[LOOTFILTER] FilterBlade - editor, with lootgeneration & more - optimized for NeverSink's filter

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Advanced >> Filter Structure >> "Hide layer 1 - Magic and normal items"

I separated the rings+amulets+belts from the rest of the items by removing the "rest" one by one (I also tried it reversed to see if it's the problem). I set both iLvl and rarity to "Any". After these, I tinkered with every option in there and still can not get what I want because none of the options work except Show/Hide.

Can you please check this out?


Nevermind. I adjusted "Highlight items by slot" in "Customize" tab. It works okay, now.
In FilterBlade, is there a way to Highlight Rare Shields with ItemLevel >= 65, SocketGroup RRG, LinkedSockets = 3? Also, is there a Discord or other place to ask about FilterBlade advice?

Also, is there a way to highlight bases with specific stat requirements. For example, I want to highlight all rare items that require less than 120 dexterity.
Last edited by tie23he on Feb 7, 2019, 9:46:52 PM
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Completed 23 Challengestie23he wrote:
In FilterBlade, is there a way to Highlight Rare Shields with ItemLevel >= 65, SocketGroup RRG, LinkedSockets = 3?

Yes, except for the SocketGroup thing. No one ever requested something like this before. Also because, once you reach level 65+, you should have enough chromes for some simple recolorings.

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Completed 23 Challengestie23he wrote:
Also, is there a Discord or other place to ask about FilterBlade advice?

Sure, you can find the discord link on the Contact & Support page.

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Completed 23 Challengestie23he wrote:
Also, is there a way to highlight bases with specific stat requirements. For example, I want to highlight all rare items that require less than 120 dexterity.

Not exactly. The filter doesnt have access to those stats, but you should be able to make this work with the "Armour Type" custom rules. For example all ES gear requires Int, all evasion gear required dex, and so on. And the higher the dropLevel, the higher those stat requirements, so its kinda similar.
- Tobnac, FilterBlade developer
Has NeverSink changed the way it works with custom sounds? It's been a while since im not able to hear them. I've updated to the lastes patch and they are not working.
Been using this site a bit and i notice that we have to do so many changes to get what we don't want to show to be disabled, but is it not possible to allow us to start on an empty filter? Where we don't have to reduce the one given to us?
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Has NeverSink changed the way it works with custom sounds? It's been a while since im not able to hear them. I've updated to the lastes patch and they are not working.


Sounds like a problem on your side. There was absolutely no change towards custom sounds in the filter, on FilterBlade or on GGGs side in forever.
- Tobnac, FilterBlade developer
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Completed 12 ChallengesZeferiah wrote:
Been using this site a bit and i notice that we have to do so many changes to get what we don't want to show to be disabled, but is it not possible to allow us to start on an empty filter? Where we don't have to reduce the one given to us?


Depends on which specific things youre talking about.

And thats also very different from player to player, you seem to be someone who wants to see much less than most users.

I recommend you start out with a higher strictness and/or take advantage of the custom rules to e.g. hide all rares with a few clicks instead of going through all the existing rare rules and disabling them one by one.

That being said, FilterBlade was meant as a filter EDITOR, not a filter creation tool. Let me know which specific things you're having problems with in case this doesnt help you.
- Tobnac, FilterBlade developer

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