death penalty too great

I play as a marauder and currently at lvl 71. Most of my 600 deaths is due to endurance charges. Either I get instakilled trying to aproach something to get charges up. Spider boss in spider lair map is a perfect example. Flicker strike and dead. Or I just fail to refresh them.with enduring cry.

I now only farm in solaris hoping for a marohni drop. And since I will invetible die to 3 shock ailments or 10 fast fast moving banners which kill me before I get charges up, I dont care about leveling anymore.

Edit: and to actually get.to the topic.. I dont mind the xp.loss. Think its great even if it is annoying.
Last edited by pxlshdr#0625 on Feb 25, 2013, 2:13:39 PM
I like the death penalty the way it is , but I do have to agree sometimes its frustrating enough to make me stop playing when a death or two negates a few hours of play time. Undecided on whether thats good or bad but I don't think the dP is all that unreasonable
"
FadeXF wrote:
[
"lol. I think you are just too stupid to play. period."

"All i hear is WAHHHH WAHHH WAHH, gimme what I want, WAHHH WAAHHHH

Thank god for birth control."

"Or you could maybe read the skill description. Don't make everyone else bypass a warning just because you can't be bothered to read and make intelligent choices."

"because its awesome and in some cases build defining. Why do stupid people complain when they do stupid things? Better question."

"lol. u mad? "


3 pages of your history in a nutshell. Your history speaks for itself - I will pleasantly discuss anything with mature, respectable people who are actually interested in seeing both sides and being flexible in a discussion. You are not it.

That was the last post you'll get from these fingers. Have fun hunting.


Thank you for removing the quotes that gave my statements context! Are you a politician by chance? They tend to do the same thing, you know, attacking people's character by using random quotes from them out of context.

Glad to see you have no real argument by the way! When confronted with a serious question you attack my character! Good job, a regular Karl Rove here.

Last edited by thepmrc#0256 on Feb 25, 2013, 2:25:48 PM
"
Subversus wrote:
Not being realistic in that you're wanting see a huge part of the game reworked because you feel that losing exp progress is somehow disrespectful of your time. You still haven't quite elaborated on why this implicit design is such a personal attack...that part just doesn't make sense.


That's why a less punishing carebear league is such a good idea because it would not in any way constitute a huge game rework. You only need to change one variable: the Exp penalty for dying.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
"
thepmrc wrote:
"
GhostlightX wrote:

Edit: Just to be constructive for a moment...reducing the exp loss or having a league where it is reduced would greatly increase build variety for those league. Anyone that's against that is....well....that word I inferred above...


Wrong. It would just shift everybody from being defensively oriented to offensively oriented. That is all it would accomplish. No new builds, just the same builds more focused on doing damage above all else. Glass cannon wonderland.


You assume everyone in such a league would just spec damage? Why? I wouldn't, I would spec "crazy", which could be absolutely anything. And even if everyone did go full damage, so what, if that's how they want to play?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Feb 25, 2013, 3:21:03 PM
"
FadeXF wrote:
"
thepmrc wrote:
"
FadeXF wrote:

It's flawed to hold people accountable for poor programming/coding flaws. Its equally flawed to have a upwards ramping XP death curve where a death at level 70 costs you 1 hour of life, and at level 80 that same death costs you 5 hours and a death at 90 costs you like 20 hours of play time.


Why? They want high levels to be INCREASINGLY difficult to attain. So WHY is this flawed based on that design goal? Only the best geared, most well rounded characters are ever supposed to get 90+. With that design goal in mind WHY is the ramping XP death curve bad?

"
FadeXF wrote:

Let me ask you something too: thepmrc - do you even play in the Default league?


I do. If there was a real HC league I would probably play in that as well, but since it just spills to default it is essentially the same thing. Anxiously awaiting Cut-throat though.

"
FadeXF wrote:
EDIT: I checked out your posts and found out you are in Default - but I also noticed how much of a troll you are.

I'm done with you. You are a cancer to this game and forums. Wish there was an ignore feature on the forums.


Yup. I have a complete polar opposite view of this game. Guess that means I am a cancer. I would argue that it is your attitude and the others that share it that are a cancer on the entire gaming community.





