Yo fuck this density nerf.

"
allbusiness wrote:
"
sidtherat wrote:
big picture is hypocrisy

this is what is the most present thing int his thread.

you want killing mobs because it is 'fun'? i doubt. you want to kill mobs because they give loot. you want loot because tlit is valuable. you want valuable because it makes you feel better





Did this guy literally just argue that we aren't suppose to enjoy the entire fucking point of an Action RPG?


Holy fucking shit. This is the most asinine comment I've ever heard.


What's new about that? Sid's still hoping for his free mystery boxes from GGG, so you won't see any reasonable arguments from him :D.
"
andreicde wrote:
"
allbusiness wrote:
"
sidtherat wrote:
big picture is hypocrisy

this is what is the most present thing int his thread.

you want killing mobs because it is 'fun'? i doubt. you want to kill mobs because they give loot. you want loot because tlit is valuable. you want valuable because it makes you feel better





Did this guy literally just argue that we aren't suppose to enjoy the entire fucking point of an Action RPG?


Holy fucking shit. This is the most asinine comment I've ever heard.


What's new about that? Sid's still hoping for his free mystery boxes from GGG, so you won't see any reasonable arguments from him :D.


Sid never had any reasonable balance posts. He live in his own small world where everything not going after his will is bad for the game.
I, too, think that clearspeed just is way too high. How about a 50% nurf to movement speed? That'll show those pesky fun havers enjoying themselves how it's meant to be played. Ideally, this game should be as slow, or even slower as Titan Quest. Then, after the nerf, get your favourite community manager to release a statement about how you could have nerfed it more. Remember to call your player base entitled, that has never backfired!

Then, just to bone those knuckleheads some more, reduce the pack size to the point where you're lucky if you even encounter one mob. Add a random chance for the boss to just not be there! Now this is a change I'd like to see, it's called "Path of Exile" and not "Fight of Exile" after all.

Also, we need a fitting league and map mods. I call it "Abandonment league", there's simply no mobs! Genius! Brilliant! The "abandonment" map mod overrides all other mods and corrupts the map as soon as it's applied.

Man, I should apply for a job a GGG.
We are going to shut down Beyond immigration into our maps until we find out what the Hell is going on!
"
Obliviongamer91 wrote:
I, too, think that clearspeed just is way too high. How about a 50% nurf to movement speed? That'll show those pesky fun havers enjoying themselves how it's meant to be played. Ideally, this game should be as slow, or even slower as Titan Quest. Then, after the nerf, get your favourite community manager to release a statement about how you could have nerfed it more. Remember to call your player base entitled, that has never backfired!

Then, just to bone those knuckleheads some more, reduce the pack size to the point where you're lucky if you even encounter one mob. Add a random chance for the boss to just not be there! Now this is a change I'd like to see, it's called "Path of Exile" and not "Fight of Exile" after all.

Also, we need a fitting league and map mods. I call it "Abandonment league", there's simply no mobs! Genius! Brilliant! The "abandonment" map mod overrides all other mods and corrupts the map as soon as it's applied.

Man, I should apply for a job a GGG.


Well as long as you got your 1000 hours, you'd easily get accepted in their ''expert quality team'' :D
"
andreicde wrote:
"
Obliviongamer91 wrote:
I, too, think that clearspeed just is way too high. How about a 50% nurf to movement speed? That'll show those pesky fun havers enjoying themselves how it's meant to be played. Ideally, this game should be as slow, or even slower as Titan Quest. Then, after the nerf, get your favourite community manager to release a statement about how you could have nerfed it more. Remember to call your player base entitled, that has never backfired!

Then, just to bone those knuckleheads some more, reduce the pack size to the point where you're lucky if you even encounter one mob. Add a random chance for the boss to just not be there! Now this is a change I'd like to see, it's called "Path of Exile" and not "Fight of Exile" after all.

Also, we need a fitting league and map mods. I call it "Abandonment league", there's simply no mobs! Genius! Brilliant! The "abandonment" map mod overrides all other mods and corrupts the map as soon as it's applied.

Man, I should apply for a job a GGG.


Well as long as you got your 1000 hours, you'd easily get accepted in their ''expert quality team'' :D


*Eye twitch.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
That one foo said vaal breach to make things more lively what the fuck is that dude.



As far as i can tell people are refusing the "entitlement" argument, so they don't want extra loot or extra massive amounts of experience right?

that makes using vaal breach a legit suggestion or argument to simply get more monster mass that doesn't yield any benefits in therms of loot/xp.

It's nice, if you refute the vaal breach argument your obviously looking for benefits beyond "extra monster mass" which falls in the "spoiled/entitled by past league's" bracket.
If your not looking for anything beyond "extra monster mass" vaal breach is a legit way to achieve that.

They could reduce experience and loot by 50% and then double the mob density, but then you punish builds again that don't follow AOE ubber alles.(trappers come to mind, which rely on charges and cooldowns)
Or simply melee which lacks sufficient AOE to clear efficiently if you just "double all the packs in size".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Miská wrote:

That's strange. In legacy half my guild was still playing after 2 months. After 1 week in this league it's a ghost guild. Just coincidence right?

Please don't use PoE and rewarding in the same sentence, this game is the embodiment of unrewarding. That's why people look for loopholes and strategies to speed clear and don't bother with 99.99999% of everything that drops.

