Am I the only one who likes the double life bosses?

Spoiler
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MECHanokl wrote:
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CaptainWARLORD wrote:
No. It's a cheap way to induce artificial difficulty without adding anything relevant to the fight.

On the other hand, it does 2 things:

1. Prevents glass-cannon builds to trivialize the bosses too easily.

2. Makes it possible to be doable for low-end builds without having to overbuff bosses to compensate for glass-cannon builds.

So, at the end of the day I guess one can't argue that it has its purpose, even though it's not very likeable at first thought.


Pretty much this, however I disagree with the your statement that it makes it harder for glass cannon builds. Here is why:

- A proper glass cannon build (well at least by my standards) melts an old map boss in about 2-3 seconds. With the double hp buff, he will now melt the boss in 3-6 seconds. That is a whooping 2-3 seconds difference for the build, and the glass cannon still probably won't even engage with boss mechanics (and what boss mechanics are we even talking about? most of the map bosses are buffed unique mobs).

- At the same time, a more average build, who would take around 15-20 seconds to melt and old boss, will now take 30-40 seconds. That is a much bigger difference than for the glass cannon builds. So the glass cannons are not really that affected, but the average guys are... AGAIN. What you should consider as well is that, unless we are talking about some rare expensive uber tanks (which STILL can die to damage spikes), defensive mechanics in this game are not very reliable. Generally, unless you have very powerful sustain (VP, slayer leech), you will lose a war of attrition versus almost any boss. People tend to build millions of dps build because they are the most effective for these reasons - the shorter the fight, the better, while stacking defensive mechanics is much less effective. So what the new change really does is it punishes the middle guys even more, while barely putting a dent in the real troublemakers' builds.


^this. i agree.
Would love to see a boss with so much hp it takes ~ 30-60 minutes to kill, final fantasy style.
Obviously with great rewards.
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Fapmobile wrote:
Would love to see a boss with so much hp it takes ~ 30-60 minutes to kill, final fantasy style.
Obviously with great rewards.


The way this game is, and is going, they will buff their hp further, and buff drops VERY minutely. By very I mean very very very minutely. Chris Wilson is fascinated by teeny tiny rewards, rng on top of rng on top of rng with a economy simulator thrown on top. Even if they buffed boss drops by 100%...100% of not very much is not very much.
Why even fight Shaper? To get the gloves? woo hoooo. Coulda sold the fragments.
Last edited by DamageIncorporated#7815 on Sep 9, 2017, 9:02:33 PM
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Paldamus wrote:
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Kasapnica wrote:
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Exactly lol, my build kills even the new bosses in a handful of secs lol... get some single target damage.


We get it,you got single target damage. I got more than you and i still don't like HP increase.

Know why? Because trash bosses doesn't deserve it.


Hah "i got more than you", i can make a build that has even more aswell, why even mention that? It also depends on how good it feels mechanically, when playing and as the other guy said: what does "deserving" have to do with it? Yeah let's just use the overused meme word "trash" and call it a day ey? If you'd have my single target dam or more, you wouldn't be whining about any boss lmao. Get real.

Mow through mobs and at the end there's a boss that can drop 2 tiers higher maps, mow through him aswell in a bit more time to put a nice dot on your i. Working as intended imo.


Im not crying because i lack damage,i just got tired of your "muh single target" 10 times per thread that has anything to do on the matter.

I "cry" because Glorified mobs that do nothing but swing brainlessly at you and drop nothing,have no reason to get health boost.

My profile is open,You can check my slayer(Failure) tell me again how bad my singe target damage is. Last time i checked it was 1.6mil DPS and thats without the 20% cull,funny thing is i can go even higher but i prefer my 7.5k life to go with it. Sounds about right to me.

I want the game to be harder,in case you missed the point. Problem is,i want interesting bosses,not target dummies with swords.

Don't worry for me though. My personal skill is way above most of the players here. What i kill with the most horrid gear you can imagine,is near impossible for most of the people here. Just be quiet and go read my other posts,there is nothing i hate more than people that cry for nerfs. But what i also hate is brainless changes that are up for no good.

So yea,i want the game to be harder,but not with fucking powercreep.

And don't even make me start on your challenges,not an uber in sigh,barely any challenge completed since Atlas. You my friend aren't cut to argue with me about how bosses should work in this game.
Last edited by Kasapnica#2414 on Sep 9, 2017, 10:37:05 PM
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MECHanokl wrote:
"
CaptainWARLORD wrote:
No. It's a cheap way to induce artificial difficulty without adding anything relevant to the fight.

On the other hand, it does 2 things:

1. Prevents glass-cannon builds to trivialize the bosses too easily.

2. Makes it possible to be doable for low-end builds without having to overbuff bosses to compensate for glass-cannon builds.

So, at the end of the day I guess one can't argue that it has its purpose, even though it's not very likeable at first thought.


Pretty much this, however I disagree with the your statement that it makes it harder for glass cannon builds. Here is why:

- A proper glass cannon build (well at least by my standards) melts an old map boss in about 2-3 seconds. With the double hp buff, he will now melt the boss in 3-6 seconds. That is a whooping 2-3 seconds difference for the build, and the glass cannon still probably won't even engage with boss mechanics (and what boss mechanics are we even talking about? most of the map bosses are buffed unique mobs).

