What are most interesting / powerful rebalanced Uniques?
" Yeah, it's one of the most incredible rebalanced items. How do you think price of this uniques will change? I wonder, will they now reduce drop rate of some of this uniques? Some of this are pretty common drops - they are probably not gonna worth much more than they do now just because of drop rate. It will be really awkward to vendor 10% More Damage belt or similar items... |
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" www.poeurl.com/4Zk something like this then?^^ Oh man i dont know where to go with this xD |
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" Goeffris has zealots oath anyhow, while that isnt exactly awesome as far as hybrids go (you rather want your health to be regenerating instead of your es, because all the degen effects go to your health which makes it slightly annoying) it will work out fine as long as you go with a stone golem and some regen on the tree. You definitely want iron grip on that tree. Its just 3 points away and is basically 200% damage if you use molten strike/spectral throw. (and it double dips, oh my) |
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" It does not double dip. |
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" Yeah, kinda like this. If your calculations are correct, it's gonna be really good. Tons of double dipping damage AND high Hit Points buffer with 10k ES. :o How much damage and of which type you gonna get wit this again? Need breakdown for this. Also what items/rolls on rares you consider for this 10k ES buffer? Last edited by SunL4D2#6224 on Mar 1, 2017, 11:38:37 AM
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" Huh, i thought it said "projectile damage" instead of projectile attacks. Shame. |
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" Equipment: Black Sun Crest Doon Cuebiyari Alberons Warpath: 23 ES Geofris Sanctuary: 300 ES + 800 from strength Rare Shield: 500 ES with strength + some res Shapers Touch: 68 ES Rings: important is strength + res, could also get ~ 80 ES Heavy Belt: important is strength + res, could also get ~ 40 ES Discipline Aura: 300 ES So we end up with ~ 2000 base ES. Shapers gives us 400% inc. ES so 10000 ES without the increases from tree Shapers also gives us insane 1000 base mana (so maiby Hierophant ascendant for even more ES?) Please dont forget that we have - 60% int from the Brawn jewels so using Spells can be hard but not impossible since we have ~ 300 int from tree + the increasment from Black Sun Crest. When it comes to damage i think we have tons of possibility's here since we have: 400% inc. melee/projectile/spell damage from strength with Iron Grip/Will 250% inc. damage from Doon Cuebiyari right now i have no clue what could be the best attack/spell for this build, please someone help me here^^ |
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Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAECAQAGAdwEswUtBg4J9g2NE8wUIBX2FukYXRkuGjghkCKvJDcnLyftKU8uUzGeNZI26DhTOrM62DwtPQ89_EMxRUdG10d-Sn1M_03jTipP81BHVw1YY1ivW69fP1_QYGVieWP9ZU1mVGebaGVp_mu3bztxhXIPdO11y3bnd-N35XgNeWh65ny7ggeCm4NfhNmFe4V9hmCHdozPjX6QVZRvmFeiAKZXqW6tja3xr6e1BLXyt7a9Nr6nvwjAGsBmwQTE9sauxtjPftIh02_UfNSP2L3ZYdrB45_kIuRR6hDqYuw47MvvDvAf8f7yQfOb9kj4X_6P
Dual wield Brutus' Lead Sprinkler (if it works like HoWA you will have to dw it for double damage). Use Xoph's Heart or Astramentis, Albernon's Warpath, probably Devoto's. Fill out jewel slots with Emperor's Might, Emperor's Mastery and as many Brawns as you can before you get to less than 111 Int. ST + Inc Crit + Inc Crit Dmg + WED + GMP + Fire Pen. Sustain is solved by the Berserker Ascendancy. The problems I see are reflect and PC generation, not sure how to go at these... Btw. Iron Grip doesn't work since it applies the bonus to PHYSICAL Melee Damage to projectiles. This is a 100% fire dmg build without conversion, hence it doesn't get the str bonus. Last edited by BundesHeinz#7437 on Mar 1, 2017, 12:57:42 PM
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HYPE is in the air boys!
I got headache listening to Karv's 4 Hours overview >_< |
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Well despite all the melee bitching I've been doing.
Marylene's Fallacy. If you can overcome the 40% less crit *coughcough* assassin *coughcough* combining it with an Abyssus can net you up to 465 crit multi on just two gear pieces. Ming's Heart, Broken Faith and Cherrubim's Maleficence. 2xMing's + Broken Faith = 80% phys added as Chaos that poisons. Oh look the Necromancer just happens to be situated perfectly to scale chaos & DoT (poison) and AOE, the necromancer just also happens to be a great block character (Bone Offering), the Scourge happens to be an amazing melee necro weapon that double-dips. Blade Flurry is still going to be OP. The amount of double dipping available to necromancer is through the roof. Auxium. More power creep for CI. Last edited by Megatyrant#6831 on Mar 1, 2017, 1:12:08 PM
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