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Fade
Im a little confused.
You say HC players signed up for HC, so they sign on expecting death as a permanent consequence.
Well the same is said about soft core, you signed on for the 15% death penalty. Simple as that.
It was in place when OB began, so you knew it was apart of the game. The game developer's BIO clearly states they are hardcore gamers, tired of the holding-hands mentality of other games.
This is the ONE game, where messing up (or bad luck, yes) has its consquences.
Please play a different game rather than try to manipulate and change the *One* game that is developed (and largely played) by hardcore minded people.
On a side note, it's hilarious you mentioned that you called HC mode "hardcore loosely" since apparently you don't find it tough enough? Yet you complain about dying several times in Softcore, whereas in HC 1 death = it's over.....?
Yeah, logic fail ftw.
Prylos // RoA Marauder 89+
My godly belt collection - http://www.pathofexile.com/forum/view-thread/334226
Mapping Discussion - http://www.pathofexile.com/forum/view-thread/361880/page/1 Last edited by Okanitu#3600 on Feb 25, 2013, 12:31:57 PM
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Posted byOkanitu#3600on Feb 25, 2013, 12:31:14 PM
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GhostlightX wrote:
Edit: Just to be constructive for a moment...reducing the exp loss or having a league where it is reduced would greatly increase build variety for those league. Anyone that's against that is....well....that word I inferred above...
Wrong. It would just shift everybody from being defensively oriented to offensively oriented. That is all it would accomplish. No new builds, just the same builds more focused on doing damage above all else. Glass cannon wonderland.
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FadeXF wrote:
When I play the game, that time is set aside and valuable to me. I have a 3yr old, a wife, work, etc... so when I go to unwind and relax that time is incredibly valuable "me" time. I set aside this time to play a hobby. I might get in some time here and there during my day, but then 3 hours at night once everyone is tucked in or doing their own thing.
It is disrespectful (and petty) to me to negate my "me" time by slapping me with a negative X hours of time if I die playing a game... doing my hobby.
lol. No idea how to respond to that. Disrespectful? Get over yourself.
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FadeXF wrote:
I have tons of other things I could be doing with my time, and so as respect for sure goes both ways here: I respect GGG enough to invest my "me" time in them and their game... so they should show equal respect back to me.
Hope this helps you understand a bit more where I'm coming from.
They show plenty of respect in everything they do. They are up front and open with the community about everything game related. The death penalty isn't a matter of respect, its a matter of game design. By all means go do something else with your time. Your attitude is a cancer.
Last edited by thepmrc#0256 on Feb 25, 2013, 12:40:56 PM
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Posted bythepmrc#0256on Feb 25, 2013, 12:33:30 PM
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GhostlightX wrote:
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Why is it that people believe they should be able to complete a game, <snip> and hit max level all within a reasonable time-frame.
A much more pertinent question is....Why is it that you think people shouldn't be able to if that's how THEY want to play the game? What the heck business is it of yours how he plays or wants to approach the game? If there were a carebear league with no exp penalty and he plays in it, will you lose sleep? Will your own achievements in this game be invalidated??? I mean WHAT IS THE DIFFERENCE TO YOU?
You sound like one of these people that can't stand to see others enjoying themselves if they go about it differently from you? There's a word for that and it isn't pretty.
/rant
Edit: Just to be constructive for a moment...reducing the exp loss or having a league where it is reduced would greatly increase build variety for those league. Anyone that's against that is....well....that word I inferred above...
The addition of a third league would probably be the best answer to cater to a more casual crowd, unfortunately I'm unfamiliar as to the complexity of adding another league so it's hard to say either if its worth adding with just the removal of a death penalty or even what other things they could reasonably change to further differentiate this league, to further validate its necessity.
N'am sayin'?
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Posted bySubversus#0401on Feb 25, 2013, 12:39:40 PM
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FadeXF wrote:
When I play the game, that time is set aside and valuable to me. I have a 3yr old, a wife, work, etc... so when I go to unwind and relax that time is incredibly valuable "me" time. I set aside this time to play a hobby. I might get in some time here and there during my day, but then 3 hours at night once everyone is tucked in or doing their own thing.
It is disrespectful (and petty) to me to negate my "me" time by slapping me with a negative X hours of time if I die playing a game... doing my hobby.
I have tons of other things I could be doing with my time, and so as respect for sure goes both ways here: I respect GGG enough to invest my "me" time in them and their game... so they should show equal respect back to me.
Hope this helps you understand a bit more where I'm coming from.
