A new Keystone Passive in 3.0.0: Crimson Dance!
Can't wait to test this one out, looks powerful! I don't see why all the whine...
https://www.twitch.tv/coniunctio
|
![]() |
" " LOL! I think the new keystone sucks too. Very underwhelming and takes away bleed's identity. It's completely pointless. Honestly...who thought of this needs an Ig Nobel Prize |
![]() |
If they allow the various "on bleeding" effects to stack in a similar way (the enemy is now bleeding 8 times, not just once!) then this could be interesting!
|
![]() |
While it's undoubtedly a buff to bleed, it causes bleed to tread a bit too closely to poison for my tastes.
I'd prefer if the keystone played up bleed's unique mechanics instead - dealing more damage while your enemy moves. A chance to inflict fleeing upon refreshing your bleed would be a solid start, but giving your enemy a stacking movement speed buff every time you reapply the bleed for the duration of the flee would really play into bleed's unique mechanics. It'd allow the monster to cover more distance, causing bleed to deal even more damage. It'd also balance varying attack speeds at the same time. High attack speeds would inflict a smaller bleed but the monster would wind up moving very fast to compensate. Low attack speeds would inflict large builds (as bleed builds have traditionally done) but wouldn't be able to get insane movespeed stacks on a monster. It'd give a different playstyle which is what keystones thus far have offered: you're gaining damage in exchange for a very erratic monster in a game where positioning is key. It'd fit with the keystone name very well! Your enemy would be doing a very panicked, crimson dance for you as they bleed out. And finally it'd play into bleed's unique mechanic while not treading on other ailments' design space. I'm still looking forward to 3.0 with bated breath, but as it currently stands I can't see myself playing with bleed as a core damage component. I'd probably take the keystone if an item such as Atziri's Disfavour gave incidental bleeds though. Last edited by smoorfi#0156 on Jul 26, 2017, 2:39:54 AM
|
![]() |
Alright everyone, place your bets now on GGG pushing this into release despite nearly unanimous disapproval.
Side-bets for them renovating, removing, or revamping it in 6-, 12-, and 24-months from release after inclusion. |
![]() |
"Pushing onto release, cause they only have several days left. Complete overhaul that makes it a keystone that can only possibly make your build worse, like Perfect Agony, in a hotfix patch after launch. |
![]() |
>>>>> Bleed should favour BIG HITS and PATIENCE.
Rework Bleed so it will do 100% of the biggest hit as bleed damage per second (over 5 seconds) but target is completely immune to smaller hits of physical damage during that time. And scoring a bigger physical hit will reset duration and bleed damage per second. Last edited by PayneK#3102 on Jul 26, 2017, 4:31:48 AM
|
![]() |
could we get the bleed to work by causing bleed then using knockback to push the enemy away causing it to take damage as it is moving or perhaps the gloves that reverse the direction of knockback? or would it only work if the movement is caused by its own movement technically... knockback is moving right? but will the game count it as moving but not as its own free will?
|
![]() |
" Why would I place a bet against you when it's the obvious winner? I'll take up a side bet. GGG will renovate/revamp (aren't these the same thing?) in an adjustment 3 to 6 months after 3.0 release. This will give them numbers and feedback over 1 or 2 three month leagues and they will realize that beta feedback was right. Another side-bet: The renovation will be just as uninspired. Bring back race seasons. Last edited by AbdulAlhazred#4759 on Jul 26, 2017, 9:26:12 AM
|
![]() |
" just like this dude said, this makes bleed somewhat (maybe) better but removes how it works in general also scaling bleed still sucks and its pinned mostly to 2h weapons in 3.0 beta and at the current stage is still insignificiant,so focusing it on your build wont get u much dmg. Any player can design a build that works,
but it takes a casual player to design a build that barely works. |
![]() |