Yo fuck this density nerf.

"
sofocle10000 wrote:
"
andreicde wrote:
"
painfrais wrote:
Can you guys actually understand my point instead of twisting it sideways, of course nerfing the content is going to be a nerf to everyone. I am simply stating that it makes the game easier to play. You guys are extra strong at the not understanding anything. Your argument is that it buffs speed, which I already stated...

The main premise is that slowing the game was mandatory at this point. If you don't agree with that, of course you aren't going to agree with anything else that follows. No need to try and explain why this change in particular was bad, because any other way to do it also have huge downsides, maybe you would rather like to complain about different downsides but it doesn't change anything. This packsize nerf also tone down rampage and flasks, since flasks are/were out of control, it's 2 birds with one stone. As I said, the only problem is that it buffs mobility skills and movement speed. The only regret I have is just that, they should've released this density change along with a mobility skills nerf.


It's not that people don't understand your point, it's just that it's a bad point. You say that the slowing down was mandatory because X reached Y level fast, which is silly, considering no matter what nerfs they do, the top guys no life-ing the map will still be top. The 1% that finds loopholes will always find loopholes no matter what and will still level fast, but the other 99% will be the ones getting screwed. GGG have to understand that this is not esports and most certainly not a MOBA game, therefore the balance for games such as league of legends/dota 2 does not and SHOULD not be applied here.


Quite the contrary. Balance should be applied to PoE too, and actually in a more timely manner.

All the broken skills/mechanics/items or interactions should be addressed on a monthly/weekly basis and "loopholes" that are unregulated should get regulated ASAP.

That would bring balance and a healthy development to the game. Long term.

And it would also place more weight on the diversity, and on builds being, feeling an being played different.

Right now you got stack damage, pick opie-op broken @#&* and go demi-god mode, with more or less focus on AFK capability.

Much "diversity". Much "balance". Much "WOW".

Playing PoE should feel fun, and actual content that put up a fight should be more appreciated, while also feel a lot more rewarding at the same time... And it should at least contend with the goddamn trade or crafting as those don't pose ANY kind of danger.

"Balance". Right...


Balance for POE and DOTA 2/LOL is very different, that's my point yet they try to balance it the same way as a MOBA game.GGG's idea of balance atm is basically ''yolo''. Double dipping too stronk?over-nerf everything but the main culprit. Vaal Pact is one of the most used mechanics yet it's still there. They could have just removed/reworked that skill to something else to fix a lot of issues. No, GGG decides that the way to deal with that is hammer discipline, hammer es on uniques, hammer es on items in general, double boss hp without taking into account the regeneration they have (since bosses ofc had to have % hp regen) and even add some items to different tiers (baron being a primary example). This example is just for es, except for baron ofc which shows how GGG's ''balance'' works
"
sofocle10000 wrote:
"
andreicde wrote:
"
painfrais wrote:
Can you guys actually understand my point instead of twisting it sideways, of course nerfing the content is going to be a nerf to everyone. I am simply stating that it makes the game easier to play. You guys are extra strong at the not understanding anything. Your argument is that it buffs speed, which I already stated...

The main premise is that slowing the game was mandatory at this point. If you don't agree with that, of course you aren't going to agree with anything else that follows. No need to try and explain why this change in particular was bad, because any other way to do it also have huge downsides, maybe you would rather like to complain about different downsides but it doesn't change anything. This packsize nerf also tone down rampage and flasks, since flasks are/were out of control, it's 2 birds with one stone. As I said, the only problem is that it buffs mobility skills and movement speed. The only regret I have is just that, they should've released this density change along with a mobility skills nerf.


It's not that people don't understand your point, it's just that it's a bad point. You say that the slowing down was mandatory because X reached Y level fast, which is silly, considering no matter what nerfs they do, the top guys no life-ing the map will still be top. The 1% that finds loopholes will always find loopholes no matter what and will still level fast, but the other 99% will be the ones getting screwed. GGG have to understand that this is not esports and most certainly not a MOBA game, therefore the balance for games such as league of legends/dota 2 does not and SHOULD not be applied here.


Quite the contrary. Balance should be applied to PoE too, and actually in a more timely manner.

All the broken skills/mechanics/items or interactions should be addressed on a monthly/weekly basis and "loopholes" that are unregulated should get regulated ASAP.