I live in the same reality as you, I have two kids and another one coming, full time job and family stuff to handle. I used to play EVE Online for 7 years but quit since it was too time consuming and unforgiving at times. I quit playing Tibia back in the days for the same reasons (penalty at deaths). It's not the games fault that they are not made for me and my timetable.
I guess same thing could be said about PoE, I choose to play this game even though I am aware of the risks. I don't really understand why all games must be adjusted for all players. Some games simply aren't made for people who are looking for their daily gaming quick-fix. There are plenty of other games that are better suited for that.
Look at Diablo 3 - it was fine when it came out. It was pretty hard and unforgiving at higher difficulty. Due to whine, it got nerfed after just a few weeks, just because of this very same "Why do I have to invest my brains and time into a GAME, isn't it supposed to be FUN?".
For some people, ruthless and unforgiving games ARE fun, even when they have families and very limited time. I just hope PoE will remain one of those games.
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Posted byJMart#0837on Feb 25, 2013, 12:40:02 PM
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FadeXF wrote:
Would you say that there is already a format in the game for hardcore players?
No. You said yourself HC goes to default when they die, this is not really HC at all.
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Posted bythepmrc#0256on Feb 25, 2013, 12:43:49 PM
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FadeXF wrote:
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Subversus wrote:
Not being realistic in that you're wanting see a huge part of the game reworked because you feel that losing exp progress is somehow disrespectful of your time. You still haven't quite elaborated on why this implicit design is such a personal attack...that part just doesn't make sense.
Ok so here's a website but there's about a billion out there:
http://www.businessschoolofhappiness.com/?p=274
Just google "respect your time" and you should check out some of your own research to try to see what someone means when they say to respect their time.
When I play the game, that time is set aside and valuable to me. I have a 3yr old, a wife, work, etc... so when I go to unwind and relax that time is incredibly valuable "me" time. I set aside this time to play a hobby. I might get in some time here and there during my day, but then 3 hours at night once everyone is tucked in or doing their own thing.
It is disrespectful (and petty) to me to negate my "me" time by slapping me with a negative X hours of time if I die playing a game... doing my hobby.
I have tons of other things I could be doing with my time, and so as respect for sure goes both ways here: I respect GGG enough to invest my "me" time in them and their game... so they should show equal respect back to me.
Hope this helps you understand a bit more where I'm coming from.
I understand what you're implying when you ask this video game company to respect your time, I just can't get you to come out and say exactly what that means for you to be saying it.
Let me try one more time.
To say that losing part of your progress as exp (this doesn't include any currency or other items you find of course) as a penalty for dying in a video game is indicative of a problem. I've already said this once in not so many words, but if you feel that the current situation offered by PoE is subpar compared to other things you could be doing, then you should make an appropriate suggestion in that forum and be done with it, though it really is clearly against what GGG has in mind for the direction of PoE. It shouldn't just be a very time-consuming chore to reach 100...it should be a very long-term goal. One that will be very difficult to accomplish, and will take a well-built an well-geared character to do so. Long term as in its kind of outrageous some people are in the 90s already...so ultimately I would assume GGG wouldn't even consider making it any easier to level in default. Like someone else said, perhaps a third league is what gamers like you are looking for, but I'm guessing there are umpteen other, higher-priority issues that GGG will look at first.
#mustbenicetohave3hours
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Posted bySubversus#0401on Feb 25, 2013, 12:58:13 PM
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FadeXF wrote:
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Subversus wrote:
I understand what you're implying when you ask this video game company to respect your time, I just can't get you to come out and say exactly what that means for you to be saying it.
Let me try one more time.
To say that losing part of your progress as exp (this doesn't include any currency or other items you find of course) as a penalty for dying in a video game is indicative of a problem. I've already said this once in not so many words, but if you feel that the current situation offered by PoE is subpar compared to other things you could be doing, then you should make an appropriate suggestion in that forum and be done with it, though it really is clearly against what GGG has in mind for the direction of PoE. It shouldn't just be a very time-consuming chore to reach 100...it should be a very long-term goal. One that will be very difficult to accomplish, and will take a well-built an well-geared character to do so. Long term as in its kind of outrageous some people are in the 90s already...so ultimately I would assume GGG wouldn't even consider making it any easier to level in default. Like someone else said, perhaps a third league is what gamers like you are looking for, but I'm guessing there are umpteen other, higher-priority issues that GGG will look at first.
