death penalty too great

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Apachy wrote:
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Subversus wrote:

@apachy:
The kind of thing you're asking for is just so contrary to the feel of the game. PoE is a reflection of video games that were popular 10-15 years ago, at least from a gameplay perspective. There was nothing "holding your hand...

I completely disagree with you here.
Eventhough GGG is trying to recreate best from Diablo1/Diablo2 it doesn't mean that they should use medieval methods.
For hardcore players there is a special league.
Default league belongs to casuals overwise they must remove it at all.

When I was younger I really enjoyed hardcore challenge and didn't mine grind and penalty for your deaths (I was a LA2 player if you know what Im tlking about) but now ... I value my time very much and I'm not the only one here.


Well we can agree to disagree I suppose. The game doesn't use medieval methods, it's a difficult game. This game isn't, never was, and never will be a game for the casual gamer, looking to put in minimal effort every now and again. Why is it so difficult to drive this point home?

And about your "valuable time"...lets face it. We're talking about playing a video game, something similar to reading a book or watching a movie. You're (hopefully) just killing time in the first place.

#reality
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Alure wrote:
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Osheri1 wrote:
GGG wants people to learn to not die. You want to build a balance between survivability and damage. They take it in steps so you can learn. Cruel's death penalty is almost nothing, merciless and above lvl 70 is where the xp penalty really kicks in. If you can learn to not die then you are ready to play hardcore. Its all a stepping stone process. If you die, think about why you died and improve on it, dont just go back to the same pack and do exactly the same thing as before.

Dont complain though, this is a hardcore game and i hope GGG never nerf the penalty. Not that it affects me one bit in hc anyway.


You say this as if every encounter is a dynamic struggle. Most of the time, when someone dies, it's because they didn't hit their health-pot fast enough, or they weren't paying attention and just took one hit too many. When I die, I definitely go back and do the exact same thing I was doing before, because there's no other way for me to do it.

If I'm a Ranger, I'm just gonna spam lighting arrow until everything on and off my screen is dead. If I die, I'm gonna work my way back to the area, and continue to do the exact same thing.

Even smart players die from time to time. It's not like I run around face-tanking an entire zone, then get mad because I lost 15%. Dying to desync happens, dying to unawareness happens, dying to personal stupidity happens. But is it fair to lose hours of work because of an accident? Some may think so, but I don't. You can strive for perfection all you want, but accidents happen. You will die.


Sure you will, some less than others though. If you are dying to unawareness then you deserve a penalty. Who wants a game that you can play blind folded? Every death is an accident. The less accidents the better a player you are. Im pretty sure people die to monster affixes that they didnt bother to check before they pulled. If you are lazy then you will die.
IGN - Osheri
"
Subversus wrote:
"
Apachy wrote:
"
Subversus wrote:

@apachy:
The kind of thing you're asking for is just so contrary to the feel of the game. PoE is a reflection of video games that were popular 10-15 years ago, at least from a gameplay perspective. There was nothing "holding your hand...

I completely disagree with you here.
Eventhough GGG is trying to recreate best from Diablo1/Diablo2 it doesn't mean that they should use medieval methods.
For hardcore players there is a special league.
Default league belongs to casuals overwise they must remove it at all.

When I was younger I really enjoyed hardcore challenge and didn't mine grind and penalty for your deaths (I was a LA2 player if you know what Im tlking about) but now ... I value my time very much and I'm not the only one here.


Well we can agree to disagree I suppose. The game doesn't use medieval methods, it's a difficult game. This game isn't, never was, and never will be a game for the casual gamer, looking to put in minimal effort every now and again. Why is it so difficult to drive this point home?

And about your "valuable time"...lets face it. We're talking about playing a video game, something similar to reading a book or watching a movie. You're (hopefully) just killing time in the first place.

#reality


What I find difficult to understand is why people want a, generally considered, "hard" game to play. What exactly are you trying to prove to yourself by having a game piss you off when you fail at it? Is it the fact that the feeling of winning so much sweeter? You don't actually "win" in a game like this, so I don't see how this could be the truth. Is it because you find an "easy" game to be boring? That's understandable, but for every person that would find the game to be easy, there'd be just as many people that found it to be difficult. That's a matter of personal opinion.

