death penalty too great

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Janimarkus wrote:

It just means, sorry you don't have the necessary skill or gear to get the next level, please try again. NOTHING in this game is handed out for free.


Except the game itself. =p

On a more serious note, that's the anomaly with the xp penalty... it doesn't hurt you when you don't have xp to lose.

It means that right after you level up, you can die your way through any fight in the game, free of charge. (I know many of you will now chime into to say people should start losing levels too.)

Personally, I'd rather have some other penalty than 15% xp. Have a currency cost or even have gear/gems decrease in quality. The xp penalty brings back bad memories of old MMOs in the worst way.

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FadeXF wrote:


^^^

This.


After learning about the XP loss all I did to circumvent was wait until I leveled - and THEN tried for progression... and if I died? Who cares? I didn't lose anything at all.

It actually makes a lot more sense to use some of the ideas previously listed such as: res items, 15min death timers, stat loss for 5 mins after death, graveyard stones, paying X in game currency to get XP back...

What I love is GGG casually ignoring this topic on a daily basis. Can we at least get a statement on it?


What's to comment on? This is intended game design, the way they want it.
I believe there was extensive open discussion regarding Death Penalties in CB and this is the result.
I'm not sure what you guys are hoping GGG says about your issue with their death penalties. Most probably love it because it means the casuals might never reach the higher levels. If you think there isn't a degree of skill involved in this arpg in particular, I'm sorry but you're mistaken. On top of building, gearing and skilling your char correctly, you really do need to have plans of attack. Use doorways and tight spaces to your advantage. Prioritize certain mobs at times. Position correctly, and don't just stand there eating arrows and spells like you're invincible. I think it's the same people complaining about the penalties on death that say this game doesn't involve skill...which is funny.
Last edited by Subversus#0401 on Feb 25, 2013, 11:04:53 AM
The game is very harsh in terms of difficulty and penalty for dying. VERY. If you play HC please don't comment since you have no idea. You opted for a league that is punishing by design, the rest of us did not. In addition, you have no idea what losing 15% exp is like when you are level 70+. It equates to several nights of play.

It is totally stupid to lose playerbase because the game is too hard and too punishing for death (any ONE of those is fine, BOTH is not for many players) when the simplest of fixes (add a carebear league that is less punishing) would prevent it.

I am not saying I would play in such a carebear league, as I actually find the 15% penalty thrilling MOST of the time (i.e. not when I am about to fight a major boss), but adding the option for the more casual or less-skilled player is an absolutely sensible thing to do.


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What's to comment on? This is intended game design, the way they want it.


Don't be ridiculous this is a Beta, if they thought like this there would never have been a Beta; thank God they don't. They WANT to hear what the general public think about their game. I'm pretty sure the death penalty on default is one of the things they are especially interested in feedback about, as it is one of those design decisions that will absolutely cost GGG a ton of money if it is a significant problem (i.e if it turns out to be a root cause of mass player loss, as I suspect it might well be.)


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Most probably love it because it means the casuals might never reach the higher levels.


I doubt that. You'd have to be an absolute loser or have some serious self-confidence issues to think like that.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Feb 25, 2013, 12:14:08 PM
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FadeXF wrote:
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sparkatus wrote:


You CHOOSE to play Default league: and in Default league, is common knowledge that has a XP penalty on death.

You can make a suggestion thread to make a "no xp penalty" league, but I highly doubt it'll ever be one.



Spin it all you want - throw it in the washing machine for all I give a fuck.



Having a death cost me my time as a penalty is disrespectful to me as a person.

Like I said: if there was an option to play this game without a death costing me my real life: I would play that option in a heartbeat.

This game is awesome. I enjoy many aspects of this. There are 3-4 items that annoy me however. A death penalty is a major annoyance that is enough of a pain in the ass that I doubt I'll ever play past level 70 on any character - maybe I'll level 1-2 more characters... hit 70... then see that's it for me since this one annoyance is great enough to prevent me from wanting to play for seeing as a death sets me back HOURS of my life.

Capiche?


Wow... this is some lousy attitude.

Perhaps what you should do is do what GGG did. They created a game that THEY wanted to play. They don't have any responsibility to address your personal needs. Sure, many decisions they make, people will disagree with but you're talking as if you represent the entire default league.
If you are dieing a lot and therefore not progressing at all (or losing as much as you gain), perhaps you should blame something other than the exp penalty - ie. your build / your gear / your playstyle / your skill / your team synergy etc etc.

People, even in default league, running around with zero hp/res-nodes are running the risk of dieing and losing exp. Just because its not permanent death doesnt mean you shouldnt invest in survivability. Now I know this may not be your particular 'reason' for dieing but tbh, once you learn the mobs and what they do, its pretty damn hard to die except to the exceptions (lag / d-sync etc).

Why is it that people believe they should be able to complete a game, get 6L's galore and hit max level all within a reasonable time-frame.
I like the fact its unreasonable to hit level 100. I also like the fact you cannot expect not to die if you don't build a good-solid spec.

TLDR: Support Exp Penalty!
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
Did you ever stop and think that the DP is part of the game by design? Meaning, if you screw up something (build, plan of attack, gear choices, etc.) you will have a hard time later. There is nothing at all wrong with that design...but it might not be for everyone.

Is it casual friendly? Yes, it is. I am casual. I don't mind losing exp if I fuck up. Of course with some of the technical issues it can be frustrating. But I take a longer view...I am not in any hurry to hit the cap. In fact, I have pretty much decided I probably never will with any one character. The game rewards those who think things out a bit and punishes those who bum rush content. We should encourage this rather than complain against it.

Easy solution: slow down, use the previous acts and difficulties as a learning experience, and don't fret over losing a bit of xp when dying. Think of it this way, you have more time to farm better gear or fix your play style before you get to higher difficulties. Why on earth would you want a free ride to the end?

Life is good, enjoy the game.

You're not being realistic about the scope of your complaints. And why would it make someone a loser to feel good about besting a difficult part of the game (big setbacks upon death) when it seems like its a problem for some? Adhom arguments are really validating your point, lemme tell ya ;)
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Why is it that people believe they should be able to complete a game, <snip> and hit max level all within a reasonable time-frame.


A much more pertinent question is....Why is it that you think people shouldn't be able to if that's how THEY want to play the game? What the heck business is it of yours how he plays or wants to approach the game? If there were a carebear league with no exp penalty and he plays in it, will you lose sleep? Will your own achievements in this game be invalidated??? I mean WHAT IS THE DIFFERENCE TO YOU?

You sound like one of these people that can't stand to see others enjoying themselves if they go about it differently from you? There's a word for that and it isn't pretty.

/rant

Edit: Just to be constructive for a moment...reducing the exp loss or having a league where it is reduced would greatly increase build variety for those league. Anyone that's against that is....well....that word I inferred above...
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Feb 25, 2013, 12:16:07 PM
Not being realistic in that you're wanting see a huge part of the game reworked because you feel that losing exp progress is somehow disrespectful of your time. You still haven't quite elaborated on why this implicit design is such a personal attack...that part just doesn't make sense.
I don't mind loosing experience at death, I do however mind dying to pointless things such as server lag. Last night we died 3-4 times during 2k ms spikes loosing entire nights grinded experience.

Sure, it's beta and I guess those deaths could have been avoided by alt+f4 or something, but that's another matter.

As long my deaths are results of my own mistakes I really can't see any problems with the pentalty.

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