#mustbenicetohave3hours
I can only hope they eventually do add another league. I'll probably saturate play in 3 characters up to 70 - play some maps - die a couple times on some harder maps - and then just put this aside until a time they actually do something about DP. (You know: I haven't even mentioned money and how much I've already put in... I really do support GGG, and really enjoy playing the game but when push comes to shove I just won't get to play the game if I can't play it the way I enjoy it - just like a list of other games this would have to be shelved.)
And you know? To each their own you know? If they won't budge on it ever, then so be it. At this point I'm just hoping a bit of honest dialogue during BETA is helpful to let them know that it looks like we do have 3 very distinct play groups: HC, Default who enjoy some sort of penalties, and Softcore who do not want any death penalties.
We can ALL come together and enjoy this game it doesn't need to be a "well just quit then" type of thing - fundamentally they have the technology to create different leagues. I assume this is just a matter of time before it happens.
I doubt there will ever be a league that undermines the basic design principles of the game to this extent. They do have the technology to create different leagues, but they will not make leagues that make the game easier. I know... it doesn't effect me blah blah blah, but really it does. Have fun waiting!
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Posted bythepmrc#0256on Feb 25, 2013, 1:23:53 PM
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FadeXF wrote:
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thepmrc wrote:
I doubt there will ever be a league that undermines the basic design principles of the game to this extent. They do have the technology to create different leagues, but they will not make leagues that make the game easier. I know... it doesn't effect me blah blah blah, but really it does. Have fun waiting!
It's a flawed game design. We can totally agree to disagree here but whatevs. I'm through typing it out to have people so flippantly dismiss what I say. Not worth my time.
You are wrong and I've already proven it. <shrug>
All you have proven is that you don't like to lose XP when you die. Nothing more. It is not a flawed game design, you simply have a different idea of what the game should be. We saw first hand what happens in an ARPG with no death penalty in another recently released title. Needless to say, I don't want this game to turn into mindless DPS fest where only three stats matter.
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Posted bythepmrc#0256on Feb 25, 2013, 1:43:48 PM
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thepmrc wrote:
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FadeXF wrote:
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thepmrc wrote:
I doubt there will ever be a league that undermines the basic design principles of the game to this extent. They do have the technology to create different leagues, but they will not make leagues that make the game easier. I know... it doesn't effect me blah blah blah, but really it does. Have fun waiting!
It's a flawed game design. We can totally agree to disagree here but whatevs. I'm through typing it out to have people so flippantly dismiss what I say. Not worth my time.
You are wrong and I've already proven it. <shrug>
All you have proven is that you don't like to lose XP when you die. Nothing more. It is not a flawed game design, you simply have a different idea of what the game should be. We saw first hand what happens in an ARPG with no death penalty in another recently released title. Needless to say, I don't want this game to turn into mindless DPS fest where only three stats matter.
+1. Death penalty is fine.
IGN : Jovial
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Posted byyhateful#2635on Feb 25, 2013, 1:45:54 PM
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FadeXF wrote:
It's flawed to hold people accountable for poor programming/coding flaws. Its equally flawed to have a upwards ramping XP death curve where a death at level 70 costs you 1 hour of life, and at level 80 that same death costs you 5 hours and a death at 90 costs you like 20 hours of play time.
Why? They want high levels to be INCREASINGLY difficult to attain. So WHY is this flawed based on that design goal? Only the best geared, most well rounded characters are ever supposed to get 90+. With that design goal in mind WHY is the ramping XP death curve bad?
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FadeXF wrote:
Let me ask you something too: thepmrc - do you even play in the Default league?
I do. If there was a real HC league I would probably play in that as well, but since it just spills to default it is essentially the same thing. Anxiously awaiting Cut-throat though.
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FadeXF wrote:
EDIT: I checked out your posts and found out you are in Default - but I also noticed how much of a troll you are.
I'm done with you. You are a cancer to this game and forums. Wish there was an ignore feature on the forums.
Yup. I have a complete polar opposite view of this game. Guess that means I am a cancer. I would argue that it is your attitude and the others that share it that are a cancer on the entire gaming community.
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Gazrok wrote:
I like the death penalty the way it is , but I do have to agree sometimes its frustrating enough to make me stop playing when a death or two negates a few hours of play time. Undecided on whether thats good or bad but I don't think the dP is all that unreasonable
Agreed. I am all for it, doesn't mean that a death hasn't caused me to want to break stuff IRL, lol. I think that is why I like it though. It creates a sense of urgency and makes the game exciting. If I wasn't upset when I died what is the point?
Last edited by thepmrc#0256 on Feb 25, 2013, 2:16:35 PM
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Posted bythepmrc#0256on Feb 25, 2013, 2:03:20 PM
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