3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" You only Really need Kaom's Roots until you get a Kaom's heart for the life. Once you get the KH you should drop the boots for Life/Res and maybe some armour and Movement speed str Two Toned or Titan Greaves base Or the Abyss boots like OP suggested. Stun immunity is great but you talk yourself out of a lot of better things imho. You have Life, Damage Reduction, life Regen and Armour out the wazooo. Stun will be the least of your worries because RF doesn't stop because you get stunned (unlike Melee skills for example) chances are things around you will die before you do lol. Last edited by Time2Mosh on May 30, 2018, 1:47:56 PM
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So i guess this build has taken a hard hit with the Dyadus nerf. Is it still strong to reliably deal the content?
I watched some videos of RF builds that didn't use Dyadus and the damage seemed a bit... low. Sure, you're still immortal and can kill the bosses, but it took so long. Last edited by Breadfishz on May 30, 2018, 2:11:23 PM
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" damage is fine against trash, bosses are slow " vaal rf for more damage against bosses " not worth going there. the path i have listed is optimal Last edited by rhah on May 30, 2018, 10:10:10 PM
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" yep, AG is gone. vaal rf might help us get some of that damage back | |
" it's updated now | |
" sceptre should have a crafted blood magic affix on it. shield charge should also be linked with blood magic. i'd also use quicksilver flask with MS mod on it, in-place of silver flask. " i don't know about group play, i only play solo. the rest been answered above this post | |
" when you can afford the required gear. usually late 60s, at the end of story mode " not really. it's hard to cap resists with two kaom's way rings. so you kinda need rare boots with 2-3 high res rolls; MS is also important. i recommend starting with unyielding, since you probably gonna need aoe early on. and then switching to unstoppable. stun and slow immunity isn't that important at the start | |
" yeah, i'm also very concerned about boss kill times now. vaal rf might do the trick, but i dont know yet. ag completed this build, it's sad to see it go. | |
What do you think about using Incinerate to compensate for Dyadus?
It seems very good as an alternativa for Scorching Ray in terms of ST dmg... I mean incinerate numbers alone are pretty impressive. | |
What do you think about using the new Combustion Support (previously Chance to Ignite Support) instead of the Elemental Focus Support?
We get increased fire damage and less fire resistance for the monsters. Does it make sense to use this new support? |
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