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Aynix wrote:
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SunL4D2 wrote:
Projectile Weakness + Vulnetablity will be enough to delete you. Also Ele Weak + Ele Curses. Do you plan to overcap your res that much? Enfeeble will cripple you damage by alot. Etc. Etc.
This % to damage increased just not worth it IMO.
Yes, I plan to overcap my resists so mych that even both ele weakness and flammability(or oter) won't do anything to me. Yes, proj weakness + vulnerability can delete me, that's why I said it's not HC viable.
Enfeeble will reduce my dmg a little, maybe I will use flask to remove it as well, however I'm not gonna remove all curses. It's not like I will have enfeeble on me all time (there is less than 10% chance to get it, we have 12 curses in the game)
I mean Soul Mantle is ok. Screw curse. :P
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Posted bySunL4D2#6224on Mar 2, 2017, 10:06:51 AM
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Aynix wrote:
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Sexcalibure wrote:
Wut, Knockback Support for Ball Lightning?
@Sun
I won't use flask to remove curses. Only when I get Temporal Chains.
Lets say you don't have Tukohama, so you are using 2 totems.
Using Soul Mantle will:
Give you 1 totem more: +50% DPS
Give you 1 more socket for support gem: 44/49% more damage (from controlled destruction/elemental focus)
With SF combo, most of the time you will have 5-6 curses on you, so 100-120% increased damage.
Of course this isn't build for everyone. You literally can't facetank anything, even blue pack of moobs could kill you with 5-6 curses on you.
I made this build starting with the idea of the Tactical nuke build, then it was stronger than me, had to add my 2 favorite uniques, Sire and SOulthrist
Ball lightning vacuumer is fine and pretty good a trash clear, but it sucks (no pun intended) for bosses
plus Flame totem gives me one Extra Socket
Sure lvl 20 spell totem on Soul mantle is a nice buff for spell+ spell totem version of the build
but i rather have 10% more life, from +1 level gem, on my totem having flame totem
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Posted bySexcalibure#7575on Mar 2, 2017, 3:48:16 PMOn Probation
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Cataca wrote:
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eemmbbeerr wrote:
Broken Faith went from absolutely useless to free permanent Unholy Might while you can 78/78 cap block from just the tree, an Anvil and Tempest Shield.
If you use a Rumi (or, RNGesus help you, manage to get a Red Nightmare and socket it into the marauder cluster) or get your hands on one of those Legacy Bringers of Rain... oh my god the damage there will be because you can afford not to care about defenses anymore.
Legacy BoR (15%) + Red Nightmare (14% @ marauder) + Gladiator (12%) + Broken Faith (27%) + Tempest Shield - CWDT (3%) + Anvil (8%) gets you 78/78 block capped.
Without taking a single non-ascendancy block node on the tree.
That is absurd.
Now slap on a new and shinier Varunastra, take Deadly Dilettante with all the skill points this combination frees up and go wild on poison because Unholy Might doubledips nicely and Duelist has a lot of increased duration clusters nearby, scaling both your bleed and your poison. Also, 10% more damage on full frenzy charges, easy frenzy generation and being full hp 99% of the time lets you use Melee Damage on Full Life as well.
Now of course there is a hefty price barrier to that but it's good to have some end goal to work towards, eh? :)
Or you could, you know. Use a flask.
It's a life build, it needs an actual health flask y'know. And there's plenty of other flasks to boost stuff, Unholy Might is one I need not get on those 5 valuable slots. And with capped block, I don't need Rumi's either, freeing up even more flask slots.
For damage flasks, GGG bless there are options abound. An Atziri's Promise will be there and a Taste of Hate or a Witchfire would also be nice.
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Posted byeemmbbeerr#5287on Mar 2, 2017, 3:49:38 PM
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Sexcalibure wrote:
I made this build starting with the idea of the Tactical nuke build, then it was stronger than me, had to add my 2 favorite uniques, Sire and SOulthrist
Ball lightning vacuumer is fine and pretty good a trash clear, but it sucks (no pun intended) for bosses
plus Flame totem gives me one Extra Socket
Sure lvl 20 spell totem on Soul mantle is a nice buff for spell+ spell totem version of the build
but i rather have 10% more life, from +1 level gem, on my totem having flame totem
I never though about using knockback + invert knockback gloves for Ball Lightning ^ ^
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Posted byAynix#7757on Mar 2, 2017, 8:27:53 PMOn Probation
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It was said already, but I will tell one more time 10% More Damage belt boys.
