Am I the only one who likes the double life bosses?
" I absolutely agree with your points, BUT! When GGG buffed bosses' HP, they forgot to buff loot/XP gained from bosses. Even before 3.0, bosses lacked rewards for risks/time you should take to kill them. In 3.0, it's even worse. Challenge/time spent must be rewarded appropriately, if not - players will just skip unrewarding content, even if it look super-cool. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" 99.9% of rare and unique items are trash. I don't know if it would help to give the boss a quantity bonus. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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You're right. Bosses should drop items with higher teir rolls
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I played about a week in legacy to get the basics, but this was my first actual league and I specifically went CI/ED so that I would have to engage with boss mechanics to learn them. I'll say this:
- Act bosses are amazing - Shaper was alright-ish - Guardians were pretty good (Hydra fight was amazing fun!) - Atziri was enjoyable - Izaro was fantastic until overgeared - High Gardens boss was interesting enough to not be bored Every other map boss was so uninspired I didn't waste my time on them beyond the atlas requirement. Farmed Acton's nightmare for the map boss kill counter because standing still and hitting q for an hour seemed like a better option. The only thing I hate more than face-tanking content and calling it a video game is feeling like it is the least boring option. Hopefully the atlas bosses get some love in the future with real risks and real rewards (Hell I'd settle for hideout trophies, honestly). "Life is weighted dice. You have some control over the outcome, but you'll never win if you don't roll." Last edited by Frosthaven83#0131 on Sep 3, 2017, 4:46:24 AM
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Are you all cheering for the moment when the new bosses from act 5-10 get their map boss equivalent?
When Kitava becomes a tier 15 map boss? ;) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" I would sure love it :) "Life is weighted dice. You have some control over the outcome, but you'll never win if you don't roll."
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" time for tier 17 18 19 20 maps tbh. |
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I'm so tired of braindead people - the truth is damage has ramped up greatly since boss hp was tuned and they have become total walkovers - and they are just being retuned towards levels that grant closer to the desired experience.
And all people think is.. buuut buuut where are extra rewards... People just want more more and more and can't pull their blind stupid heads out of their ass, they just want MORE MORE MORE or rage. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" Nope. I want the boss rewards to be on par with the trash mob rewards. If you include time investment and risk, the boss rewards are insulting and not worth the time or risk compared to killing trash with the same time investment and next to no risk. How is that braindead? Please elaborate |
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" Get some fking single target damage in your build. Now you need actual single target damage to be able to kill bosses and can't cheese everything on a clearspeed build/mapping aoe build. I still stomp bosses in a handful of seconds, cos my build has single target damage... stop whining, taking a few more secs is not a big deal and bosses drop plenty. Last map i did, the bosses dropped 2 red and 1 yellow map... i think that's pretty good for taking about 4 secs to kill them rofl. Like craft ur maps and sextant... Totally agree with crackmonster. Last edited by Paldamus#1328 on Sep 3, 2017, 7:10:51 AM
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