MoM change : why ?
IMO MOM should apply to all damage including damage on ES, it would make it a good turtle node
Last edited by CyberWizardB5#5099 on Jun 9, 2017, 10:16:06 AM
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MoM is good as is. I dont see it applying to DoT a big (if any) buff. This is from a HC perspective. If my mana gets drained and i cant use movement skill then this can cause me a RIP. Basically I need to use a strong mana flask (or link with blood magic but still cant do anything else then) to get out of an OOM situation. So I loose a flask slot. The current state is a lot safer in this sense and easier to build around.
Short answer: I dont like the change. It makes a build unnecessarily stronger or gives it a nasty handicap. Its going to be especially bad for builds which have a lot of mana reserved. I have played such a build before and in its current state its not a problem. For some builds MoM works fine with 75% reserved too. " Do these work on DoTs? No wonder it's lost, it's in the middle of the jungle!
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So that's why I kept running out of mana in the gruest fight...
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"disagree here. mechanics and items having drawbacks and forcing people to make choices is a great thing in PoE imo I dont see how it's a stupid habit. but then I dont think in the context of 'my char'... |
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"already in 2.6, this wasnt true. unless you're aura-dependent, the only real drawbacks are 1 (ONE) aura and big hits depleting you to zero mana. one aura was as negligible as anything in 2.6 meta. |
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" but it isnt it (mana drain) the case with MoM already on non-DoTs ? so what really changes in that regard ? things like burning ground/desecrated ground should be countered by mana regen. lab traps ? maaaybe good question about spirited response and such mechanics- I dont know. probably not from wording. cant test it tho, Im not in the beta (or maybe I am, but I dont bother to check- dont want to burn myself out like I did with awakening two years ago, so not playing the beta) I think what people don't quite get is what happens to VP and life in such case. you gain effective hit point pool regen. while having VP. berserker MoM is going to be VERY popular. and RF can be very retarded. Last edited by grepman#2451 on Jun 9, 2017, 2:45:30 PM
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" I've played MoM build in 2.6, and i assure you, when i took heavy damage, my mana pool depleted rapidly, even despite of 2x Spirited Response, even despite of 1-2% mana leech from Berserker. Few times, 25% HP/mana insta-recovery from Warcry literally saved me (and it's VERY handy for MoM build overall, as whole Berserker class is). My build also got huge boost to manapool with Shaper's touch, and it doesnt carw about losing mana reservation. But that is dedicated build, that i made so it WILL be used with MoM. I doubt the most life builds will go MoM, so far, i see only Berserker being truly good class for MoM. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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yur mum is aweful
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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The best candidates to use MOM are int chars since they have more mana than anyone else in the game, but MOM is almost useless to them because damage only reach HP once ES is depleted and chaos damage is usually DOT, now it will at least be useful against DOT, but it would be even better if it could stop damage to ES too, at the cost of running out of mana
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" With Shaper's Touch, you gain mana from strength (in addition to life): So MoM is best for STR chars now :). IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jun 9, 2017, 4:28:43 PM
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