- At the same time, a more average build, who would take around 15-20 seconds to melt and old boss, will now take 30-40 seconds. That is a much bigger difference than for the glass cannon builds. So the glass cannons are not really that affected, but the average guys are... AGAIN. What you should consider as well is that, unless we are talking about some rare expensive uber tanks (which STILL can die to damage spikes), defensive mechanics in this game are not very reliable. Generally, unless you have very powerful sustain (VP, slayer leech), you will lose a war of attrition versus almost any boss. People tend to build millions of dps build because they are the most effective for these reasons - the shorter the fight, the better, while stacking defensive mechanics is much less effective. So what the new change really does is it punishes the middle guys even more, while barely putting a dent in the real troublemakers' builds.


+1
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
I prefer 50% life bosses.
I do not like it because it pushes crit meta in leagues. In the other hand it removed some pitfalls of the meta(for example vaal spark beeing able to kill most bosses during it)

I think it reduced build variety, good players still farm content. I personnally felt that the league was easier than the previous one with the survivability gained by the god. (But I went crit because I knew that mapping without huge ass dps was a no go for solo clearing)

Overall league after league I feel that this game goes easier and easier. I won't be surprised to see it plain trivial 2 or 3 leagues from now. (like shaper on every budget build)
Last edited by galuf#4435 on Sep 10, 2017, 6:52:29 AM
Game is so super easy right now complaints like this make no sense. Either you want to kill bosses in 1 second or want guaranteed good loot and breaking the economy(again) and for what? To stop playing the league even quicker? Pfffft
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Im not crying because i lack damage,i just got tired of your "muh single target" 10 times per thread that has anything to do on the matter.

I "cry" because Glorified mobs that do nothing but swing brainlessly at you and drop nothing,have no reason to get health boost.

My profile is open,You can check my slayer(Failure) tell me again how bad my singe target damage is. Last time i checked it was 1.6mil DPS and thats without the 20% cull,funny thing is i can go even higher but i prefer my 7.5k life to go with it. Sounds about right to me.

I want the game to be harder,in case you missed the point. Problem is,i want interesting bosses,not target dummies with swords.

Don't worry for me though. My personal skill is way above most of the players here. What i kill with the most horrid gear you can imagine,is near impossible for most of the people here. Just be quiet and go read my other posts,there is nothing i hate more than people that cry for nerfs. But what i also hate is brainless changes that are up for no good.

So yea,i want the game to be harder,but not with fucking powercreep.

And don't even make me start on your challenges,not an uber in sigh,barely any challenge completed since Atlas. You my friend aren't cut to argue with me about how bosses should work in this game.
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*How does single target dps, which is what u need to effectively kill bosses, have nothing to do with a thread, where ppl are whining about bosses taking longer to kill? Have u lost ur sense of logic or what lmao?

*What do u expect a boss to b other than a "glorified mob"? A boss IS a tougher mob... and they can drop 2 tier higher maps, that is enough reason to kill them. Do u expect a fking exalt for every boss u kill?

*I dunno if u whined b4 3.0, but if not then it shows that u just don't like the hp increase - which i said: get single target dps and problem solved.

*I don't care to check ur profile or whatever character u might have.

*Dunno why u said u had more dps than my char (AW bers) tho... i have several time more than what u just said. Regardless with 1,6 mil map bosses are not a problem.

*Bosses ARE interesting for most players, because they don't have uber high dps builds, hence they have to deal with the mechs of the boss a lot more.

*Be quiet? Be quite urself random lol.

*Ur post is so all-over the place it's even hard to understand wtf exalty u want. U want harder bosses (3.0 gave u that) and yet u whine. U say single target dps doesn't have anything to do with killing harder bosses. U want uber rewards for every single boss that u claim to easily defeat, cos ur "so skilled"... man gtfo tbh :D

*What do my challenges have to do with anything? I started in league 3 days ago u dope xD

Now stop QQ

Last edited by Paldamus#1328 on Sep 10, 2017, 11:03:32 AM
And i see someone who did nothing,but clearly have the right idea to why the health buff was a good idea.

All you have is one build that half the playerbase plays,not a single end game achievment or challenge. Using "it drops 2x tier higher map" as some kind of reason for unneeded HP buff.

Next time you decide to argue with me,please make sure you ACTUALLY have a good reason as to why this buff even exists.

Give me something,anything. Not "single target damage" which i have, and "it drops higher tier map". Is that all you can come up with for a reasoning?

I don't give a damn about people having hard time to kill bosses,i give a damn about an unneeded buff.

I made it clear that bosses like these have NO reason to be buffed. NONE,it ads NOTHING to the game.

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can drop 2 tier higher maps, that is enough reason to kill them. Do u expect a fking exalt for every boss u kill?


As for this quote,ill say this.

You have absolutely no idea how wrong you are if you think there is/was a single reason to kill map bosses. I expect nothing from them,since i know how this game works.

"
Now stop QQ


Oh boy,if i was on charge with this game design,there wouldn't be a map without a boss like Pre nerf Core or Kitava. You seem to think i complain because the game is hard...be happy i'm not the designer here,i would made sure that 99% of the playerbase would never see anything higher than tier 5 map.

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What do my challenges have to do with anything? I started in league 3 days ago u dope xD


It has,it shows me that you never saw anything considered end game,yet talks about how bosses should be. It would also seem that you other leagues are quite empty as well.

I don't even think you know why people run maps OR focus on end game bosses.

Tell me again,why would anyone care about your opinion on the subject since you can't present anything but your signature:

"Get single target damage"
"They drop 2x higher map tier,which is reason enough"

How could anyone even take you seriously?
Last edited by Kasapnica#2414 on Sep 10, 2017, 7:21:42 PM

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