What are most interesting / powerful rebalanced Uniques?

I thought about a build using the brutus' lead sprinkler, what do you guys think about it?
A shittey build image can be found inside the spoiler =)

Spoiler

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Aynix wrote:
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Sexcalibure wrote:


I made this build starting with the idea of the Tactical nuke build, then it was stronger than me, had to add my 2 favorite uniques, Sire and SOulthrist

Ball lightning vacuumer is fine and pretty good a trash clear, but it sucks (no pun intended) for bosses

plus Flame totem gives me one Extra Socket

Sure lvl 20 spell totem on Soul mantle is a nice buff for spell+ spell totem version of the build

but i rather have 10% more life, from +1 level gem, on my totem having flame totem


I never though about using knockback + invert knockback gloves for Ball Lightning ^ ^

Ive used this since the implementation of Empire's grasp XD

back in the days where speedmeta wasnt rotting the game from the inside, i used BL+coh+flamability+GMP in the glove on a RF

but i warn you, playing triple totem + BL reverse KB lags like no other setup, but its safe as long as you keep a safe distance from ur totems haha
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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ultra_banana wrote:
I thought about a build using the brutus' lead sprinkler, what do you guys think about it?
A shittey build image can be found inside the spoiler =)

Spoiler


I'd say drop the Helmet & Boots. Dual Wield 2x Brutus' Lead Sprinkler.
Keep the Gloves only for leveling.

You can get Str rolls on rare gear without losing out on much needed Life and Resistances.
On Rings you can roll increased fire damage.
For belt definitely go with Heavy Belt Base.
Last edited by XerxezBreak#3933 on Mar 3, 2017, 10:38:56 AM
belt of deceiver is getting overvalued imo

Yeah sure 10% more damage to nearby enemies is great and all but a belt is a huge source of life and large all res for life builds. and this belt has 40 life max... meh

warband shields getting underrated, but I guess being in CI meta is why. those effects on using warcry are quite good tho.

in fact, I'm gonna try a warcry-spamming berserker. cycling through 3 warcries and shit.
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grepman wrote:
belt of deceiver is getting overvalued imo

Yeah sure 10% more damage to nearby enemies is great and all but a belt is a huge source of life and large all res for life builds. and this belt has 40 life max... meh

warband shields getting underrated, but I guess being in CI meta is why. those effects on using warcry are quite good tho.

in fact, I'm gonna try a warcry-spamming berserker. cycling through 3 warcries and shit.

Warcry Gems get overlooked because of the need to manually cast them.



Shapers gloves give you global ES% like int does as your strength goes up, which comes down to a incresase like you'd see from inteligence.

500 strength gave you 50% increased ES, which sounds like a lot but on a character that has, say 250% global ES scaling already (which is really easy with the passives and int), you'd see only an increase of 20% or something like that.
Given that you probably had less strenght than that, you probably saw a very pitiful increase.

Note that shapers touch still wont be worth it whatsoever, unless you scale your strenght above 500. And then you need to build everything around it because your build scales everything with strength (and thus you invest everything in it).

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by the way, abberath's hooves How it adapts this build ?



1% increased Fire Damage per 20 Strength

edit: I suppose. I think alberons warpath are actually quite a bit better, personally. 18% increased strength from one item >> some 50% increased fire damage.[/quote]
thx for clarification
So what is your list so far?

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