Yo fuck this density nerf.

"
vio wrote:

hammer => nail [x]

as a casual player i'm just stunned what others pull off with their seemingly unlimited time investment.

ggg's stance of making every aspect of the game tradeable plus having a huge variety of options to maximise one's gains is the total difference to "diminishing returns" which normally balances the progress of other game's communities.

edit: an explanation from the boss, dr supposedly starts at level 90, did he really miss the guys having 6+ level 100 chars last league? i can't believe it.



Ideally the Atlas and sextants are tools to personalize the game experience and cater to what you as a player find "fun".

What they currently do is force people into using them abusively(xp/hour hunt).

A discrepancy in xp gains could be allowed even in such a system, but the difference shouldn't be a tripling of the gains comparing non abusers with abusers.

-> proceed to balance relative xp/hour gains per maps
-> replace sextant with modifiers that increase "fun" encounters for highly optimized builds.

I'm thinking of stuff like "one to four random mobs slain in the map can summon a unique beyond boss"
= This also increases xp gains, but not exponentially, it's also dangerous since it's a random summon and could result in you fighting four unique beyond bosses at the same time due to RNG distribution.

Modifiers like this could revitalize the sextant system and force it into "fun encounters" rather then "xp/hour".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
sofocle10000 wrote:

PS: The reworked density feels like the last slap to the face of those that tried to level towards 100 without abusing anything

good point, same impression here.

althoug i'm slowly overcoming that feeling of abusing the game when i use all means to make it worthwhile

but even then:
you could get so much more out of the

- game plastering your atlas with sextants
- atlas with sextant blocking and chain running certain maps
- game flipping items all day or just run a currency proxy
- joining a capable guild and fucking up the economy
- ...

problem: all your options scale linearily++ with the time invested, especially at the start of the league
age and treachery will triumph over youth and skill!
"
Boem wrote:
"
Saltygames wrote:
overall the xp gain feels rubbish everywhere. just no fun grinding. my top level char is stranded (pun not intended) at lvl 89. Would never level over 90. no siree.

What are u thinking GiGeGi?


Yeah i'm feeling the turn-off already and i'm projecting ill probably cap out at lvl 90 this league, when i used to push to 92 before putting the char away and go do an alt.

I think the density nerf was a bit overdone, but i think most of all the reduction of xp per mob is the real issue.

then there is the discrepancy between people that shape the atlas purely for XP gains/hour and sextant abuses vs people playing regularly doing none of that stuff.
I think this leads to a big sour point for the entire community, since only the top 5% do the hard push methods(assumption) on which the nerfs are aimed/based around.

they should really tone down the effect sextants have on xp/hour and continue to optimize relative xp/hour ratio's between maps themselves, making atlas tuning less relevant as a balance factor/concern for xp pushing.


Peace,

-Boem-



It's not even just that, they made the game basically unplayable at this point if you want to econ effectively unless you are playing with a Biscos Collar.

Report Forum Post

Report Account:

Report Type

Additional Info