MoM change : why ?

You don't think so ?
Spirited response *2 + one corrupted item, there you go, it was a permanent 30% reduced damage against hit, now it also works against dots ( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 10, 2017, 8:36:33 AM
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sidtherat wrote:
new MOM is absurdly strong

when built properly (and i havent seen a single mention of that in this thread) it means 30% less damage taken, all the time, no downtime, not drawbacks. and it stacks with fortify..

i think that this change is an overbuff..


30% less for a LIFE build, and you cant instantly leech it without Acuity. Even with 2x Spirited response, you will still lose mana when taking heavy damage.
MoM working for DoTs is nice at first glance, but it isnt deciding factor, often. Against DoTs, you have time to react, and when you have time to react, you must ALWAYS survive in PoE (in worst case, with insta-logout, as intended by GGG). The true danger is direct damage, and MoM works perfectly VS that. Even for lab, MoM berserker (and as i said, he's the BEST class for MoM) can just use War Bringer to recover life, even if he uses Vaal Pact.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jun 10, 2017, 9:04:09 AM
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Fruz wrote:
( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).


It needs some mana regen to compensate DOT?! It requires an absurd amount of mana regen to compensate DOT I played a necro with corrupted energy in 2.6 with tons of mana and mana regen and I assure you that when you take damage and use an HP flask to don't die that your mana depletes almost immediately, Many DOTs are not weaker than hits and will not let you have mana for a single skill!
anyone playing MoM with mana regen/leech is doing it in the most inefficient and risky way possible. there is a better, proper way

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Fruz wrote:
You don't think so ?
Spirited response *2 + one corrupted item, there you go, it was a permanent 30% reduced damage against hit, now it also works against dots ( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).

If that is a response to me then: I dont argue MoM being weak. Its not weak, its strong as is. I however did not agree with the "no drawbacks" claim by 'sidtherat'. It is an unwarranted exaggeration. Having to use Rallying Cry, 2x suitable jewel slot, 1x corruption are serious drawbacks. And I want to use Enduring Cry but Rallying cry makes this difficult. So its costly in gear/slots and makes gameplay more difficult having to "juggle" the 2 warcries. So yes these are certainly not "no drawbacks" to me.

--

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MortalKombat3 wrote:
Spoiler
"
sidtherat wrote:
new MOM is absurdly strong

when built properly (and i havent seen a single mention of that in this thread) it means 30% less damage taken, all the time, no downtime, not drawbacks. and it stacks with fortify..

i think that this change is an overbuff..


30% less for a LIFE build, and you cant instantly leech it without Acuity. Even with 2x Spirited response, you will still lose mana when taking heavy damage.
MoM working for DoTs is nice at first glance, but it isnt deciding factor, often. Against DoTs, you have time to react, and when you have time to react, you must ALWAYS survive in PoE (in worst case, with insta-logout, as intended by GGG). The true danger is direct damage, and MoM works perfectly VS that. Even for lab, MoM berserker (and as i said, he's the BEST class for MoM) can just use War Bringer to recover life, even if he uses Vaal Pact.



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CyberWizardB5 wrote:
Spoiler
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Fruz wrote:
( it needs some mana regeneration to compensate dots though, but considering the nodes behind MoM now ..... ).


It needs some mana regen to compensate DOT?! It requires an absurd amount of mana regen to compensate DOT I played a necro with corrupted energy in 2.6 with tons of mana and mana regen and I assure you that when you take damage and use an HP flask to don't die that your mana depletes almost immediately, Many DOTs are not weaker than hits and will not let you have mana for a single skill!


Agree somewhat with these comments. If stuff (DoT here) is so weak that I dont need a flask then MoM vs DoT may be somewhat good but not necessary. The problem comes with strong DoTs. If its only a DoT but no hit then the boot enchant does not trigger. And even if it does trigger mana regen cannot compete with the power of life flask. This means if there is life threatening DoT then MoM working vs DoT becomes a liability. See flask:


--

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sidtherat wrote:
anyone playing MoM with mana regen/leech is doing it in the most inefficient and risky way possible. there is a better, proper way

Why dont you show us the 'proper way'?
No wonder it's lost, it's in the middle of the jungle!
i tried - for the last two years. 'general savvy populace' knew better and ignored it. i do not like repeating myself. and it gives me chukkles seeing 'savvy' players falling into the same noob traps time after time after time..

im still waiting for someone to come and revive the streamers' zo+mom+eb noob trap..
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krc86 wrote:
This may seem strange but since this thread is about the MoM change...

Where can I find some info on this? I can't find it anywhere, neither on forums nor on reddit yet everyone is talking about it. Someone? ANYONE? HALP?!
in beta, MoM also works on all damage like DoTs. the most obvious benefactor is RF, which transfers some of the degen to mana.

Also, cloak of defiance got a buff (see reddit)
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Zrevnur wrote:


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grepman wrote:
things like burning ground/desecrated ground should be countered by mana regen.

Probably. I didnt mean weak DoTs. Rather the more dangerous things like bleed, ignite, poison, boss and exile DoTs.
The new chaos rogue exile with wither totem could be quite nasty - cant use move skill and cant run away and cant attack if OOM. And OOM wont go away.
I wouldnt expect it to be a frequent problem. Its that it makes certain rare dangerous situations extra nasty.

I feel like for bleeds, a staunch flask is mandatory anyways. I do get your point of a huge bleed draining your mana and you cant even really mana pot. but you can just use a staunching. similar with poison, but remove poison flask arent as mandatory and I can see some problems with it. good point though.

and yeah, damage gained as mana doesnt work with DoTs- Ive got a confirmation from some peeps.
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grepman wrote:


Also, cloak of defiance got a buff (see reddit)



Do you think legacy version (the one with 10% ) can be updated to the new one which is 20% with a divine orb?


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grepman wrote:

and yeah, damage gained as mana doesnt work with DoTs- Ive got a confirmation from some peeps.



Feels like a bit of a nerf if that is kept that way. lol
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:
Do you think legacy version (the one with 10% ) can be updated to the new one which is 20% with a divine orb?

Most likely, yeah, it should be the same mod. Obviously not for the current version, can't divine a mod that isn't there.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jun 10, 2017, 4:09:09 PM

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