^ This is 100% true!
I played till the very end of legacy league (and breach league) but I didn't even bother to start this league. Right now with the new mob density and stupid boss health pools the game is reward wise, fun wise and diversity wise in the worst state since closed beta.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
Boem wrote:
"
I_NO wrote:
That one foo said vaal breach to make things more lively what the fuck is that dude.



As far as i can tell people are refusing the "entitlement" argument, so they don't want extra loot or extra massive amounts of experience right?

that makes using vaal breach a legit suggestion or argument to simply get more monster mass that doesn't yield any benefits in therms of loot/xp.

It's nice, if you refute the vaal breach argument your obviously looking for benefits beyond "extra monster mass" which falls in the "spoiled/entitled by past league's" bracket.
If your not looking for anything beyond "extra monster mass" vaal breach is a legit way to achieve that.

They could reduce experience and loot by 50% and then double the mob density, but then you punish builds again that don't follow AOE ubber alles.(trappers come to mind, which rely on charges and cooldowns)
Or simply melee which lacks sufficient AOE to clear efficiently if you just "double all the packs in size".

Peace,

-Boem-


Sure anyone have 4 exalts to give me really quick so i can start having fun?

http://poe.trade/search/otesonakeyokow

"They could reduce experience and loot by 50% and then double the mob density, but then you punish builds again that don't follow AOE ubber alles."

It's not fucking punishment when people ELECT to be slow by taking single target skills in a game where destroying a lot of monsters fast gives you items or currency to actually play the game.

No fucking amount of loot/density nerfing will ever make a glacial hammer build keep up with a vaal power siphon wander.

This idiotic argument keeps coming up. To the people that want to play slow ass single target skills just to complaing about "clear speed is too fast" can go fuck themselves.

It's like going to vegtarian restaurants and bitching at people because you can't order beef steak.

If asinine individuals want to put out stupid arguments to try validate a stupid point, there is really no helping those people.
Last edited by Prizy#1622 on Aug 30, 2017, 10:47:48 AM
"
Boem wrote:
"
I_NO wrote:
That one foo said vaal breach to make things more lively what the fuck is that dude.



As far as i can tell people are refusing the "entitlement" argument, so they don't want extra loot or extra massive amounts of experience right?

that makes using vaal breach a legit suggestion or argument to simply get more monster mass that doesn't yield any benefits in therms of loot/xp.

It's nice, if you refute the vaal breach argument your obviously looking for benefits beyond "extra monster mass" which falls in the "spoiled/entitled by past league's" bracket.
If your not looking for anything beyond "extra monster mass" vaal breach is a legit way to achieve that.

They could reduce experience and loot by 50% and then double the mob density, but then you punish builds again that don't follow AOE ubber alles.(trappers come to mind, which rely on charges and cooldowns)
Or simply melee which lacks sufficient AOE to clear efficiently if you just "double all the packs in size".

Peace,

-Boem-



'Spoiled/Entitled'


You mean the entire purpose of playing an ARPG is to get valuable loot/gear and be able to either use it or trade it? Didn't know that made you 'entitled'.


The last few leagues were highly successful in player retention for a reason, and alot of it has to do with the fact that many people were capable of reaching endgame status within reasonable amounts of time. Many other games pushed away from their 'super hardcore grindy' nature of time wasting because they found out that making players happy also equates to players spending more money.


People like sidtherat think like everyone was walking around fully decked out in full CI gear that was 15k ES plus and had headhunters/full vaal fireball setups. That was maybe like 1% of the population tops. I'm not even sure why anyone thinks that was remotely achievable by the average player, only the most hardcore players were able to reach that level of gear.
Last edited by allbusiness#6050 on Aug 30, 2017, 10:50:54 AM
"
Prisus wrote:

"They could reduce experience and loot by 50% and then double the mob density, but then you punish builds again that don't follow AOE ubber alles."

It's not fucking punishment when people ELECT to be slow by taking single target skills in a game where destroying a lot of monsters fast gives you items or currency to actually play the game.

No fucking amount of loot/density nerfing will ever make a glacial hammer build keep up with a vaal power siphon wander.

This idiotic argument keeps coming up. To the people that want to play slow ass single target skills just to complaing about "clear speed is too fast" can go fuck themselves.


So trappers can just fuck off is what i get from you?

So then as somebody that regularly plays traps "fuck off" back at you.

You think a trapper with a full aoe orientation can keep up with content like breach and their spawn-rate? Or just plain doubling of all packs?

All you do is focus on your fun, neglecting the implications and balance factors involved in such a change, mind me if i'm not entirely convinced when people with that attitude come up with "bright suggestions".

The argument keeps coming up for a reason. Certain play-styles and skills/set-ups can not compete with others when you ramp up the game more and more and more.
That's logical since they where designed in a game-state where the full mass was lower.

So the logical solution, considering this is a "game" is to first decide do we want to ramp it up yes/no? and then bring older mechanics(like traps) in line with that new vision as well as ramp up older skills designed in a lower mass game-state.

Breach was a fucking disaster for builds that don't use leech or hybrid set-ups or trappers....and the list continues. Obviously some of you will be oblivious to that since you don't push content in
non-optimal settings neglecting the full scope of available options to players.

Peace,

-Boem-

edit : walking my dogs allbusiness i'll respond after that.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Aug 30, 2017, 11:10:36 AM

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