death penalty too great

Maybe it was said before but here is my suggestion, for example

- each 15 minutes we have free-penalty death. So, if you die for the first time you won't be punished BUT if your next death happens within next 15 minutes you will get -15% XP.

I believe that this WARNING in the game will show people that they ara undergeared for current location or that they slack too much and they need to concentrate a little more e.t.c.
Also we won't see any rage-threads about sudden and unexpected death due to different curcumstances.

What do you think?

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Apachy wrote:
Maybe it was said before but here is my suggestion, for example

- each 15 minutes we have free-penalty death. So, if you die for the first time you won't be punished BUT if your next death happens within next 15 minutes you will get -15% XP.

I believe that this WARNING in the game will show people that they ara undergeared for current location or that they slack too much and they need to concentrate a little more e.t.c.
Also we won't see any rage-threads about sudden and unexpected death due to different curcumstances.

What do you think?



I like this. 15 Minutes may be a bit too low, but it's a smart suggestion.

The only problem, is what would prevent people from just sitting in town until their buffer comes back? (Especially if it's only 15 minutes.) I'd happily wait 15 minutes to make sure that I wasn't going to lose an hour+ of time from a second death.
Last edited by Alure#2003 on Feb 25, 2013, 5:57:31 AM
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Alure wrote:


I like this. 15 Minutes may be a bit too low, but it's a smart suggestion.

The only problem, is what would prevent people from just sitting in town until their buffer comes back? (Especially if it's only 15 minutes.) I'd happily wait 15 minutes to make sure that I wasn't going to lose an hour+ of time from a second death.

So let them sit in the towns who cares?!
The point is to warn a player - BE CAREFUL.
There is definetly a learning curve to PoE, particularly for those unfamiliar with the genre, but again, this new/"unknowledgeable" crowd of players was never GGG's target audience. D3 has already grabbed those players by the million.

@apachy:

The kind of thing you're asking for is just so contrary to the feel of the game. PoE is a reflection of video games that were popular 10-15 years ago, at least from a gameplay perspective. There was nothing "holding your hand"...at all, no quest markers or vectors or precise, step-by-step instructions for how to progress...you figured it out. And it was fun. You're lucky that quests even highlight the minimap when you have them selected...you should at least have to read where it is in the text and say "quest objective is here....................so I shall go here." Even small thought processes such as this are lost on the newer generation of gamers...but I digress.

If one 7.5 or 15% experience loss kills the game for you, then I'm sorry to hear that, but your first death with said consequences is probably sufficient "warning" of the death penalties, IMO.
Last edited by Subversus#0401 on Feb 25, 2013, 6:13:42 AM
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Subversus wrote:

@apachy:
The kind of thing you're asking for is just so contrary to the feel of the game. PoE is a reflection of video games that were popular 10-15 years ago, at least from a gameplay perspective. There was nothing "holding your hand...

I completely disagree with you here.
Eventhough GGG is trying to recreate best from Diablo1/Diablo2 it doesn't mean that they should use medieval methods.
For hardcore players there is a special league.
Default league belongs to casuals overwise they must remove it at all.

When I was younger I really enjoyed hardcore challenge and didn't mine grind and penalty for your deaths (I was a LA2 player if you know what Im tlking about) but now ... I value my time very much and I'm not the only one here.
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Alure wrote:
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EvilTaffyapple wrote:
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Bizzqc wrote:
as ranger fast Domage dealer Build

is annoying to make me stop playing and make a thread on the forum.


No offence OP, but the thing a lot of us like about this game is the difficulty, and the fact it doesn't hold your hand like other games.

That is the only reason why I supported the game in fact, and one of the main philospohies of GGG was building a harsh environment which challenges players.

I would rather die 10,000 times to the same boss than GGG nerf anything.


Catering to one crowd won't get GGG the following they deserve, honestly. Perhaps in the future they'll offer more than just Default and HC leagues. In games like this, difficulty isn't circumvented by skill, it's circumvented by gear and the right build. I saw the same thing in D3 Inferno (I know, a D3 comparison will send people seething). Everyone was running the exact same builds, and spamming the AH for the best possible gear they could get.



Welcome to ARPGs.
GGG wants people to learn to not die. You want to build a balance between survivability and damage. They take it in steps so you can learn. Cruel's death penalty is almost nothing, merciless and above lvl 70 is where the xp penalty really kicks in. If you can learn to not die then you are ready to play hardcore. Its all a stepping stone process. If you die, think about why you died and improve on it, dont just go back to the same pack and do exactly the same thing as before.

Dont complain though, this is a hardcore game and i hope GGG never nerf the penalty. Not that it affects me one bit in hc anyway.
IGN - Osheri
Last edited by Osheri1#5809 on Feb 25, 2013, 6:29:44 AM
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Apachy wrote:
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Subversus wrote:

@apachy:
The kind of thing you're asking for is just so contrary to the feel of the game. PoE is a reflection of video games that were popular 10-15 years ago, at least from a gameplay perspective. There was nothing "holding your hand...

I completely disagree with you here.
Eventhough GGG is trying to recreate best from Diablo1/Diablo2 it doesn't mean that they should use medieval methods.
For hardcore players there is a special league.
Default league belongs to casuals overwise they must remove it at all.

When I was younger I really enjoyed hardcore challenge and didn't mine grind and penalty for your deaths (I was a LA2 player if you know what Im tlking about) but now ... I value my time very much and I'm not the only one here.


default doesnt belong to casuals, it doesnt say "casual league" or "softcore", its simply default, its the game as it is in its normal form, hardcore league just adds one rule to it, the death rule
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brsieg wrote:
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Alure wrote:


Catering to one crowd won't get GGG the following they deserve, honestly. Perhaps in the future they'll offer more than just Default and HC leagues. In games like this, difficulty isn't circumvented by skill, it's circumvented by gear and the right build. I saw the same thing in D3 Inferno (I know, a D3 comparison will send people seething). Everyone was running the exact same builds, and spamming the AH for the best possible gear they could get.



Welcome to ARPGs.


Ummm, you're preaching to the choir, sir. I didn't say that as if it were a personal recent development, I was stating it as a fact that I was already aware of.

Thanks for the welcome, though?
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Osheri1 wrote:
GGG wants people to learn to not die. You want to build a balance between survivability and damage. They take it in steps so you can learn. Cruel's death penalty is almost nothing, merciless and above lvl 70 is where the xp penalty really kicks in. If you can learn to not die then you are ready to play hardcore. Its all a stepping stone process. If you die, think about why you died and improve on it, dont just go back to the same pack and do exactly the same thing as before.

Dont complain though, this is a hardcore game and i hope GGG never nerf the penalty. Not that it affects me one bit in hc anyway.


You say this as if every encounter is a dynamic struggle. Most of the time, when someone dies, it's because they didn't hit their health-pot fast enough, or they weren't paying attention and just took one hit too many. When I die, I definitely go back and do the exact same thing I was doing before, because there's no other way for me to do it.

If I'm a Ranger, I'm just gonna spam lighting arrow until everything on and off my screen is dead. If I die, I'm gonna work my way back to the area, and continue to do the exact same thing.

Even smart players die from time to time. It's not like I run around face-tanking an entire zone, then get mad because I lost 15%. Dying to desync happens, dying to unawareness happens, dying to personal stupidity happens. But is it fair to lose hours of work because of an accident? Some may think so, but I don't. You can strive for perfection all you want, but accidents happen. You will die.

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