MoM change : why ?

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biyte wrote:
The gain occurs before, which means you end up missing mana after damage. But either way MoM will mitigate damage and protect you so it doesn't matter much, aside from more problem of running out of mana to use skills after getting hit.
basically, it serves well in situations where multiple hits instagib you (which is usually the case, even if they appear to hit almost instaneously)
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biyte wrote:

Mana on gear comes mostly from prefixes or uniques, so you are often trading other prefixes (defences, or life, or even energy shield) for enabling MoM effectiveness. Free mana on tree is very little, there is pretty much the witch life cluster and one templar node. Compared to armour, evasion, just starting as duelist, ranger, marauder as life based characters, you will get 100-200% increased evasion/armour/both purely from the life nodes. Though the new nodes behind MoM make it a lot more bearable in terms of required investment :).

The reason why MoM is still good enough despite all this though is because worst case scenario you are just getting more pool anyways, rather than treat MoM as defence, it is pool. Oh and of course because you can use MoM as a defence on top of everything else, and there are not that many spell elemental defence tools.

I think it's fair to say MoM IS a pool, not a defense.

the thing is, its not hard to build at all. and the mana problem/regen is countered by mana leech. if you're an attack-based build (well most of them anyway) as long as youre not OOM and can regen enough for a hit, you will gain mana back fast.

hybrid was supposed to be the same thing with ES as an extra pool on top of life, but you cant leech both es and life. and regen of both life and es...super niche, requires very specific items and some very specific classes and you still will get more of one than other. mana and life can be regened simulatenously leeched AND recovered simulatenously.
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grepman wrote:


hybrid was supposed to be the same thing with ES as an extra pool on top of life, but you cant leech both es and life. and regen of both life and es...super niche, requires very specific items and some very specific classes and you still will get more of one than other. mana and life can be regened simulatenously leeched AND recovered simulatenously.


And you can greatly reduce the stress on your mana by using Spirited Response and items with % damage taken as mana.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

MoM is a pool and if you dont have mana cost or use BM its not mach difrent from ES.
Difrance is when you start investing in to damage taken gained as mana with jewels and items it becouse a defence, similary how Aeges Aurora replenish ES but wey more effective.

Same can be say for many other interactions and mechanics when sinergu make it stronger and relayable so its actualy geting consistent defence or ofence properties you can then scale as a resorce.
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nEVER_BoRN wrote:

MoM is a pool and if you dont have mana cost or use BM its not mach difrent from ES.
Difrance is when you start investing in to damage taken gained as mana with jewels and items it becouse a defence, similary how Aeges Aurora replenish ES but wey more effective.

Same can be say for many other interactions and mechanics when sinergu make it stronger and relayable so its actualy geting consistent defence or ofence properties you can then scale as a resorce.
yes it's much different than es even without spirited response, although one spirited response is definitely worth it.

a post above complained how it's hard to get mana regen and 200 mana/s was like the most he could get

Well, mana leech exists and no instant leech is basic a conditional regen in this game. it's capped at 20% of your mana pool per second. meaning if you have a 2k mana pool, you get a whopping 400 mana/s regen as long as you're hitting something and your mana is not on full.

Again, you can't regen or leech both life and es at 20%/sec. you can with life and mana via leech
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grepman wrote:
Again, you can't regen or leech both life and es at 20%/sec. you can with life and mana via leech

Dont forget about gain on hit with the buffed Claws (or LGoH gem). Not a general tool but for some skills (Molten Strike esp) this can be stronger than 20% regen even vs single target.

Life/MoM can do that too with Gemini Claw.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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grepman wrote:
Again, you can't regen or leech both life and es at 20%/sec. you can with life and mana via leech

Dont forget about gain on hit with the buffed Claws (or LGoH gem). Not a general tool but for some skills (Molten Strike esp) this can be stronger than 20% regen even vs single target.

Life/MoM can do that too with Gemini Claw.


Also, dont forget that Atziri's Acuity allows instant mana leech as well.
Though, you often dont need so drastic measures to sustain your mana for MoM. When you get some of mana "refunded back" (with Spirited Response, Battle Rose, etc) and high enough mana pool (that you need against oneshots anyway), you dont really need to leech mana instantly, because mana will be depleted much slower that life. Any burst damage will deplete your life first, and you'll die because you lack life pool, not mana.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
If the idea was to buff MOM I would prefer to make MOM apply to all hits and leave it's Achille's heel (DOT) alone, it would make ES players happy, especially after ES nerf, mana gain on damage taken could apply only to hits on life to compensate, this way it would not be a defense at least not to ES
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CyberWizardB5 wrote:
If the idea was to buff MOM I would prefer to make MOM apply to all hits and leave it's Achille's heel (DOT) alone, it would make ES players happy, especially after ES nerf, mana gain on damage taken could apply only to hits on life to compensate, this way it would not be a defense at least not to ES


MoM changes have nothing with ES nerfs it have to do with new game mechanics as Sorching ray and such so to not uterly make it high invesment no effect.
Last edited by nEVER_BoRN#3512 on Jun 13, 2017, 8:39:32 PM
Hey op, screw you and your nerfs. You are the reason why poe nerfs everything! MOM sucked before and I never considered using it simply because it doesn't do anything when it matters. But now I might have a few builds in mind. And also it's one of the least used nodes out there. Only 1 person that I remembered ever using it in the last couple years I've been playing.
Last edited by id_rather_be_single#4748 on Jun 18, 2017, 3:37:18 PM

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