A new Keystone Passive in 3.0.0: Crimson Dance!

I would have gone all "Alien" on them and had Bleed do AoE chaos damage.
Well I dont think it works "well". But bleed works better now than it did before.


Which 8 stacks will remain on the target, the 8 strongest stacks?
How does the entire tree look (because in that screenshot you see it changed)?
The reaction on reddit is telling. It's been a while since GGG has received such universal disapproval and let's not forget the 4 uniques they just pushed out.

http://i.imgur.com/CM3c66I.png

http://i.imgur.com/Jw419XW.png
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jul 25, 2017, 12:40:47 PM
just wondering why can players have 20 stacks and mobs with this just 8? x'D
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
Gonna admit...little disappointed. Just letting Bleed stack, while removing its extra movement-based damage, is...well, lame. Stacking is Posion's schtick; Bleed is more mechanically interesting already because of the way it interacts with knockback effects like Lion's Roar or even the odd weird Chance to Flee build. Removing that extra damage and letting Bleed stack just turns it into a weak Poison mechanic - and Poison's already weak in 3.0.

I can think of a lot of cool ways to emphasize the bleeding part of Bleeding...but this weird thousand-cuts keystone thing just isn't it.
She/Her
Can someone please create a build that does 50%/50% hit and bleed damage with 1h weapons?
Oh yeah i'll surely stack bleed 8 times to 99% of content in this game and not go for a a skill that one-shots them... said no one ever.

One more thing, bleed dmg can't be leeched so all the nodes you spend boosting it will mean your leech from normal attacks is gonna be none-existent,
Not sure if this would be too difficult to code or even useful, but I thought it sounded fun.

Crimson Dance

Additional Stacks of Bleeding deal no extra damage
You can inflict Bleeding on an Ememy up to 8 times
Attacks on enemies with 4 or less bleed stacks pull enemies.
Attacks on enemies with 5 or more bleed stacks push enemies.

??Upon reaching 8 stacks of bleeding consume bleed for remaining damage.??

Your Bleeding does not deal extra Damage while the Enemy is moving -- removed --
50% Less Bleeding damage -- removed --


Idea was to keep stacking and maintain bleed identity, DOT that increases with movement. Adds movement through stacks that create a "dance". Added the attribute in ?? tags for an extra idea, but may not be needed.

EDIT: I would like to clarify that I do not feel the current keystone is worthy of being a "keystone" passive skill.
IGN: EmptyPalms
Last edited by EmptyPalms#0028 on Jul 25, 2017, 4:00:30 PM
seems completely shit, poison needed a massive nerf and ignite needed a bit of a nerf but all the dot changes are absolutely awful, and now were stuck with them because you guys virtually never admit your first ideas were bad and you just leave stuff in ruins. By the time we get to see some change like this in a beta state its basically in the game and nothing we say makes any difference so whatever I guess. Here it is, bleed is shit forever, just fucking delete bleed and poison from the game and pretend they never happened if you cant be bothered to do something worth while with them.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
So no "75% less attack speed, +400% more damage" keystone what would actually work with bleed?
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

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