What happened to GGG?

We warned you like 1.000.000 times that xbox crap will hurt the PC game big time...

You thought it wouldn't affect the PC game...

Well now please enjoy your pathetic league that's been thrown together in 20min...

Also remember that YOU are the one that has payed for it...
Next supporter packs will contain T-shirts specially tailored for all of you hahahahahaha 3:)


IGN: Bluntexile
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gibbousmoon wrote:

With all due respect, "This is not new" is a terrible defense for... just about any flawed design decision I can think of, really. Or, to be more precise in the case of PoE, persistently neglected existing design flaws.

In my opinion, it's perfectly fine to require players to do their homework (or learn themselves through shitloads of trial and error--but really, most people would rather do the homework) late in the game to learn advanced techniques for success.

It is not perfectly fine to require players to do their homework to succeed (or rather, not to fail utterly) on the character select screen, nor on their initial assumption that certain apparently strong defense-buffing nodes on the passive tree are not trash tier (a reasonable assumption), nor on their initial choice of an attack skill that is presented to them as a primary attack with no indication that it is in fact trash tier.

These are decisions which are literally made within the first 30 minutes of play. Super, super basic things. Good game design requires they be intuitive. And interesting ARPG game design requires genuine choices, not lies dressed up as choices.


Your pretty right and i enjoy reading your post's.

What i would pose, is that most choices are actually viable IF we consider the game to be from
act 1 to act 10. And entirely neglect the existence of the end-game mapping system.

In such a light, certainly a non-optimized build will struggle, but most likely still be able to complete the story line, a defensive node if supplemented with a good baseline value (armor + armor% nodes) will actually yield desired incremental results to player power.

I think it is only accurate to say that freedom of choices is a lie when contemplating the entire system against the mapping system or end-game, where GGG pushes exponential scaling in therms of damage and health pools.

In such a scenario, if your build also doesn't scale exponentially or is "efficient" it gets left behind very rapidly.

And i can see this as being a big issue since GGG is pushing everybody of their player-base into the mapping system with the new 3.0 release.

Endgame mapping is no longer an afterthought for the "hardcore", but rather an extension incorporated into the story line now.(epilogue, zana quest + story continuation of shaper)

As a result of this, a lot of the player-base who would otherwise neglect or skip the end-game will most likely participate in it, as such the part of the player-base that realizes how "choices are an illusion" if you want to compete in the end-game will most likely increase by quite a margin.

This in return will enforce the perception of "only meta is playable and desired" in the community and create a backlash.(since this is true, but not necessarily appreciated by a lot of people)

They did something cool, push players into end-game, but i hope they are prepared for the consequences of such an action because it will be an eye-opener for quite some people who would otherwise be blissfully unaware of the end-game state and play-ability of PoE.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Bluntexile wrote:
...


Why are you still here? Allow me to speed up your departure.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Aug 19, 2017, 5:44:14 AM
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Boem wrote:
In such a light, certainly a non-optimized build will struggle, but most likely still be able to complete the story line, a defensive node if supplemented with a good baseline value (armor + armor% nodes) will actually yield desired incremental results to player power.

I think it is only accurate to say that freedom of choices is a lie when contemplating the entire system against the mapping system or end-game, where GGG pushes exponential scaling in therms of damage and health pools.

In such a scenario, if your build also doesn't scale exponentially or is "efficient" it gets left behind very rapidly.

And i can see this as being a big issue since GGG is pushing everybody of their player-base into the mapping system with the new 3.0 release.

Endgame mapping is no longer an afterthought for the "hardcore", but rather an extension incorporated into the story line now.(epilogue, zana quest + story continuation of shaper)

As a result of this, a lot of the player-base who would otherwise neglect or skip the end-game will most likely participate in it, as such the part of the player-base that realizes how "choices are an illusion" if you want to compete in the end-game will most likely increase by quite a margin.

This in return will enforce the perception of "only meta is playable and desired" in the community and create a backlash.(since this is true, but not necessarily appreciated by a lot of people)

They did something cool, push players into end-game, but i hope they are prepared for the consequences of such an action because it will be an eye-opener for quite some people who would otherwise be blissfully unaware of the end-game state and play-ability of PoE.

Peace,

-Boem-


A build that is able to complete act 10 won't have many problems in early maps. The things that will hold those players back will be map drops and game knowledge for trading.
"
Sa_Re wrote:

A build that is able to complete act 10 won't have many problems in early maps. The things that will hold those players back will be map drops and game knowledge for trading.


I'm talking about the guy that's playing cleave + flameblast.

There is no doubt in my mind that a person like that can complete act10 just by persistence and in some cases "zerging" a boss.(since bosses currently are not really fine-tuned and a hilarious increase in obstacle when compared to norm content)

The story content is quite beginner friendly and error friendly if the player is persistent and willing to learn and be creative.

However, it's only in end-game where it becomes required to invest a whole character in one singular thing to excell.(in this case, either cleave or flameblast)
Because of the scaling presented there.

