MoM change : why ?

IMO MOM should apply to all damage including damage on ES, it would make it a good turtle node
Last edited by CyberWizardB5#5099 on Jun 9, 2017, 10:16:06 AM
MoM is good as is. I dont see it applying to DoT a big (if any) buff. This is from a HC perspective. If my mana gets drained and i cant use movement skill then this can cause me a RIP. Basically I need to use a strong mana flask (or link with blood magic but still cant do anything else then) to get out of an OOM situation. So I loose a flask slot. The current state is a lot safer in this sense and easier to build around.

Short answer: I dont like the change. It makes a build unnecessarily stronger or gives it a nasty handicap.

Its going to be especially bad for builds which have a lot of mana reserved. I have played such a build before and in its current state its not a problem. For some builds MoM works fine with 75% reserved too.

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grepman wrote:
spirited response, nodes that grant mana on damage taken

Do these work on DoTs?
No wonder it's lost, it's in the middle of the jungle!
So that's why I kept running out of mana in the gruest fight...
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Toliman wrote:
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grepman wrote:

Pool of hit points have traditionally been some of the most important things in PoE. MoM was a well designed concept that had concrete drawbacks and concrete pluses.

that's nice but GGG as well as other people seem to think something is only a good addition to the game if it has drawbacks hence the stupid habit to have many uniques in the game have a major nerf to my char for no good reason.
just as a general remark.

MoM would have been fine just having no drawbacks. The fact that I cant use auras with it or at most 1 or 2 small ones if pretty meh in my humble opinion.
It would otherwise be great.
disagree here. mechanics and items having drawbacks and forcing people to make choices is a great thing in PoE imo

I dont see how it's a stupid habit. but then I dont think in the context of 'my char'...
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MortalKombat3 wrote:
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grepman wrote:
MoM was in a pretty damn good place already in 2.6.
So now its achilles heel (DoTs and non-hit damage) is removed...why exactly ? And why is RF keep getting buffed through the ass ?

Pool of hit points have traditionally been some of the most important things in PoE. MoM was a well designed concept that had concrete drawbacks and concrete pluses. Does it have any drawbacks now aside from not using an extra aura and big hits/dots draining all of the mana ?

The former is simply negligible if you can get a 1.5k life pool instead. the latter seems to be the ONLY drawback so far and it can be dealt with effectively through many means (spirited response, nodes that grant mana on damage taken, some flasks, etc)



So, you sacrifice all your mana reservation, 2 jewel sockets (for Spirited Response), 10-15 nodes to get at least somewhat decent mana pool (and MoM itself), some solid mana recovery (most probably, leech), bonuses to flat mana (in addition to other mods), and you still call that "no drawbacks"?

For some builds, like Iron Will fire-based casters or Pathfinder with all flask nodes on tree picked, MoM indeed can have very small drawbacks for what it offers. But for most life builds, MoM drawbacks are huge, and in best case, are barely worth it.
already in 2.6, this wasnt true. unless you're aura-dependent, the only real drawbacks are 1 (ONE) aura and big hits depleting you to zero mana. one aura was as negligible as anything in 2.6 meta.
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Zrevnur wrote:
MoM is good as is. I dont see it applying to DoT a big (if any) buff. This is from a HC perspective. If my mana gets drained and i cant use movement skill then this can cause me a RIP. Basically I need to use a strong mana flask (or link with blood magic but still cant do anything else then) to get out of an OOM situation. So I loose a flask slot. The current state is a lot safer in this sense and easier to build around.

Short answer: I dont like the change. It makes a build unnecessarily stronger or gives it a nasty handicap.

Its going to be especially bad for builds which have a lot of mana reserved. I have played such a build before and in its current state its not a problem. For some builds MoM works fine with 75% reserved too.

"
grepman wrote:
spirited response, nodes that grant mana on damage taken

Do these work on DoTs?


but it isnt it (mana drain) the case with MoM already on non-DoTs ? so what really changes in that regard ? things like burning ground/desecrated ground should be countered by mana regen. lab traps ? maaaybe

good question about spirited response and such mechanics- I dont know. probably not from wording. cant test it tho, Im not in the beta (or maybe I am, but I dont bother to check- dont want to burn myself out like I did with awakening two years ago, so not playing the beta)

I think what people don't quite get is what happens to VP and life in such case. you gain effective hit point pool regen. while having VP.

berserker MoM is going to be VERY popular. and RF can be very retarded.
Last edited by grepman#2451 on Jun 9, 2017, 2:45:30 PM
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grepman wrote:
already in 2.6, this wasnt true. unless you're aura-dependent, the only real drawbacks are 1 (ONE) aura and big hits depleting you to zero mana. one aura was as negligible as anything in 2.6 meta.


I've played MoM build in 2.6, and i assure you, when i took heavy damage, my mana pool depleted rapidly, even despite of 2x Spirited Response, even despite of 1-2% mana leech from Berserker. Few times, 25% HP/mana insta-recovery from Warcry literally saved me (and it's VERY handy for MoM build overall, as whole Berserker class is). My build also got huge boost to manapool with Shaper's touch, and it doesnt carw about losing mana reservation.
But that is dedicated build, that i made so it WILL be used with MoM.
I doubt the most life builds will go MoM, so far, i see only Berserker being truly good class for MoM.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
yur mum is aweful
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
The best candidates to use MOM are int chars since they have more mana than anyone else in the game, but MOM is almost useless to them because damage only reach HP once ES is depleted and chaos damage is usually DOT, now it will at least be useful against DOT, but it would be even better if it could stop damage to ES too, at the cost of running out of mana
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CyberWizardB5 wrote:
The best candidates to use MOM are int chars since they have more mana than anyone else in the game, but MOM is almost useless to them because damage only reach HP once ES is depleted and chaos damage is usually DOT, now it will at least be useful against DOT, but it would be even better if it could stop damage to ES too, at the cost of running out of mana


With Shaper's Touch, you gain mana from strength (in addition to life):


So MoM is best for STR chars now :).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jun 9, 2017, 4:28:43 PM

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