MoM change : why ?

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nEVER_BoRN wrote:

Mom character split efective life but game mechanic still only loking for life numbers.
So you gona get sensles stun, chill, freez, shock and DoT damage will rock you world.
If you got something like 45% MoM its obvious how thos things gona get old realy fast, especialy DoT.

People think things got sense in this game, for example Scorching Ray is a spell that scale with spell damage but cant be dodged with spell dodge mechanics, that sims ok to you?


Many players get immunities to stun/freeze/shock anyway (2 latter with flasks)...
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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nEVER_BoRN wrote:
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grepman wrote:
MoM was in a pretty damn good place already in 2.6.
So now its achilles heel (DoTs and non-hit damage) is removed...why exactly ? And why is RF keep getting buffed through the ass ?

Pool of hit points have traditionally been some of the most important things in PoE. MoM was a well designed concept that had concrete drawbacks and concrete pluses. Does it have any drawbacks now aside from not using an extra aura and big hits/dots draining all of the mana ?

The former is simply negligible if you can get a 1.5k life pool instead. the latter seems to be the ONLY drawback so far and it can be dealt with effectively through many means (spirited response, nodes that grant mana on damage taken, some flasks, etc)


Mom character split efective life but game mechanic still only loking for life numbers.
So you gona get sensles stun, chill, freez, shock and DoT damage will rock you world.
If you got something like 45% MoM its obvious how thos things gona get old realy fast, especialy DoT.

People think things got sense in this game, for example Scorching Ray is a spell that scale with spell damage but cant be dodged with spell dodge mechanics, that sims ok to you?

I dont really get your point.

Mana in MoM isnt a substitute for life in life builds like CI is, its a complement...you still get your 5.5-8k life depending on build/sc or hc/etc

you arent getting stunned or status ailed often with those life numbers.

pure MoM was always quite strong, especially pairing it with some avoidance/mitigation. but now its kinda of a better hybrid than hybrid itself, since you can recover (leech/gain/etc) both life and mana, but you cant really recover life and es fast.

the hard bleed/poison and huge hits making you OOM are the only iffy thing but there are counters against those
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Fruz wrote:
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CyberWizardB5 wrote:
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Fruz wrote:
( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).

It needs some mana regen to compensate DOT?! It requires an absurd amount of mana regen to compensate DOT I played a necro with corrupted energy in 2.6 with tons of mana and mana regen and I assure you that when you take damage and use an HP flask to don't die that your mana depletes almost immediately, Many DOTs are not weaker than hits and will not let you have mana for a single skill!

What ? MoM in 2.6.0 didn't absorb damage from dots at all, so what is the world are you taking about ?
Even with Eldritch battery + MoM, it should not have any effect on dots, or ?

What I'm trying to say it that if you take damage enough to need an HP flask you run out of mana almost immediately it doesn't matter how much mana you have or it's regeneration, in 2.6 it happens with normal damage in beta with DOT but DOT can't be countered by Spirited Response
Dots don't usually make you need to use a HP pot instantly, so we're fine then ( and you can get really high amount of mana regeneration, especially with the new Cloak of Defiance ).
But if you have a negative chaos resistance in some situation then ... the problems also comes from somewhere else.

But the movement skill needs to be on BM or on a Trickster, just in case.
There are also 2 flasks that would be godlike in such a situation.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 11, 2017, 6:29:01 AM
Wait, because MoM gets to absorb Dot damage too it goes from dsmn shitty niche use low power level to OP? Holy damn these feebacks sometime are so pathetic. Or is it the metrics of the players that are so whack?
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zzang wrote:
Wait, because MoM gets to absorb Dot damage too it goes from dsmn shitty niche use low power level to OP?

Don't mind I_NO, dinos recognize only two power levels, underpowered and overpowered.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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zzang wrote:
Wait, because MoM gets to absorb Dot damage too it goes from dsmn shitty niche use low power level to OP? Holy damn these feebacks sometime are so pathetic. Or is it the metrics of the players that are so whack?




