What happened to GGG?

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Extreme_Boyheat wrote:
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Boem wrote:

Like Gibbousmoon says, there is absolutely no indication of player error, there is no intuitive system or learning curve.

How did you learn PoE?


Trial and error over a period of five years.

Which still doesn't justify traps like "elemental hit" to exist in the game.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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sidtherat wrote:
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Boem wrote:


And even if like you suggest he can clear "early" maps, then what is his indication that his build is a failure?


Lab

Lab alone is a sign good enough to tell the player 'your build or your skills (or both) are not yet there'

Izaro fight and previous zones form a 'minimum system requirements' of sorts.


I finished uber izaro and I still think the new system sucks ass
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sidtherat wrote:
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Boem wrote:


And even if like you suggest he can clear "early" maps, then what is his indication that his build is a failure?


Lab

Lab alone is a sign good enough to tell the player 'your build or your skills (or both) are not yet there'

Izaro fight and previous zones form a 'minimum system requirements' of sorts.


Lab would be a sign if it would be a "rite of passage" that placed proper stress on the player/party of players...

GGG allowed too many ways to bypass Lab as a true differentiator.

And some of us know that.

If they would improve the Labyrinth and make it more meaningful as a gear/build/skillplay check, next to every Act boss fight, that alone would mark a huge improvement.

And I would prefer to have a questline to prepare us to be ready to enter the Lab, while dropping the fixed minimum level, and let some wiggle room, as I find it better to let players gain their Ascendancy even before level 30 at say 27-28, if they are capable to run it. PoE was, and still is a PvE focused ARPG, so it would do wonders to let skilled players test themselves versus content as soon as possible, but also allow the "n00bs" the luxury of overlevel and/or overgear to pass certain checks...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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sofocle10000 wrote:
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sidtherat wrote:
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Boem wrote:


And even if like you suggest he can clear "early" maps, then what is his indication that his build is a failure?


Lab

Lab alone is a sign good enough to tell the player 'your build or your skills (or both) are not yet there'

Izaro fight and previous zones form a 'minimum system requirements' of sorts.


Lab would be a sign if it would be a "rite of passage" that placed proper stress on the player/party of players...

GGG allowed too many ways to bypass Lab as a true differentiator.

And some of us know that.


The discussion is about new players who get quite far in story mode without using too much third party information.

(I don't even know if they exist in significant numbers.^^)
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Sa_Re wrote:
The discussion is about new players who get quite far in story mode without using too much third party information.

(I don't even know if they exist in significant numbers.^^)


Right, I was one of them, as I liked to experience on my own the good and the bad aspects of the game.

Guess what, I learned after investing a few thousand hours the formula for armour calculation, and also that my own experience regarding armour and it's diminishing returns was spot on, and pushing for more than 15-20K was futile, hence heavily relying on EC also...

So those new players could make do with analysis and observation, but why should they also use too much "third party information"?

PoE still has more than it's fair number of counter-intuitive mechanics, but the newly introduced tutorial doesn't highlight also that you will get a "streamlined" experience while using "meta" skills/builds/items or interactions, and that ranged and cast playstyles feel like "easy mode ON" next to AoE/ranged "melee" that equals "normal mode" and that single target namelocking melee skills auto-default to "hard mode ON".

The sum of options is actually described by choice "is an illusion, Exile", unfortunately.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Aug 19, 2017, 1:58:34 PM
I wish GGG put some effort when designing supporter packs. :(
IGN : Sir_Big
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sofocle10000 wrote:
The sum of options is actually described by choice "is an illusion, Exile", unfortunately.

Gold! :D
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Silahsor wrote:
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thraSh25 wrote:
Yeah this league is not very fun.

Harbinger speaks for itself regarding how boring and underwhelming it is, but that's not my main issue.

The buff to boss health, and more importantly, the nerf to pack size absolutely blows my mind.

Blizzard learned the hard way to never, never under any circumstances remove the primary aspect of fun that their players have. Diablo suffered to the point of them having to entirely recreate the game. It seems GGG has not learned, or even noticed that simple, yet monumental mistake.

It's only a matter of time before others notice and the game rapidly declines; which it's starting to show from what I'm seeing.

Never. Nerf. Fun.


This is so true. D3 was probably the most hyped game of all times but became the greatest fail in the history of the gaming just because dev team totally missed the point what makes an ARPG fun.

Every passing league GGG also giving in more and more to reddit nolife elitists, buffing boss hp, reducing pack size, reducing xp gain, nerfing player damage, ehp etc. And now they wonder why every other player is VP Berserker. With all these buffs to monsters and nerfs to players, common people are forced to play a few selected builds which allows them to spend more time killing monsters than trying to dodge them.

I do truly love this game. Playing nevertheless. But I do also remember what I felt at vanilla D3 Torment act 2 against white flies - not again, never. I hope GGG will soon realize this game is getting more of a burden than fun with every overboard nerf.



They won't. Corporate bloat is guiding them to the road of oblivion.

My guild is all but gone now. People are rumbling on the game isn't fun now. GGG has taken the fun out of the game by making most builds not viable.

NERF NERF NERF NERF NERF
BALANCE BALANCE BALANCE BALANCE
NERF NERF NERF NERF NERF
BALANCE BALANCE BALANCE BALANCE
NERF NERF NERF NERF NERF
BALANCE BALANCE BALANCE BALANCE

And the game finally becomes not fun.

you greedy toads have killed this game by making it un-fun.

GL
The balance is a lie, Exile.

Its all about how to nerf without the game becoming totally broken. Its not balancing, simply nerfing as much as possible for no reason, and as little as possible so people struggle and cry, but don't leave.

It's a win win really. I honestly wouldnt give a damn, thats why I'm not a game designer. I'd leave OP skills OP, and give everyone the chance to be OP all the time. I'm too much of a good guy for this business.
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Demon_Frantz wrote:
The balance is a lie, Exile.

Its all about how to nerf without the game becoming totally broken. Its not balancing, simply nerfing as much as possible for no reason, and as little as possible so people struggle and cry, but don't leave.

It's a win win really. I honestly wouldnt give a damn, thats why I'm not a game designer. I'd leave OP skills OP, and give everyone the chance to be OP all the time. I'm too much of a good guy for this business.


Isn't it the point? The have very end game only for the very best? With ARPG, most of the time you grind a bit and then you are done, with not much left to do. If you're too weak to reach very end game, you will grind and grind again to have the "perfect" gear to reach that very end game. Of course it will take a lot of time and effort to get that, but you will still be in the game in the meanwhile; it might be boring, but...

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