Yo fuck this density nerf.
" Silly boy, that is how it is in 99% of the games and the majority of life. People are motivated by extrinsic motivation (surprise surprise). Why do you think MMORPGS always release new sets and new features? There is no such thing as ''managing expectations'', all they did is forced folks to go meta, equip a bisco and go yolo on maps.Forget about mods, just get huge monster quantity and ignore boss. |
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" Well honestly they could have just taken away a lot of the drops from trash mobs and actually increased the density, but the thing is, this option works too. It doesn't actually matters much because after all you would end up killing for the same amount of items, the question would just be how many you kill. Higher Density makes it more intense but also harder, exspecially for melees. Low Density is a huge benefit for melees, but it kinda takes the intensity out of things, because killing more enemies is usually more fun. |
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" Still dont agree with the bolded part. Killing stuff is fun. To kill stuff you need density. So nerfing density is nerfing fun. Thats why its a stupid approach. I do agree, that adjusting all points I did mention would be way more work to do than just grabbing the nerf hammer and be done with it. From a business perspective thats a valid approach just for the saved efforts. From a marketing perspective thats a catastrophe, next to impossible to sell to the target audience without providing any information about why they did what they did or providing a perspective of future goals/features/whatever. That would actually allow the playerbase to get behind those changes, support them and suffer through the transition phase. GGG failed to provide that sort of information so far. Which means neither you nor me know the so called "Bigger picture". There is no bigger picture right now and everyone is just speculating why GGG did what they did or whats coming next based on their own wishful thinking. Thats bad. Thats not how you convince someone to invest into your company or buy your product. |
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" nearly every person here has said its less fun with less density, i feel the same way you really think were all lying? if they want to tone down drops get rid of fucking biscos. |
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" Neah, some of us "real" melee players don't notice such a difference, and it also encourages the single target namelocking melee skills a bit. Yeah, I'm conscious that we're a "dying breed going the way of DoDo", but the density change should have been addressed no less, ideally by nerfing sextants, and certain drop rates so you would actually got a similar situation... And his point regarding the run of Vaal Breach still stands. If you feel like you're needing additional enemies you're welcomed to run that next to the map content to "fill the screen". Unfortunately the player base got so used to "more @#*^" = "better experience", that there seems the next attempts at real balance will cause uproars. Just because... And I also find it funny that most of the players "bribed" by the "Labyrinth adjustments" are finding that content "great" now. Sad day indeed... >.< PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Aug 29, 2017, 3:08:18 PM
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" The vaal breach argument is literally one of the dumbest things I've heard you say this whole topic, and that says something. People want maps to feel lively, and not walk around for 30 seconds with nothing in sight, how hard is that to understand? |
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" Yeah, they feel like Phantasmagoria. The worst linear map ever! IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Aug 29, 2017, 3:35:24 PM
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That one foo said vaal breach to make things more lively what the fuck is that dude.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I was under the impression that Atlas was created so that players can fine tune their mapping experience, run map's that each person enjoyed the most, skip maps that were on the low end of fun, not all map's layout are agreeable with everyone.
So, the news came down on the nerf meta strand and the wagons were pulled in a circle with so many posters calling for it to be gone. That part had me scratching my head for a long time. Now maps that I and apparently quite a few others liked are barren, my playing partner and myself ran a map the other night that was literally a ghost town, where's the fun in that? They should revert the Atlas back to the original form and pack density be back to norm. The attempt to slow down the runners to reach 100 didn't work, it only caused grief on the average player. If I wanted to run a maze I would rather do labs, Just my 2 cents. |
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" Did this guy literally just argue that we aren't suppose to enjoy the entire fucking point of an Action RPG? Holy fucking shit. This is the most asinine comment I've ever heard. |
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