need taxes here? Police? May be you need to police pursuing you for violating speed of clearing map? Bust and enclose in a prison? ;)

Trade as it is now have many issues, they need to be solved.
That`s all we saying.
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CyberWizardB5 wrote:
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almostdead wrote:
it can work and it can be done, but GGG has said it will never be done. they don't want trading to be easy - it trivializes gear acquisition. If anything, trading will be made harder (ie. integrated into core game, but without instant buyouts and without the option to filter items like poe.trade can - see xbox/poe chinese trade system).


The xbox trade system is much likely the first step to a full trade system with filters.

I'm sure there will be more filters eventually - like filtering based on rarity etc. but I am sure there will never be as much filters like there are in poe.trade and using poe.trade would still be more efficient. only question that remains is - will GGG keep the trade api public or close it.
Last edited by almostdead#6338 on Sep 10, 2017, 12:43:04 PM
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almostdead wrote:
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CyberWizardB5 wrote:
The xbox trade system is much likely the first step to a full trade system with filters.

I'm sure there will be more filters eventually - like filtering based on rarity etc. but I am sure there will never be as much filters like there are in poe.trade and using poe.trade would still be more efficient. only question that remains is - will GGG keep the trade api public or close it.

It's extremely unlikely they will close the api unless they implement most of the same filters external sites do. The negative reaction from the players would be too strong. The most probable scenario is a gradual transition from poe.trade to a internal system with both active for a long time
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John_Ra wrote:
Whats the obsession about punishing? Why just not to do convenient trade system and to have actually play the game, this is not a trading/stock simulator tho. Or may be you need taxes here? Police? May be you need to police pursuing you for violating speed of clearing map? Bust and enclose in a prison? ;)

Trade as it is now have many issues, they need to be solved.
That`s all we saying.


it's not about punishing someone.

you see, poe has come a long way, we started 2012 and basically had no trading (trade chat and we threw items on the ground to exchange them) but there were also just 2 acts with 4 difficulties.

a game has to challenge players, the one guy playing 16 hours a day as well as the guy playing 16h a day. the game needs to make it manageable for the guy with less game time to reach endgame with one char as well as provide some feeling of progression after weeks into a league to the guy with 16h a day.

trading plays an essential part in balancing both playstyles. if trading is too easy, whealth will concentrate more into the hands of the skilled nolifers who have the trading bots and scripts at hand while it spoils the progression of the slow guys who can just buy their gear for a alch shortly after league start.

the only task of trading is for players to get their hands on items which they urgently need for their build, nothing more. be it uniques or certain rares with unusual stats...

a trading tax is not the worst idea but i would rather vote for items becoming account bound after one trade.


age and treachery will triumph over youth and skill!
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CyberWizardB5 wrote:

It's extremely unlikely they will close the api unless they implement most of the same filters external sites do. The negative reaction from the players would be too strong. The most probable scenario is a gradual transition from poe.trade to a internal system with both active for a long time

yes, I agree that the negative reaction would be too strong. but it is also a fact that GGG has stated that the current trade is in a critical state because poe.trade makes it too efficient.

That's why I believe GGG still hasn't done anything related to trading - they are probably still trying to figure out which approach to take. I guess they are testing those approaches in Xbox and Poe China versions of the game.
Last edited by almostdead#6338 on Sep 10, 2017, 6:14:47 PM
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vio wrote:
trading plays an essential part in balancing both playstyles. if trading is too easy, whealth will concentrate more into the hands of the skilled nolifers who have the trading bots and scripts at hand while it spoils the progression of the slow guys who can just buy their gear for a alch shortly after league start.

the only task of trading is for players to get their hands on items which they urgently need for their build, nothing more. be it uniques or certain rares with unusual stats...

a trading tax is not the worst idea but i would rather vote for items becoming account bound after one trade.


Sure. I see.

Then why just not to increase vendoring cost for uniques(q.gems, rares vs good stats or whatever) so you can sell em for like 5-7 alchs or more (based on stats) or to place it on shop for more then, so it will have more meaning to sell them to players with more profitable rate. And items then will be not that obtainable from the very start. Anyway no one forcing anyone to buy items from start, anyone free to play on their own pace and style.
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DivineChampion wrote:
Convenient trading system is #1 priority for developers of any MMO game, but not for GGG - they have irrational fear of it. But difference between in-game trading system (where buyer is not forced to contact with seller) and current trading system (poe.trade) is only lack of trade scammers and afk. So, in fact, GGG is protecting trade scammers...

Also, one more thing: creating the ability to get rid of scammer in your hideout requires N time to develop, and it is still not implemented. Creating in-game trading system requires 10.000*N time to develop, and i don't think they are able to do it even if they want to.
Yeah and those MMO's also have the best gear drop from raids that can only be done a certain amount of times per week and/or the gear is usually bind on pickup/equip. In PoE once gear has dropped its in the trade pool forever and the more people trading the more prices are going to drop on anything that's not a perfectly rolled rare item.
Last edited by Telzen#2427 on Sep 10, 2017, 7:17:20 PM
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almostdead wrote:
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CyberWizardB5 wrote:

It's extremely unlikely they will close the api unless they implement most of the same filters external sites do. The negative reaction from the players would be too strong. The most probable scenario is a gradual transition from poe.trade to a internal system with both active for a long time

yes, I agree that the negative reaction would be too strong. but it is also a fact that GGG has stated that the current trade is in a critical state because poe.trade makes it too efficient.


Do you have a link to this? (this stance isn't surprising, they probably aren't too happy about poe.trade although I want to know what their opinion of it is)

Afaik, there isn't anything that can be done about this,GGG is too attached to having a "bartering" style trading system however this is pretty much impossible to accomplish once a game hits enough players and creates an economy (which happened to PoE soon after it was released).

The only way to achieve this would be for PoE to literally silo players into small groups that cannot trade outside of the group, which creates numerous problems of its own.
Last edited by deteego#6606 on Sep 10, 2017, 7:40:05 PM
I'd also like to see the post where GGG says that. If anything, PoE has a huge problem with currency flippers and fake listings where people never have to sell anything but can still show up, flooding the market with bad info just so they can snipe the occasional noob. If you actually had to put up what you were saying you were a lot of that would go away overnight.

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