That would bring balance and a healthy development to the game. Long term.

And it would also place more weight on the diversity, and on builds being, feeling an being played different.

Right now you got stack damage, pick opie-op broken @#&* and go demi-god mode, with more or less focus on AFK capability.

Much "diversity". Much "balance". Much "WOW".

Playing PoE should feel fun, and actual content that put up a fight should be more appreciated, while also feel a lot more rewarding at the same time... And it should at least contend with the goddamn trade or crafting as those don't pose ANY kind of danger.

"Balance". Right...


thats crazy

there should not be major balance changes within leagues

balance between them not during them
I dont see any any key!
broken game
You guys are adorable. So the main argument is that blowing up mobs is fun, which it is. Now speaking of mobs, when the game first got released in beta, there were no mobs at all. There wasn't anything in any layout. But then, they added a league that would put additional monsters on the map, and another one, and another one, and another one. We are now 10+ leagues that increases density rolled into the main game. This means the density, even after the nerf is leaps and bounds better than what we had early on, even as far as 5 leagues in the game. At some point this was a mandatory change if they wanted to keep rolling density fun stuff into the game, such as harbingers. Are they supposed to just fill the map entirely with density for you to be happy?

Also note, back then, you couldn't target what you wanted to run, maps weren't linked. You ran what you dropped, period. They gave us this amazing system that let us target what we want to run and it is beyond our wildest dream, this atlas thing is unreal. It felt it needed a nerf and that is exactly what they did with this change.

There is exactly no way they revert this change back, they might do some slight adjustments but this is mostly the game you're going to get from now on. Just run maps you enjoy, this is what this change is intended for, so that the maps are within a small margin and thus it comes down to personal preferences. Note that the maps that don't have high sextanting potential feel more packed than the maps that do, if this is intended and I am not just tripping balls, this is amazing thoughts into balance.

You guys keep failing to see the big picture over and over and over. Stop worrying about it and feel like you got robbed, because you didn't, poe is still an amazing game, even more so than before.
"
painfrais wrote:
You guys are adorable. So the main argument is that blowing up mobs is fun, which it is. Now speaking of mobs, when the game first got released in beta, there were no mobs at all. There wasn't anything in any layout. But then, they added a league that would put additional monsters on the map, and another one, and another one, and another one. We are now 10+ leagues that increases density rolled into the main game. This means the density, even after the nerf is leaps and bounds better than what we had early on, even as far as 5 leagues in the game. At some point this was a mandatory change if they wanted to keep rolling density fun stuff into the game, such as harbingers. Are they supposed to just fill the map entirely with density for you to be happy?

Also note, back then, you couldn't target what you wanted to run, maps weren't linked. You ran what you dropped, period. They gave us this amazing system that let us target what we want to run and it is beyond our wildest dream, this atlas thing is unreal. It felt it needed a nerf and that is exactly what they did with this change.

There is exactly no way they revert this change back, they might do some slight adjustments but this is mostly the game you're going to get from now on. Just run maps you enjoy, this is what this change is intended for, so that the maps are within a small margin and thus it comes down to personal preferences. Note that the maps that don't have high sextanting potential feel more packed than the maps that do, if this is intended and I am not just tripping balls, this is amazing thoughts into balance.

You guys keep failing to see the big picture over and over and over. Stop worrying about it and feel like you got robbed, because you didn't, poe is still an amazing game, even more so than before.


You have not a single clue of what the fuck you're talking about there's no big picture here the fuck is this?

Stop trying to sugar coat shit that doesn't work like that if it's shit it's shit you don't coat it in sugar stop doing that it's like you ignored the entire pages of discussion here and accepted yep this is totally fine without any discussion and go you're adorable??????? LOOK IT THE BIG PICTURE THIS IS HELPFUL TO THE GAME!

No it certainly is not you literally just spat out stuff without anything thinking dude then you end the premise is that poe is an amazing game without any flaws! IT'S BETTER DEN EVER.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Aug 29, 2017, 12:41:59 AM
Personally I'd be happy with double the monsters and half the experience. Battling all the way :)

If people are reaching level 100 too quick, remove the level cap. So a few people will do a hell of a grind and reach 110 etc and be overpowered big deal, some people are overpowered by level 85. It would give the ladder and races more meaning.
"
painfrais wrote:
Can you guys actually understand my point instead of twisting it sideways, of course nerfing the content is going to be a nerf to everyone. I am simply stating that it makes the game easier to play. You guys are extra strong at the not understanding anything. Your argument is that it buffs speed, which I already stated...