To be fair, MoM isn't really that OP, it's Cloak of Defiance that is insanely broken. It is single handily the best chest in the game in beta right now.
Last edited by allbusiness#6050 on Jun 11, 2017, 11:19:29 AM
The interesting thing is that you can now go over 100% of MoM effectiveness against lightning damage with mind of the council helm (and some other items) :)
I believe it's 105% or smth like that, wonder if you would take 5% more damage or not? :)
Kinda interesting to not take lightning damage at all to life pool:) (well, before mana depletes).
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zzang wrote:
Wait, because MoM gets to absorb Dot damage too it goes from dsmn shitty niche use low power level to OP? Holy damn these feebacks sometime are so pathetic. Or is it the metrics of the players that are so whack?
your post is extremely ironic

you have contributed nothing to discussion of MoM except call this thread pathetic or whack. this thread unlike many others discusses mechanics and impact.

its also ironic because

1)you fail to understand that niche uses are GOOD in this game and something that is almost always taken is BAD. because niche uses promote choice and no-brainer decisions impede it.

2)you dont understand that MoM the keystone wasnt really 'niche use low power level' in 2.6

3)no one said MoM in its current form is OP. its not quite there yet. the fact that its becoming more and more powerful and losing some drawbacks in the process is worrisome, because it's a well-designed keystone and Id hate for it to become a no-brained for most builds.

4)its EXTREMELY ironic because the rise of ES started with its main drawbacks being more and more manageable until they ceased to be relevant drawbacks. these things snowball.
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grepman wrote:
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nEVER_BoRN wrote:
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grepman wrote:
MoM was in a pretty damn good place already in 2.6.
So now its achilles heel (DoTs and non-hit damage) is removed...why exactly ? And why is RF keep getting buffed through the ass ?

Pool of hit points have traditionally been some of the most important things in PoE. MoM was a well designed concept that had concrete drawbacks and concrete pluses. Does it have any drawbacks now aside from not using an extra aura and big hits/dots draining all of the mana ?

The former is simply negligible if you can get a 1.5k life pool instead. the latter seems to be the ONLY drawback so far and it can be dealt with effectively through many means (spirited response, nodes that grant mana on damage taken, some flasks, etc)


Mom character split efective life but game mechanic still only loking for life numbers.
So you gona get sensles stun, chill, freez, shock and DoT damage will rock you world.
If you got something like 45% MoM its obvious how thos things gona get old realy fast, especialy DoT.

People think things got sense in this game, for example Scorching Ray is a spell that scale with spell damage but cant be dodged with spell dodge mechanics, that sims ok to you?

I dont really get your point.

Mana in MoM isnt a substitute for life in life builds like CI is, its a complement...you still get your 5.5-8k life depending on build/sc or hc/etc

you arent getting stunned or status ailed often with those life numbers.

pure MoM was always quite strong, especially pairing it with some avoidance/mitigation. but now its kinda of a better hybrid than hybrid itself, since you can recover (leech/gain/etc) both life and mana, but you cant really recover life and es fast.

the hard bleed/poison and huge hits making you OOM are the only iffy thing but there are counters against those


Have you ever ben hit in high tier maps, aside of the point 5,5-8k life is a fantasy. When you have a MoM even 4k life with 45% mom is alredy huge if used properly to full efect. MoM can be realy resilient for melee but when evrithing is mesured with life its realy show problems in what i say. You may not use MoM as i do but is realy frustrating.

I used MoM many time and just to tell you one example.
Scorching ray gardian pvp caped dodge 30% full MoM raider both ignite builds except raider is attack based cold ignite. Well SC ignore dodge, ignore MoM and his ascendency remove all burning, chill, freez and curses and heal him, where raider ignite imunitu do nothing of a sort, in mine time as imbalanced as it is aside of breking evry game rule ever it show how this need to change. You get new toys but but they cant just brake evrithing that ever whas before.
Last edited by nEVER_BoRN#3512 on Jun 12, 2017, 1:32:31 AM

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