As I stated before, games like this aren't 'hard', they just require good gear, and a good build. There's nothing hard about spamming lighting arrow off-screen and clearing the whole zone. If anything manages to get close, that's ok, you have 6k health, just spam bear trap and run away.

The only thing difficult about this game is the learning-curve, and the excessive punishment for unknowledge or mistakes.
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Alure wrote:


As I stated before, games like this aren't 'hard', they just require good gear, and a good build. There's nothing hard about spamming lighting arrow off-screen and clearing the whole zone. If anything manages to get close, that's ok, you have 6k health, just spam bear trap and run away.

The only thing difficult about this game is the learning-curve, and the excessive punishment for unknowledge or mistakes.



It is the same thing with playing hardcore. It got really boring in CB because it was never a challenge. And now you have the usual circle jerks of players who think they are better players playing hardcore.


Hardcore has neither been hard nor has it ever presented a decent challenge.


1. Same ole cookie cutter builds rinsed and repeated. Any moron can play those. Press button, LS spam. Easy mode.
2. Over levelling yourself to 10 levels over to do content.
3. Most decent HC players have a usual band of merry men to play with. We all know content is FAR easier in parties than in Solo.
4. ALT-F4. People deny it . Some stupid " badge of honor" that "REAL HC PLAYERS DONT DO IT BRAAH" but when shit hits the fan, you will. Remember, everybody lies. Especially on the Internet.

All of them valid strategies for surviving HC obviously. But if you are going to go around saying HC is harder than softcore, spare us the bullshit. Most players whom have played games like this know what it is.

Softcore ultimately provided me with a bigger challenge in some sort of strange way. There was more experimentation in every sense. Theory-crafting unique builds that probably won't last in later maps. Using said unique builds to do content that was 3-4 levels above my level. It was just more challenging. Far far far more challenging.


The only possible way one can ever know if he/she is a good player is to put in a HC Cut-throat no trading, no partying league.

If anybody survives that and gets to the top....THAT would be entertaining and worthy of "respect"



Disagree.
the low death penalty in d3 makes me freakish. When I don't even play hardcore I want at least a penalty that makes me and people not play super squishy and risky, going to die like mad flies.

"

"
Get more health!
This is not diablo3.

The way around you mean.. in D3 it's not important to get health but armor/resistances, what is kind of wierd, because you should see a power of a hero on his health, just like a hero should be, resistances/armor should be bonus. While here in PoE you should get health, because no matter what your armor is, certain things will just pierce it (big hits). PoE is really good here.
Christmas comes early - The Awakening!
┊  ┊  ┊
┊  ┊  ┊
┊  ★  ☆
I think we should just go full on man-mode and lose 15% total experience on death. Anyone else feel like losing days worth of work?
#Chris: dont quote me on that
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arare wrote:


Softcore ultimately provided me with a bigger challenge in some sort of strange way. There was more experimentation in every sense. Far far far more challenging.







GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
you need more desync resistance
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Alure wrote:

What I find difficult to understand is why people want a, generally considered, "hard" game to play. What exactly are you trying to prove to yourself by having a game piss you off when you fail at it? Is it the fact that the feeling of winning so much sweeter?


You really find it difficult to understand why someone would want to play a "hard" game? It's pretty simple, people like challenges. Getting one shotted and losing xp makes leveling more of a challenge and you need to adapt your playstyle to avoid those deaths. It makes the game more exciting and more rewarding when you get that level, or kill a hard boss without dying. No or little DP makes for mind numbing game play.
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Bizzqc wrote:
as ranger fast Domage dealer Build

Death penalty are just rondonculus!

Exemple
Creatures teleport to your location and start gnawing at your nuts..they don't exist in the space between over there, and right here, they just appear right under your nose.
-15%

is annoying to make me stop playing and make a thread on the forum.

I play since to close beta.

just now I have less time to play and when I have it
I die 2 time and all my progress is lost.


the Death penalty should be fix.

thx


It just means, sorry you don't have the necessary skill or gear to get the next level, please try again. NOTHING in this game is handed out for free.

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