The main premise is that slowing the game was mandatory at this point. If you don't agree with that, of course you aren't going to agree with anything else that follows. No need to try and explain why this change in particular was bad, because any other way to do it also have huge downsides, maybe you would rather like to complain about different downsides but it doesn't change anything. This packsize nerf also tone down rampage and flasks, since flasks are/were out of control, it's 2 birds with one stone. As I said, the only problem is that it buffs mobility skills and movement speed. The only regret I have is just that, they should've released this density change along with a mobility skills nerf.


Do you realize where you're making your statements at? Feedback and suggestions a.k.a. I'm so entitled/GGG only did this to hurt me/you're such a terrible father etc.
Last edited by Saf3tyhazard#3440 on Aug 29, 2017, 2:02:32 AM
I, for one, totally agree with the OP. There will always be mechanically talented individuals with time and stamina to push level 100 in a short amount of time (I will be surprised if it is more 0.1% of player base) but all of us are suffering from GGG's weird goal to slow those down.

I am certainly concerned that GGG is starting to have a mindset of "us vs. players". Nerf players and buff monsters are all we see in recent patch notes. A game company should not take its players as adversaries. The most satisfying and fun factor of any given ARPG is to slay hordes and hordes of monsters - not back tracking through empty corridors.
"
I_NO wrote:
Guess what people don't fucking do it still you literally screwed the entire map system and nothing changed all this did was screw most of the population while the targeted people you wanted to make people leave strand just went to shore.

Sounds like a perfect example of GGG's "balance" to me. ^^ Sadly they always fuck up 99% of their playerbase while being to stupid/lazy to fix the real issues.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
painfrais wrote:
You guys are adorable. So the main argument is that blowing up mobs is fun, which it is. Now speaking of mobs, when the game first got released in beta, there were no mobs at all. There wasn't anything in any layout. But then, they added a league that would put additional monsters on the map, and another one, and another one, and another one. We are now 10+ leagues that increases density rolled into the main game. This means the density, even after the nerf is leaps and bounds better than what we had early on, even as far as 5 leagues in the game. At some point this was a mandatory change if they wanted to keep rolling density fun stuff into the game, such as harbingers. Are they supposed to just fill the map entirely with density for you to be happy?

Also note, back then, you couldn't target what you wanted to run, maps weren't linked. You ran what you dropped, period. They gave us this amazing system that let us target what we want to run and it is beyond our wildest dream, this atlas thing is unreal. It felt it needed a nerf and that is exactly what they did with this change.

There is exactly no way they revert this change back, they might do some slight adjustments but this is mostly the game you're going to get from now on. Just run maps you enjoy, this is what this change is intended for, so that the maps are within a small margin and thus it comes down to personal preferences. Note that the maps that don't have high sextanting potential feel more packed than the maps that do, if this is intended and I am not just tripping balls, this is amazing thoughts into balance.

You guys keep failing to see the big picture over and over and over. Stop worrying about it and feel like you got robbed, because you didn't, poe is still an amazing game, even more so than before.


Care to explain your point?
I know Im adorable af, but I really want to understand your reasoning.

So you basically say, the game needed a density nerf. Why? To prevent what from happening and to achieve what?

All it does it, to slow down players progression, loot/currency drops and feels bad (running through empty areas is never fun).
They could have nerfed the xp gain or loot drop per mob to achieve the same, but just not touch the density.

The only reason to touch density numbers would be performance issues.
I dare say, that breach and legacy leagues were stress tests in regards to server performance. There were never as many mobs on the screen before and servers didnt collapse.
So server performance can be ruled out. Thats clearly not the issue here.

Client performance however might be an issue. And Im not talking about PC players, Im talking about consoles.
So if thats the reasoning, Im disappointed. Polish the game, if you have to or dont even try to roll out a console port, if you cant handle performance issues on weaker clients.


Other than that, Im failing to see the bigger picture.
Please elaborate.

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