death penalty too great

"
casval776 wrote:
I'm not saying it has to be perfect but there's definitely something wrong when you see a certain mob-type in a map and think to yourself "Good thing I just leveled, I won't be losing any exp from my next 50 deaths."


I guess this is lost on me, i have yet to experience those issues. have i died sure, however i have not been so stuck as to repeatedly die to the extent you speak of.

Edit: and yes just as a follow up to the majority of peoples next responses i am running maps.
(╯°□°)╯︵ ┻━┻
To flip or not to flip

Twitch stream link: http://www.twitch.tv/bled66
Experimenting, solidifying and straight rocking POE.
Last edited by BeyondAnyTherapy#7500 on Feb 25, 2013, 2:58:41 AM
"
Bizzqc wrote:
as ranger fast Domage dealer Build

Death penalty are just rondonculus!

Exemple
Creatures teleport to your location and start gnawing at your nuts..they don't exist in the space between over there, and right here, they just appear right under your nose.
-15%

is annoying to make me stop playing and make a thread on the forum.

I play since to close beta.

just now I have less time to play and when I have it
I die 2 time and all my progress is lost.


the Death penalty should be fix.

thx


i think its trying to communicate
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
"
Bizzqc wrote:
as ranger fast Domage dealer Build

is annoying to make me stop playing and make a thread on the forum.


No offence OP, but the thing a lot of us like about this game is the difficulty, and the fact it doesn't hold your hand like other games.

That is the only reason why I supported the game in fact, and one of the main philospohies of GGG was building a harsh environment which challenges players.

I would rather die 10,000 times to the same boss than GGG nerf anything.
"
FadeXF wrote:
"
Fierystrike wrote:
"
FadeXF wrote:


For example: I think it's mentally handicapped to call your league "hardcore" but not even suffer permadeaths


I have seen this before and I have to ask how being removed from hardcore league, losing all items and gems is not a perma hardcore death, sure your character is still playable in Default League but you are no longer on the hardcore ladder. Every time I have died I delete the character because I am playing hardcore not default, but even if i didnt delete the character it is still dead in hardcore, there by being a perma death.


Because you could easily still use the character... or trade all the gear off of it... but you choose to delete it.

What if you had a level 90 with full uniques, and you really enjoyed playing the character? You can continue to play the character. It's not gone.

This is not even close to hardcore.



In fact I'm glad you bring it up because it further bolsters my position on death penalties: when you die you expect to lose that character: period. You signed up for that. You know well ahead that the moment that character dies it's gone: period. You mentally prepare for it. You play the game completely differently than I do... you spec completely differently from me... your game and my game are the exact opposites probably. You have way different goals in the game than I do... for example I imagine when you play at first you are like "I hope I can get to level X before dying..." And then when you make it that's when you fist pump. Or then you die at level Y - so your next character you make you want to get to level Z before dying... your whole gaming dynamic is completely different than mine.

I want to build my character around X spec - and likely need level 85-90 to "complete" the builds. If a string of bad luck or even 1 death every 3 hours completely cockblocks my progress: I didn't even ask for that in an ARPG.

Let's be perfectly clear here: I didn't sign up for death penalties. Harcore moders do, non-hardcore moders do not. (and a death at level 63 just did my night in just now -> I hit 1-2-3-4-5 vs a mob who'se spell hadn't been cast for awhile which caused enough lag and delays - just enough to get my 3.2k health, 750 ES 77% res all maurader - FUN TIMES GGG FUN TIMES!!)


Lets be clear as crystal: if you 'signed up' to play PoE, whichever league you're in, you signed up for whatever being in that league entails, including the death penalty. This logic seems lost on you but that's just how it is I guess.

Regardless of beta or no beta - This game is never going to get as easy as I think you want it to.

The reason why I bring up the point about video game addiction my good sir, is that it may be at the root of your problem here. It's been asked already but again: why do you feel that an implicit design of this video game is a problem for you, on a clearly -personal- level? So personal that you feel you've been robbed of hours of your life, which were precious enough to spend in The Realm of Wraeclast in the first place?

#muffinswag
"
EvilTaffyapple wrote:
"
Bizzqc wrote:
as ranger fast Domage dealer Build

is annoying to make me stop playing and make a thread on the forum.


No offence OP, but the thing a lot of us like about this game is the difficulty, and the fact it doesn't hold your hand like other games.

That is the only reason why I supported the game in fact, and one of the main philospohies of GGG was building a harsh environment which challenges players.

I would rather die 10,000 times to the same boss than GGG nerf anything.


Catering to one crowd won't get GGG the following they deserve, honestly. Perhaps in the future they'll offer more than just Default and HC leagues. In games like this, difficulty isn't circumvented by skill, it's circumvented by gear and the right build. I saw the same thing in D3 Inferno (I know, a D3 comparison will send people seething). Everyone was running the exact same builds, and spamming the AH for the best possible gear they could get.