And even if like you suggest he can clear "early" maps, then what is his indication that his build is a failure?

Like Gibbousmoon says, there is absolutely no indication of player error, there is no intuitive system or learning curve.

A new player is incapable to know that for end-game your skill needs either "aoe" or "projectile" in it's gem tag or your already failing the moment you pick up a gem you enjoy playing.

Imagine your a new player and you pick "elemental hit", now imagine the experience of the game while fully investing in that skill blissfully unaware. Then imagine the roadblocks you encounter while trying to capitalize on the skill.
And then obviously as a new player and avid ARPG player, you think to yourself "i must be missing something, some gem, some character attribute to make this skill function" only to find out, nope, it just does not work.
Absolutely no reason for it to be in the game other then to disappoint potential players.

I could go on, but i think i painted a fairly good picture, choices are fine in and of them-self.

It's finding the answers we derive fun off, but a choice without an answer is hollow and meaningless.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Well i don't think here the problem lies within this harbiringer league but instead is exposed and exaggerated by the same flawed mechanics wich have driven this game to be conceived for just a handful of player who play the game for trading and for max min stats, achieving every possibile content and exploiting some of the mechanics to succed in this.
If you keeep balancing the game after those people, that while i must admit constantly play the game, they dont really represent the majority of the player base, wich imo come into poe for build diversity and complex choices within yout char. This point take us to this league and the recent changes in the game balance and quality of builds. We can clearly see the trend and the criteria for balancing this league and poe 3.0 that is based on a handful of player builds who were succeding in achieving some maxium stats that were quite impressive, and resultated in a devalution of the life stats. The problem is that those stats were quite impossibile to reach for a new player or even a experienced one without investing really much time. Im saying this for explaining the real problem that this approach in balance bring to the league and in general to poe.
First of all nerfing in a pve game is never a good idea if you keep incrementing content and difficulty of bosses and mobs in generals. That's because this will constrict the player to follow the meta build for achieving what the game should instead give you for playing freely and on your own. Following build is easier and can leads to meta trends that we know very well.
So what's this fuss all 'about you 'll asking? Well the game for me after this league but in general after this update fell drained. Drained becouse all the flaw starting from: the trading system whic is still a joke and forced upon the player for getting what he really wants, the six link mecanichs which for some reasone is kept as a uber last upgrade with really no sense and grindy constraints even after all the content that we have to grind anyway, the drop ratio wich encoruage the selling instead of the personal use of a currency item and this leads us to the api sniper with flipping items and currency and the last the false sense of choice in builds that are obiviously leads other builds to be less respect others. Im not saying that the game should reward the player every 5 seconds but atleast should rewards the player in the long term. Many times i run maps t10-t15 and i dont even know why am i running them : for the rewards? for the challenge? well i think neither because maps are the only late game contenet we get and the game doesn't give any other choice for grinding with your pg after the end of the acts.
In brief the build diversity is dying little by little and the new content that ggg keep's adding is not a real incentive if the flawed mechanics are still there and neither are they going to be addressed. So for me this league is not worth playing as it is poe at its current state. And before people call me a noob or say git gud im just saying my two cents and im not offeding anyone, just stating what i really thnk about the game atm.
"
Boem wrote:


And even if like you suggest he can clear "early" maps, then what is his indication that his build is a failure?


Lab

Lab alone is a sign good enough to tell the player 'your build or your skills (or both) are not yet there'

Izaro fight and previous zones form a 'minimum system requirements' of sorts.
"
Boem wrote:

Like Gibbousmoon says, there is absolutely no indication of player error, there is no intuitive system or learning curve.

How did you learn PoE?
Last edited by Extreme_Boyheat#6523 on Aug 19, 2017, 7:45:27 AM
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Erva wrote:
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GGG made a catastrophic mistake when they caved in into stupid demands - and we got 'free loot and free everything' leagues (perandus/breach/legacy)

people spoiled once wont heal over time. they remain spoiled and as such you eiter cave in again or loose this part of playerbase


Those were fun leagues . stop with this " Spoiled " bullshit. We play video games to have fun and be spoiled. It's not a daytime job or a class we take.You haven't even played the league so why are you even defending it ?


Exactly like this fella said, this ain't a Job or School.

Games are meant to be FUN and not disappointing and unrewarding for the TIME EFFORT one puts IN.

Of course the LINE shouldn't be crossed, but as a Company after so many years, one should realize what's good and not.

GGG fails more and more, every patch they kill Builds and make the fucking Bosses even stronger as if they DROP SOMETHING GOOD lmfao.

The Logic here is out of Place and something has to be done before PoE bites the dust.
Last edited by ebeninami#0603 on Aug 19, 2017, 7:46:38 AM
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Why are you still here? Allow me to speed up your departure.


I could ask you the same, why roaming these forums while you could be iddle in town showing off your mtx you bought with your mom's $$$, seriously, i heard there's a free spot in town act III what are you waiting for :p
IGN: Bluntexile

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