death penalty too great

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FadeXF wrote:

My strongly worded phrase: (which no one has yet to convincingly refute) "Having a death cost me my time as a penalty is disrespectful to me as a person." is very true.


To be clear here i would like you to write down why you´re thinking that a time penalty is a disrespectful penatly to you as person that is playing a game.

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FadeXF wrote:

When 1 system related death happens and effectively wipes clean 1-2 hours of my play is the time I stop. And when I've experienced everything I feel like in the game there is nothing to keep me in it. So for example: if I actually could play to 100 (which I would LOVE to do by the way - regardless if it took 5 years for me to do it), I would be inclined to continue playing until that happened - maybe even on 5 classes... but if I can't even make it past 70 without such harsh real life time penalties? Forget it.


Imagin you would play jenga. So you want to build every new level of the tower without fear of a collapse?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
IMHO death penalty shouldn't be removed but yeah I can see how 15% is a bit harsh, being unable to progress could also discourage me from playing at some point, lowering it would be fine or maybe just rework it into something completely different.
IGN: Aenquis/Mebius
"
FadeXF wrote:


For example: I think it's mentally handicapped to call your league "hardcore" but not even suffer permadeaths


I have seen this before and I have to ask how being removed from hardcore league, losing all items and gems is not a perma hardcore death, sure your character is still playable in Default League but you are no longer on the hardcore ladder. Every time I have died I delete the character because I am playing hardcore not default, but even if i didnt delete the character it is still dead in hardcore, there by being a perma death.
Death Penalty isn't the problem for me. But its how i die that can make the death penalty frustrating as hell.


Dysnc, random FPS drops and lag are my most major cause of death. Its also a major reason il never ever play HC.

The problem is not with the penalty itself.

Through my experience, most people that have been dying through the following 3 reasons.


1. Standing in front of a Multiple projectile voidbearer/mage skellie and getting 1 shotted. They deserve that.

2. Standing in front of Piety when she goes Ice and not bothering to even try to avoid it by standing behind a pillar. They deserve that.

3. Desyncs. Charging/teleporting/rolling mobs like rhoas, earth elementals, the ribbons etc etc. People don't deserves that. When you are still teleporting all over the place with NO +movement speed items/abilities and with only 30-50+ ping, you know you have a problem.



Look, don't remove the penalty then. Fine. But if the mobs are not working well, remove them for the time being. Simply telling people not to use "abilities that increase your speed/teleport you around" and then ignoring the issue that the mobs themselves are causing is not helping anyone.


"

In fact I'm glad you bring it up because it further bolsters my position on death penalties: when you die you expect to lose that character: period. You signed up for that. You know well ahead that the moment that character dies it's gone: period. You mentally prepare for it. You play the game completely differently than I do... you spec completely differently from me... your game and my game are the exact opposites probably.


I think that your problem lies here.

When you chose to play PoE over Diablo 3, you signed up for death penalty. For many reasons (dp being one of them), PoE is a game more suited to hardcore gamers than to casual gamers. Most current games are designed for casual gamers (Diablo 3 being one of them), for obvious profit reaons, PoE developpers are taking a big risk by making their game appealing mostly to hardcore gamers or just to older gamers who are sick of the bland easy shit that the gaming industry has been crapping out to appeal to the masses for the last decade.

If you want to relax and chill, sip a coffee while playing, play Diablo 3. I play both games. When I just want to chill and beat monsters I play D3, but it gets very boring after a while because it is too easy and there is no adrenaline rushes, no fear, no thinking. When Imy brain is ready for some action, I play PoE. I don't like hardcore because 1 mistake or 1 lag can punish hundreds of hours of gameplay, you cannot possibly compare this to the 30 min you lose at level 70, maybe this can go up to several hours at higher levels but still. In the end playing PoE gives me nearly the same feelings as playing a HC character but without the insane death penalty.

You claimed that you only died to lag, either you are lying, either you have a really really bad connection. I am level 72 and I died ONCE to lag, lost 30 min for it but I'm glad I was not playing HC.

Death penalty also means that leveling to 80 or more actually represents some kind of achievement since it is very easy to get stuck at earlier levels due to too many deaths. And again, GGG took a great risk making a game with real achievements to accomplish. In most of todays games "achievements" are just boring time sinks that come with a pretty picture in a box and a nicely designed progress bar.

Now what you are asking for, is to tailor a whole game that was base on a certain concept (cutthroat, dangerous world) to YOUR own expectations. You are having the wrong approach, if you don't like it, play an other game. Many players would quit if death penalty was removed and they would see PoE as just an other cash cow. You also talked about MMO's, wtf man? The death penalty was the same in Diablo 2.
Correct me if I'm wrong, but aren't we even still waiting on two acts? The DP may be a bit harsh *right now* when content caps at around level 75. Right now getting to 80/90 is a HUGE accomplishment, and if you don't think/expect to be sinking perhaps hundreds of hours into getting there then you might want to rethink if that's a goal for you to pursue during beta.

I know I'm a bit new, but that's my two cents on this. DP is here to stay in PoE, and on release that 15% is quite likely to be the 30-60 min even at 70+ that it is at lower levels. You're just currently playing with content not yet really ready for that level range.
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Bustamante wrote:
No, please do not beg for nerfs to a perfect death system. If you are not geared for a certain difficulty you will die. Increase your armour, resistances and do not come whine on the forums.


As careful as you can be there are always deaths you can't prevent due to game bugs and generally faulty programming. What's your end-all explanation for that?
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
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casval776 wrote:
As careful as you can be there are always deaths you can't prevent due to game bugs and generally faulty programming. What's your end-all explanation for that?


Life... seriously welcome to life, nothing is perfect.
(╯°□°)╯︵ ┻━┻
To flip or not to flip

Twitch stream link: http://www.twitch.tv/bled66
Experimenting, solidifying and straight rocking POE.
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BeyondAnyTherapy wrote:
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casval776 wrote:
As careful as you can be there are always deaths you can't prevent due to game bugs and generally faulty programming. What's your end-all explanation for that?


Life... seriously welcome to life, nothing is perfect.


I'm not saying it has to be perfect but there's definitely something wrong when you see a certain mob-type in a map and think to yourself "Good thing I just leveled, I won't be losing any exp from my next 50 deaths."
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.

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