"lol. I think you are just too stupid to play. period."

"All i hear is WAHHHH WAHHH WAHH, gimme what I want, WAHHH WAAHHHH

Thank god for birth control."

"Or you could maybe read the skill description. Don't make everyone else bypass a warning just because you can't be bothered to read and make intelligent choices."

"because its awesome and in some cases build defining. Why do stupid people complain when they do stupid things? Better question."

"lol. u mad? "


3 pages of your history in a nutshell. Your history speaks for itself - I will pleasantly discuss anything with mature, respectable people who are actually interested in seeing both sides and being flexible in a discussion. You are not it.

That was the last post you'll get from these fingers. Have fun hunting.


The point is that your whining doesn't warrant the attention of mature, respectable people who are actually interested in seeing both sides. This also has something to do with your point being nonexistant.
It'll be a long time before Desync is fully fixed. If you think the death penalty is too high, go play another game. There's no point in playing something you know pisses you off. Especially when 100% of your deaths are GGG's fault, as you make it out to be.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
It's just a bit irritating when I lost that much exp to a desync death, but theoretically desync issues will be fixed sooner or later.
IGN: Iolar
"
GhostlightX wrote:
"
thepmrc wrote:
"
GhostlightX wrote:

Edit: Just to be constructive for a moment...reducing the exp loss or having a league where it is reduced would greatly increase build variety for those league. Anyone that's against that is....well....that word I inferred above...


Wrong. It would just shift everybody from being defensively oriented to offensively oriented. That is all it would accomplish. No new builds, just the same builds more focused on doing damage above all else. Glass cannon wonderland.


You assume everyone in such a league would just spec damage? Why?


Because there is no longer any reason to fear death. If there is no XP loss on death the only limiters to XP/Hour is DPS and movement speed. So to maximize XP/Hour we are simply maximizing DPS (and carrying quicksilver flasks). This removes a TON of complexity from gearing decisions as well as passive build decisions. I am sure some people do not care about playing 'optimally', but this is the effect it would have on the game from a balance perspective, and from that perspective it is a bad design move.

Last edited by thepmrc#0256 on Feb 25, 2013, 4:02:39 PM
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
FadeXF wrote:

Let's get real for a moment though. I've already dropped 60 bucks on the game... and planned from the get go supporting GGG as an indie company to the tune of 20 bucks a month... because I feel it's super important to support these guys especially when their product is solid.


For that I applaud you.

"
FadeXF wrote:

I have no clue how much $$ others dropped in this thread - but pretend for a moment that we're talking about only just 1,000 players who are exactly like I am... same socio-economic and same thinking... is GGG prepared to stop 20k a month of monetary income vs opening up a casual non-death penalty league?


I think if it means keeping their integrity, then yes they are.

"
FadeXF wrote:

I mean for what? Just for spite? That's all I get so far from this thread is a bunch of angry 16 year old kids... none of you has yet to effectively counter anything I've said... nor have you swayed me even an inch towards why there can't be another league with no penalties. But keep trying.


It is not for spite. It is to hold true to the design vision that the game was based upon. Is anyone who disagrees with you automatically a 16 year old kid? I happen to be much older, and I also gave you the exact reason why the penalty is implemented the way it is. I also asked you a simple question, based on the design vision of PoE that you refuse to answer, because you cannot. The death penalty is well designed for the goal that it is there to achieve. It serves its purpose PERFECTLY. It makes higher levels exponentially harder to attain. It ensures that only the very best, most well rounded, most adaptive characters/players are making it to the highest levels. This was intentional. If you do not agree with the design vision, then make that argument, but you have been arguing that the penalty is bad design, which is PLAIN WRONG. It is well designed and fills the role that it was meant to fill perfectly.

I won't argue about adding a 'softcore' league, or whatever you want to call it. GGG has commented on something very similar in the past. Considering there will not be options for making the game easier in a PAID league, I doubt they are going to implement an easy mode for free.
Last edited by thepmrc#0256 on Feb 25, 2013, 4:40:54 PM

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