Even with the countless options available to you via the skill-tree, people are still going with life-stacking builds; simply because they're the best option. What kind of gear do people go for? Life-stacked gear, with elemental damage.

This game doesn't take skill, it takes good gear, and knowledge of how to stack as much life as you can. Punishing people for not having good gear, or not knowing how to properly build their character is just not going to satisfy the general playerbase.

Punishing for a bad build would be understandable, if there were at least a 'real' form of respeccing in the game. Nothing demoralizes a person worse, than finding out at level 50+ that they screwed their character to hell with no real way of fixing it. Rerolling over and over might be fine for HC players, but people chose Default league for a reason. Losing time isn't something Default players want, that's why they chose it in the first place. If people don't understand that, I really don't know what else to say.

"
Alure wrote:
Punishing for a bad build would be understandable, if there were at least a 'real' form of respeccing in the game. Nothing demoralizes a person worse, than finding out at level 50+ that they screwed their character to hell with no real way of fixing it. Rerolling over and over might be fine for HC players, but people chose Default league for a reason. Losing time isn't something Default players want, that's why they chose it in the first place. If people don't understand that, I really don't know what else to say.


Hello from a Default player who enjoys making decisions with a consequence.
"
Alure wrote:
"
EvilTaffyapple wrote:
"
Bizzqc wrote:
as ranger fast Domage dealer Build

is annoying to make me stop playing and make a thread on the forum.


No offence OP, but the thing a lot of us like about this game is the difficulty, and the fact it doesn't hold your hand like other games.

That is the only reason why I supported the game in fact, and one of the main philospohies of GGG was building a harsh environment which challenges players.

I would rather die 10,000 times to the same boss than GGG nerf anything.


Catering to one crowd won't get GGG the following they deserve, honestly. Perhaps in the future they'll offer more than just Default and HC leagues. In games like this, difficulty isn't circumvented by skill, it's circumvented by gear and the right build. I saw the same thing in D3 Inferno (I know, a D3 comparison will send people seething). Everyone was running the exact same builds, and spamming the AH for the best possible gear they could get.

Even with the countless options available to you via the skill-tree, people are still going with life-stacking builds; simply because they're the best option. What kind of gear do people go for? Life-stacked gear, with elemental damage.

This game doesn't take skill, it takes good gear, and knowledge of how to stack as much life as you can. Punishing people for not having good gear, or not knowing how to properly build their character is just not going to satisfy the general playerbase.

Punishing for a bad build would be understandable, if there were at least a 'real' form of respeccing in the game. Nothing demoralizes a person worse, than finding out at level 50+ that they screwed their character to hell with no real way of fixing it. Rerolling over and over might be fine for HC players, but people chose Default league for a reason. Losing time isn't something Default players want, that's why they chose it in the first place. If people don't understand that, I really don't know what else to say.



There is one other thing to say, and its what your side of this everlasting debate are consistently failing to understand: this game is meant to cater to a small niche of arpg players that wanted a more-difficult-than-typical arpg experience, and GGG doesn't want a following similar to games like League of Legends...they want to make a game that suits their design vision.
"
BeyondAnyTherapy wrote:
"
casval776 wrote:
I'm not saying it has to be perfect but there's definitely something wrong when you see a certain mob-type in a map and think to yourself "Good thing I just leveled, I won't be losing any exp from my next 50 deaths."


I guess this is lost on me, i have yet to experience those issues. have i died sure, however i have not been so stuck as to repeatedly die to the extent you speak of.

Edit: and yes just as a follow up to the majority of peoples next responses i am running maps.


In maps, I can handle charging blackguards and Rhoas. However, I cannot handle the rock titans that have the roll ability. I've been killed several times from the next room by seemingly nothing, only to have them appear above my body afterwards.
I try to play safe since I don't have flasks to refill ES, however, I can only play so safe against horribly desync'd mobs that attack you from the next room with their fucking fists.

I have yet to complete a map with rolling Titans without dying. On any toon. Ever.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Yes, death penalty should be reduced, but not removed. It's not 7,5% or 15% that makes you lose xp but this bonus penalty...
http://en.pathofexilewiki.com/wiki/Experience


@ All those spamming "Your build is bad"... Isn't this a game where everyone can and should use any skill they want and make their own build where only imagination is the limit?!? If you want to make only 1 win build per class go play Diablo 3...
That's one of the reasons why death penalty should be lowered...
"
casval776 wrote:

In maps, I can handle charging blackguards and Rhoas. However, I cannot handle the rock titans that have the roll ability. I've been killed several times from the next room by seemingly nothing, only to have them appear above my body afterwards.
I try to play safe since I don't have flasks to refill ES, however, I can only play so safe against horribly desync'd mobs that attack you from the next room with their fucking fists.

I have yet to complete a map with rolling Titans without dying. On any toon. Ever.


If you play careful you should only get hit by max 1 roll attack (except for those faster attacking things) and every build should at least be able to take that. Even a high "domage" build.

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