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Posted bySunL4D2#6224on Mar 3, 2017, 3:23:21 AM
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ChesterSam wrote:
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SunL4D2 wrote:
Yeah, kinda like this. If your calculations are correct, it's gonna be really good. Tons of double dipping damage AND high Hit Points buffer with 10k ES. :o
How much damage and of which type you gonna get wit this again? Need breakdown for this. Also what items/rolls on rares you consider for this 10k ES buffer?
Equipment:
Black Sun Crest
Doon Cuebiyari
Alberons Warpath: 23 ES
Geofris Sanctuary: 300 ES + 800 from strength
Rare Shield: 500 ES with strength + some res
Shapers Touch: 68 ES
Rings: important is strength + res, could also get ~ 80 ES
Heavy Belt: important is strength + res, could also get ~ 40 ES
Discipline Aura: 300 ES
So we end up with ~ 2000 base ES. Shapers gives us 400% inc. ES
so 10000 ES without the increases from tree
Shapers also gives us insane 1000 base mana (so maiby Hierophant ascendant for even more ES?)
Please dont forget that we have - 60% int from the Brawn jewels so using Spells can be hard but not impossible since we have ~ 300 int from tree + the increasment from Black Sun Crest.
When it comes to damage i think we have tons of possibility's here since we have:
400% inc. melee/projectile/spell damage from strength with Iron Grip/Will
250% inc. damage from Doon Cuebiyari
right now i have no clue what could be the best attack/spell for this build, please someone help me here^^
as far as I know shapers touchs es buff just affected itself. not increase total energy shield.
so %400x68=r 272 es coming from gloves. not total esx4. am i wrong ?
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Posted byfederal11#4242on Mar 3, 2017, 8:49:15 AM
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federal11 wrote:
as far as I know shapers touchs es buff just affected itself. not increase total energy shield.
so %400x68=r 272 es coming from gloves. not total esx4. am i wrong ?
Why would you think that? The gloves never worked that way.
edit: and come to think of it, no other conditional modifier ever affects the item localy. At least i cant think of a single one.
Last edited by Cataca#6988 on Mar 3, 2017, 9:01:03 AM
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Posted byCataca#6988on Mar 3, 2017, 8:58:31 AM
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Cataca wrote:
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federal11 wrote:
as far as I know shapers touchs es buff just affected itself. not increase total energy shield.
so %400x68=r 272 es coming from gloves. not total esx4. am i wrong ?
Why would you think that? The gloves never worked that way.
i was use it on breach league. but not increase my energy shield hugely. but if it be as noted above
O.o
i must try this build
by the way, abberath's hooves How it adapts this build ?
Last edited by federal11#4242 on Mar 3, 2017, 9:07:55 AM
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Posted byfederal11#4242on Mar 3, 2017, 9:02:34 AM
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federal11 wrote:
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Cataca wrote:
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federal11 wrote:
as far as I know shapers touchs es buff just affected itself. not increase total energy shield.
so %400x68=r 272 es coming from gloves. not total esx4. am i wrong ?
Why would you think that? The gloves never worked that way.
i was use it on breach league. but not increase my energy shield hugely. but if it be as noted above
O.o
i must try this build
Shapers gloves give you global ES% like int does as your strength goes up, which comes down to a incresase like you'd see from inteligence.
500 strength gave you 50% increased ES, which sounds like a lot but on a character that has, say 250% global ES scaling already (which is really easy with the passives and int), you'd see only an increase of 20% or something like that.
Given that you probably had less strenght than that, you probably saw a very pitiful increase.
Note that shapers touch still wont be worth it whatsoever, unless you scale your strenght above 500. And then you need to build everything around it because your build scales everything with strength (and thus you invest everything in it).
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by the way, abberath's hooves How it adapts this build ?
1% increased Fire Damage per 20 Strength
edit: I suppose. I think alberons warpath are actually quite a bit better, personally. 18% increased strength from one item >> some 50% increased fire damage.
Last edited by Cataca#6988 on Mar 3, 2017, 9:25:39 AM
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Posted byCataca#6988on Mar 3, 2017, 9:21:56 AM
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Brutus' Lead Sprinkler will definitely be interesting next league as an alternative to Hand of Wisdom and Action builds. Fire and Marauder/Templar seem to built for each other.
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Posted byXerxezBreak#3933on Mar 3, 2017, 9:41:25 AM
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