Am I the only one who likes the double life bosses?
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Not a fan of the increased boss hp - without increased rewards.
If you wanted to be efficient, dont fight bosses unless you can burst them down in a few sec. Its just not worth it fighting a boss longer than a few sec. Their lootdrops are much more an insult rather than a reward and the xp gain is just the same. Do something else and you´ll get more out of it for the invested time. Thats horrible design. |
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"agree. They buffed bosses but forgot to buff reward. Stupid idea. |
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double life boss + double bosses map not so great
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" Especially at corrupted minotaur with temp chains roll. I go hydra-kill her with full hp left I go minotaur-get 1shot instantly without some visible mechanic behind it. Shaper was more easy kill for me than minotaur. You really need some broken shit like instant killing blade flurry to do bosses in reasonable time and death count on anything that is not white map. On other side even 30% more hp t16 rare,magic and normal monsters die instantly to aoe. I'd say tune boss hp down and give monsters more hp. I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! | |
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Instead of doing the exact same thing for 5 seconds you now do the exact same thing for 10 seconds,so profit?
Making bosses into just bulletsponges is never a good idee for it doesn't add any challenge it just makes the fight longer. [Removed by Support]
Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them “The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.” |
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I don't like them, they discourage damage mods more than the maps themselves already did (as damage values seem balanced around constant potion uptime if you ask me) / encourage you to go the now smaller pool of builds that do sufficient dps to invalidate their difficulty.
I'm not really happy with either, i preferred being able to smash them with mid tier builds. Now its like some kind of multiple choice BS IF you have the sustain and/or the damage to not need the sustain you kill the boss, if you don't you just skip it entirely. I doubt many people are pushing these bosses in a genuinely difficult way its just meh. Glad some people are enjoying them more, I probably would if I played softcore and i could take some risks but in HC they just aren't worth it |
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" I kill them just as fast. Know what triggers me though?people defending cheap glorified mobs,and calling them "bosses that are fine with increased health". Am i the only one that hates fights without mechanics that only rely on health and auto attacks? Why would anyone defend a damn MOB with boosted damage and health,what the hell is the reason this thing need to have increased health? Put act bosses in every map,then boost health...you know,to actually make people good at the game. Don't give some retarded rogue exile 10 times the damage of Shaper and like 50% of a guardian's health. Its cheap,its stupid and its meaningless chore. Yes,me,the one that hates people complaining,complain because there is no reason to make new players face these "bosses". I swear,people only want to facetank in this game. Last edited by Kasapnica#2414 on Sep 2, 2017, 8:29:53 PM
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I couldn't care less than I do. Not a bit. All it does is extend the fights. It doesn't make them harder. Doesn't make the easier. Just longer. I've been on this planet long enough not to worry about a few extra minutes in a boss fight.
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" Yup totally. I sit there holding down space bar till my Dark Pact mops up the boss and my insane, instant life leech keeps me topped up. Takes 6s instead of 2s. Totally engaging with boss mechanics now. Great game! Deliver pain exquisite
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Bad change.
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