MoM change : why ?

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raics wrote:

Most likely, yeah, it should be the same mod. Obviously not for the current version, can't divine a mod that isn't there.


Yea, they are the same mod, so I am hoping it updates to the buffed version. Besides getting the buffed flat mana, the only thing I can see not properly updating is the % of mana regenerated per second since legacy CoD ( and even current CoD ) is using the mana regeneration rate mod. I do not mind it too much since I can at least improve two out of the three important mods.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jun 10, 2017, 4:19:05 PM
Yeah, better than nothing, but 1% base regen is hella good, it's almost 60% more, a build with 600m/s will shoot it up to 1k. I suppose it depends how much you're relying on regen, it might not make much difference.

They sure buffed CoD but it's a tricky item now, if you use it alone you won't have access to those nice nodes behind MoM, and if you also take MoM you'll have 50% absorption which might prove a bit hard to handle. Seems it was a calculated buff :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Yeah, better than nothing, but 1% base regen is hella good, it's almost 60% more, a build with 600m/s will shoot it up to 1k. I suppose it depends how much you're relying on regen, it might not make much difference.

Boot enchant anybody?

Its "mandatory" for regen based MoM now. And with 50% CoD its probably still "mandatory"...

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raics wrote:
and if you also take MoM you'll have 50% absorption which might prove a bit hard to handle. Seems it was a calculated buff :)

If you are referring to this https://www.reddit.com/r/pathofexile/comments/6gfoko/cloak_of_defiance_significantly_buffed/ - it has MoM on it anyway...
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:

Yeah, forgot that it still does, might be more interesting if it didn't. It's a pretty dangerous item then, you really have to go all in.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
MoM will become new meta.
With either Slayer or Berserker - doesnt matter.
At last, i will enjoy 12k+ EHP life build....
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
raics wrote:
Yeah, better than nothing, but 1% base regen is hella good, it's almost 60% more, a build with 600m/s will shoot it up to 1k. I suppose it depends how much you're relying on regen, it might not make much difference.

They sure buffed CoD but it's a tricky item now, if you use it alone you won't have access to those nice nodes behind MoM, and if you also take MoM you'll have 50% absorption which might prove a bit hard to handle. Seems it was a calculated buff :)





Nevermind, I just realized the mod is different. Legacy version has it as "when hit" compare to the new mod that does not have it, so it might not work. :\
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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CyberWizardB5 wrote:
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Fruz wrote:
( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).


It needs some mana regen to compensate DOT?! It requires an absurd amount of mana regen to compensate DOT I played a necro with corrupted energy in 2.6 with tons of mana and mana regen and I assure you that when you take damage and use an HP flask to don't die that your mana depletes almost immediately, Many DOTs are not weaker than hits and will not let you have mana for a single skill!

What ? MoM in 2.6.0 didn't absorb damage from dots at all, so what is the world are you taking about ?
Even with Eldritch battery + MoM, it should not have any effect on dots, or ?



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Zrevnur wrote:

If that is a response to me then: I dont argue MoM being weak. Its not weak, its strong as is. I however did not agree with the "no drawbacks" claim by 'sidtherat'. It is an unwarranted exaggeration. Having to use Rallying Cry, 2x suitable jewel slot, 1x corruption are serious drawbacks. And I want to use Enduring Cry but Rallying cry makes this difficult. So its costly in gear/slots and makes gameplay more difficult having to "juggle" the 2 warcries. So yes these are certainly not "no drawbacks" to me.

Fair enough.


PS : I would not run such a setup withouth a movement skill on BM, or trickster.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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grepman wrote:
MoM was in a pretty damn good place already in 2.6.
So now its achilles heel (DoTs and non-hit damage) is removed...why exactly ? And why is RF keep getting buffed through the ass ?

Pool of hit points have traditionally been some of the most important things in PoE. MoM was a well designed concept that had concrete drawbacks and concrete pluses. Does it have any drawbacks now aside from not using an extra aura and big hits/dots draining all of the mana ?

The former is simply negligible if you can get a 1.5k life pool instead. the latter seems to be the ONLY drawback so far and it can be dealt with effectively through many means (spirited response, nodes that grant mana on damage taken, some flasks, etc)


Mom character split efective life but game mechanic still only loking for life numbers.
So you gona get sensles stun, chill, freez, shock and DoT damage will rock you world.
If you got something like 45% MoM its obvious how thos things gona get old realy fast, especialy DoT.

People think things got sense in this game, for example Scorching Ray is a spell that scale with spell damage but cant be dodged with spell dodge mechanics, that sims ok to you?
Last edited by nEVER_BoRN#3512 on Jun 10, 2017, 9:48:42 PM
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nEVER_BoRN wrote:

Mom character split efective life but game mechanic still only loking for life numbers.
So you gona get sensles stun, chill, freez, shock and DoT damage will rock you world.


Or not.
People will still have a big health buffer obviously.
And there are so many things to avoid status ailment completely now, flasks, ascendancies, unique items, etc ....

That is a very, very minor thing in the current state of the game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Whoa now, you're talking about MoM when CoD and Pledge of Hands casters will be the new meta? Come on now bro.



MoM is pretty lulzy broken currently when built correctly. With a big enough mana pool and ways to gain mana quickly (Spirited Response Jewel or Battle Rouse), you pretty much invincible to everything. Carrying a mana pot for emergencies obviously is ideal also. There's no way it makes it out of beta in its current incarnation, especially CoD which is so game breaking currently that it's better than literally every chest piece in the game right now (100% more EHP).
Last edited by allbusiness#6050 on Jun 11, 2017, 1:02:18 AM

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