Am I the only one who likes the double life bosses?

I agree. This change single handedly killed 90% of all builds along with f/p-charge changes.
I don't have too much of an issue with the inflated health, but there need to be some changes to the map mod pool to make it tolerable. Playing tier 13+ maps with a couple of life increasing mods, which is very common when just alching, makes some fights tedious. The plain health boosts make some fights a bit more challenging, but further boosts push it into tedium in a number of places.
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Chimmy81 wrote:
I agree. This change single handedly killed 90% of all builds along with f/p-charge changes.

Single target damage is a part of the game and should be part of your build design. If you considered it when you designed your build you will have no problem with the increased boss life, and if you did not your build is bad and should not succeed at endgame.

Most of the builds you are talking about are capable of being altered for more single target damage. If you are no capable of doing it then that is on you.
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beaniac wrote:
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Chimmy81 wrote:
I agree. This change single handedly killed 90% of all builds along with f/p-charge changes.

Single target damage is a part of the game and should be part of your build design. If you considered it when you designed your build you will have no problem with the increased boss life, and if you did not your build is bad and should not succeed at endgame.

Most of the builds you are talking about are capable of being altered for more single target damage. If you are no capable of doing it then that is on you.


Exactly lol, my build kills even the new bosses in a handful of secs lol... get some single target damage.
it's a great change that actually restored some of my hope for the game. in fact I'm actually somewhat happy with 3.0 sans few things here and there

you actually need to engage in boss mechnnics and not rely on burst damage as much. burst player damage with flasks is cancer in this game imo

there is far less gap between t15 and t16 bosses so there's less illusion about your build dps. before you melt kaom in 2 seconds but then Phoenix takes a minute. I'm not the one who cares about new players much,but that must feel disheartening as fuck. better to find out your build has subpar dps or defense way earlier.

t15 bosses actually feel like bosses and not pieces if trash that fall over.and if your single target deeps is good, they will still die fast but at least they will fight back
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Exactly lol, my build kills even the new bosses in a handful of secs lol... get some single target damage.


We get it,you got single target damage. I got more than you and i still don't like HP increase.

Know why? Because trash bosses doesn't deserve it.
Last edited by Kasapnica#2414 on Sep 5, 2017, 5:59:31 PM
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Kasapnica wrote:
Know why? Because trash bosses doesn't deserve it.

Oh it has,(love the movie btw).I've put my reasoning in like 15 posts in this thread,but you chose this :/

High life should be put on bosses like Kitava. I want hard bosses,not facetank bullshit.
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Kasapnica wrote:
Oh it has,(love the movie btw).I've put my reasoning in like 15 posts in this thread,but you chose this :/

High life should be put on bosses like Kitava. I want hard bosses,not facetank bullshit.
but you just called pretty much all bosses pre-t16 trash ?
because all of them would croak over from a burst in ~5 seconds tops.
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Paldamus wrote:
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beaniac wrote:
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Chimmy81 wrote:
I agree. This change single handedly killed 90% of all builds along with f/p-charge changes.

Single target damage is a part of the game and should be part of your build design. If you considered it when you designed your build you will have no problem with the increased boss life, and if you did not your build is bad and should not succeed at endgame.

Most of the builds you are talking about are capable of being altered for more single target damage. If you are no capable of doing it then that is on you.


Exactly lol, my build kills even the new bosses in a handful of secs lol... get some single target damage.


Same here. This was an issue on some people's part before 3.0 and it was obvious. Some people wanted to build a 1 button aoe game clearing build and then got pissed off when it doesn't work when strong single target is required. I mean, I hate how strong metas are allowed to be each league but many builds are far from useless, they just might not be able to tackle shaper or Uber atziri unless you have your gear all finalized and have close to max possible life and such.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
Last edited by PleiadesBlackstar#6327 on Sep 6, 2017, 12:50:37 AM

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